
Shipwreck is a top down adventure game in which you must travel the land, explore dungeons, and defeat monsters to earn safe passage off the island on which you are stranded.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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免费 有卡 有成就 有免费DLC 没中文 海难余生 这是一款俯视角冒险游戏。你因故流落荒岛,唯有四处探索大陆、闯过地牢、击败魔物,才能找到离开这座岛屿的安全通路。
Per essere un gioco gratuito è molto bello. Classico, trama breve e semplice, gameplay un po' macchinoso, ma con una pixel art bellissima, creatività e fantasia nei personaggi e nemici.
[b]My score: 5/10 TL;DR: It's not "bad" per se, it's just boring—and it feels (and looks, and sounds…) like some kid's first RPG Maker learning game. NOTE: Despite being free, its achievements count toward your totals and the game can be displayed on your profile.[/b] [h2]Overview[/h2] When I review free games, I'm usually more lenient when it comes to length, technical aspects, and presentation. But just because a game is free doesn’t mean it comes without a cost—your time is what you’re really paying. And Shipwreck does not respect your time. It’s a Zelda clone with a series of time-wasting problems that make it feel like the developer is really—really—inexperienced. I’ll give you two examples. 1 - The overworld is completely devoid of content: no secrets, no caves, no enemies. You’ll just stroll through an endless stream of empty maps. It honestly feels like the devs built a world map and then forgot to put anything in it. 2 - Like old-school Zelda, you only have two buttons for items, sword and shield included. Controllers nowadays have at least four face buttons, but here you’re stuck with two, constantly pausing to swap items. The greatest offender is the healing system. You don’t pick up hearts—you pick up apples that go into your inventory. Whenever you need to heal, you have to pause, equip the apples, unpause, use it, pause again, re-equip your weapon, unpause. Yeah, as I was saying—the game does not respect your time whatsoever. [h2]Key Points[/h2] [*][h3]DIFFICULTY:[/h3] No real strategy to enemies or bosses. You’ll take plenty of hits, but I never died. [*][h3]PRESENTATION:[/h3] Bland pixel art, and the soundtrack sounds AI-generated… if this weren’t from 2014. [*][h3]STORY:[/h3] Inconsequential "go to the dungeon and come back" filler. [*][h3]GAMEPLAY/GAMEPLAY LOOP:[/h3] Extremely easy Zelda-like with little to no puzzle design, uninspired enemies, and a ton of empty rooms. [*][h3]TECHNICAL POLISH:[/h3] One of the achievements seems bugged. [*][h3]MONEYxCONTENT VALUE:[/h3] It’s free, but it wastes your time. If not for the achievements actually counting toward my totals, I would’ve dropped it after 15 minutes.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
Прикольная короткая игра с закосом под несовскую зельду. В отличие от зельды, тут хотя бы говорят, куда идти, что в разы лучше, конечно. Очень простенькая во всех смыслах, но играется приятно
짭 젤다의 전설 꿈꾸는 섬 던전은 5개 필드에서는 적이 안나옴 칼질 판정이 약간 미묘 음악은 편곡 제외하고 2곡 무료 게임이고 무난하게 도과 100프로 가능하니 추천.
Shipwreck is basically "Link's Awakening at home", which to be fair, that's a good thing, since Link's Awakening is an excellent game. That said, Shipwreck lacks the quality and polishing of LA, which is to be expected, being a free game. Far too often you'll get caught up on corners, you'll fail to turn because you tried to do it while swinging your sword, or sometimes it'll just eat your inputs regardless of whatever else you try. Enemies really, really want to be inside of you, to the point where everything will just ram itself into your character the moment they can. They have no concept of personal space, and it can be annoying, especially since they take more than one hit and some of them feel like they have invincibility frames (LOOKING AT YOU, CROWS), so they can just hit you even when your sword passes through them. The townspeople simply exist. There's no trading sequence, no quests, no pictures to have taken, there's no at home Malon to befriend, but there is a shop. But you cannot get your name changed to Thief and get struck by lightning, The handful dungeons are okay with some puzzles here and there, but nothing too amazing, and there's too few of them. Enemies also do not respawn, so if you die, you just get to run through an unpopulated dungeon until you get back to where you came from. But the game does have healing consumables, and they can spawn in shrubs that do respawn, so you could just run through stocking up on apples to make a boss a bit easier. It's a short and to the point game, which can be a good thing. If there had been more polish and more content, I would have gladly paid money for this, but as it is, you really could do so much worse.
Sweet little game for the price of free, but it gets boring fast, with the empty overworld and too much backtracking to open doors
☀️
Cute little free RPG.
short and very sweet. not too difficult.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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