
Run a wholesome shipping business! Ship, Inc. is a cozy job simulator where you are a packaging employee in a parcel shipment company. Follow the shipment orders, choose the package size, and prepare parcels. Upgrade your office, deliver orders safely and quickly!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 8 → 2.57/day in the week after.
About
Ever wanted to step into the shoes of a packaging expert? In Ship, Inc., you take on the role of a packaging employee at a fast-paced cargo shipment company. Your job? Sort, package, and ship parcels to their correct destinations while keeping up with the growing demands of the business.
At Ship, Inc., every package counts! Follow shipment orders carefully, choose the right box sizes, and ensure each package reaches its destination safely. Misplacing or damaging shipments could cost you, so be precise and efficient!
📦 Cozy & Wholesome Packaging System – Select the correct box size, arrange items properly, and seal them securely before shipping.
📋 Order Processing – Keep an eye on incoming orders and ship parcels correctly to maximize efficiency.
🧰 Upgrade Your Office – Earn money to improve your workspace, increase storage, and unlock better shipping tools.
⏱️ Time Management Challenges – Stay on top of customer demands as you balance speed and accuracy in your shipments.
💥 Deliver With Care – Packages must be handled properly! Fragile items require extra attention to avoid damage during transit.
🚀 Dynamic Difficulty – As you progress, new challenges and complex orders will test your multitasking skills.
Every second counts in the shipping industry! Improve your workflow, make the right decisions, and prove yourself as the best packaging expert in Ship, Inc.. Are you up for the challenge?
Ship, Inc. includes 3 different modes (difficulty based modes) that invites all players.
🧘 Chill Mode: No timer; less penalties; just chill and pack stuff.
📦 Normal Mode: Standard timer and penalties; intended progression. Good luck on your new job!
🔥 Rush Hour Mode: You have less time to pack and more penalties for your mistakes. I hope they pay you well.
Thank you for reading, feel free to reach us on our Discord or Steam Community Forums if you have questions about the game. 💛

Engagement
Reviews
Themes across 173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice relax game
Vengo del "Lost but Found", de los mismos Desarrolladores, con un sabor bastante amargo... Esperaba que la iteración de sus mismos assets (que manda narices, pero puede entender que sea marca de la casa, que pertenezca a un mismo universo) fuera lo único perezoso que tiene el juego. Joder, es tremendamente perezoso. Es más agradable de jugar que "LbF", porque la cosa va de empacar las cosas correctamente, hasta que llega un paquete urgente, a la vez que TRES cajas con los productos mezclados entre si, perdiendo el tiempo en sacar todas las cosas. Eso no es muy Taki Taki Rumba... Quiero decir, está bien tener de vez en cuando un pequeño estimulo, algo que te mantenga alerta y sea satisfactorio de completar. Pero cuando nada más empezar una jornada, le des a imprimir la lista, sea una urgente, tres cajas en la cinta, todo mezclado, limpiar ropa, arreglar cosas frágiles... solo te queda un tercio (con suerte) de tiempo de cobrar el extra por el urgente. Sino, pasa a ser normal y no podrás cobrar esos ricos, ricos dólares... Esto es solo un clavo en el ataúd. Personalmente, he trabajado en un almacén empaquetando cosas. Ahí la rapidez y eficacia era crucial (Si querías conservar el curro...), pero vengo a un videojuego para pasar un buen rato, no a frustrarme. Cambiaría simplemente que las cajas estuvieran circulando desde el principio a disposición, poder abrirlas y organizarse desde el principio. Y volviendo ala frustración... ¿100.000$?? O un millón, da igual... ¿Por qué tanto dinero? En lo que he estado jugando, lo máximo he ido ganando ha sido 2000$ en una jornada... Entonces, dejamos el videojuego y volvemos a la realidad. Toca reponer cajas, plástico de burbujas, cinta, etiquetas, lector de código de barras, ¡Un cojín para el puto gato! (En verdad ese detalle me hizo gracia), empiezas a mejorar y reponer ¿Y que te queda? ¡Y ESPERA! que encima hay que comprar la licencia de los productos para poder enviarlos y cuestan de 1000$ a 5000$, y no son unas pocas... Nope. Dos pasos hacia adelante, tres para atrás, así es como se siente. El Banco te da un interés simple de hasta el 10%, pero es un crecimiento muy lento si tampoco puedes ingresar el grueso de tus ganancias si quieres progresar de verdad. ¿De verdad hace falta GRINDEAR tanto para llegar a un final? Lo pregunto en serio, querido creador de juegos de hacer click y arrastrar cosas con aspecto chill y cozy ¿Tan mal se te da hacer un diseño de progresión en el que inversión y resultado sean satisfactorios? ¿Tienes miedo de que tu juego se rompa? ¿Quieres que en el fondo sea realista dentro de lo que cabe? ¿Qué se termine rápido? No temas, que existen juegos que la gente disfruta en 4 horas aproximadamente, y se siente satisfactorio. Hacer que gastar todo el dinero (del juego) en cosas se sienta una mejora, ganar más después de la inversión es lo suyo. Y al principio podría parecerlo, pero cuando te quedas sin nada más que mejorar y el resto es "Sique empacando cosas... Ah, por cierto, puedes tener más marcas y demás, sigue gastando todo lo que ganas, por favor... Sigue jugando tranquilamen... ¡PEDIDO URGENTE! ¡EL TIEMPO CORRE Y LAS CAJAS NO SE VAN A ABRIR SOLAS!" Que por cierto... ¿Por qué me dejas comprar las etiquetas especiales desde el primer momento...? si al principio solo voy a usar, aparte de la de Frágil, la de Mantener en seco. Porque yo asustado compro unas pocas. Luego viene el paquete de Uranio (no es broma) y tengo que etiquetarlo como radiactivo y... ¡No compré las etiquetas! Nuestro amigo, El Desarrollador, recicla muchas cosas de sus otros juegos (lo apuesto solo habiendo jugado a uno antes que este y viendo que hay otros de una misma vibra artística), hasta conceptos tan de relleno como "El Mercado Negro", que apenas te ganas unos pocos dineros... Para eso mejor no ponerlo, o que de una ganancia grande, pero tienes que llevarle objetos específicos y caros, pero si no los incluyes en el pedido la penalización es perder el progreso con la marca (que también se farmea). No, solo arrastras los objetos y ganas... 37$ ¡GUAU! Me vendrá genial para cuando toque pagar los 100.000$ Por decir algo bueno, hay algunos aspectos que están mejor... Luego por desgracia todo se ve eclipsado por el mismo diseño perezoso y encorsetado. Y lo peor de todo: Tiene mejor potencial que el jueguito de "Dame mi sombrero perdido rápidamente o me da ansiedad y me largo", pero vuelve a cometer los mismos estúpidos pecados, el no entender que todo avance siempre es ascendente a medida que la dificultad sube, y aunque tenga un límite el progreso, que sea itinerante a cada mejora ayuda a la sensación de dicho progreso, siempre y cuando la cosa incremente de forma exponencial y cuantiosa. Tan sencillo como: Ganas 5, paga 7 para ganar 10. Paga 15 para ganar 20, paga 30 para ganar 50... Es terriblemente importante y más aun en juegos tan repetitivos, de hacer siempre las mismas cosas, una y otra vez, una y otra vez... Al principio, cuando me di cuenta de que estaba tropezando con la misma piedra por segunda vez; porque soy humano, me planteaba buscar la forma más optima de farmear el dinero para pasarme el juego, como hice con "LbF". Pero la cantidad es exagerada... la inversión se siente un obstáculo más que un avance... y la cantidad final es tan abusivamente absurda que yo creo que la mitad, hasta siendo aun muy grande unos 50.000$ no es una cerdada. Ahora tengo alergia a arrastrar cosas con el ratón, Muchas gracias.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Spanish - Latin America* +2 more
Hours played at review time, across 173 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刷全成就跟上班一樣累。前期還蠻好玩的,後面就是在重複click click click
only 포인트앤클릭 오른손만 작살나는 캐주얼한 노가다 게임... 이 회사 특징답게 별로 재미는 없고 깊이가 매우 얕음....딱 그 옛날에 플래시 게임들 하는 느낌 3시간 만에 아무리 새 브랜드 해금해도 똑같은 짓만 하겠구나, 싶은 마음 들자마자 삭제함. 타이트하게 집어넣을 공간 찾는다고 드래그해서 이리저리 빈 공간 찾다가, 분명 놓을 수 있다고 진하게 뜨는데 드래그 놓으면 안 들어가고 밖으로 튕겨나가는 거 진짜 의도된 사항임? 드래그하면서 빈 자리 검증할 때 표시 범위보다 아이템 겹침 범위를 약간 넓게 설정하면 될 텐데 이거 때문에 진짜 스트레스 받고 몇 배는 오래 걸리는 듯 대충 초대형 상자에 다 때려박으면 되는데 xx같이 이러고 있나 싶기도 하고 물건들끼리 겹치는 범위가 다 다른데, 현실과 다르게 의류들이 기본 크기 어마무시하게 먹음ㅋㅋ 현실이었음 옷은 걍 접어서 넣으면 자리 별로 먹지도 않는데... 그래서 어지간하면 대형 써야되고 중형, 소형은 쓸 기회가 손에 꼽는 게 좀 짜치는 요소임 옷이나 얇은 물건들은 그냥 겹침 범위 싹 풀어서 그 위에 다른 물건 올려놓을 수 있게 하면 더 좋지 않았을까? 특히 신문은 아무리 각도 돌려봐도 중형 박스에 안 들어가서 무조건 대형 써야되는데 '신문, 접이식칼' 이따구 주문 들어와서 공간 넉넉하게 남으면 개열받음
Интересная, расслабляющая игра.
👍
*Ship, Inc.* is a fun and relaxing game that’s easy to pick up and play. As a casual gamer, I really enjoyed how simple the gameplay is to understand without feeling too overwhelming. The controls are easy to learn, and the game has a nice balance between relaxing gameplay and moments that require a little concentration. It’s the kind of game you can play for a short time or spend longer sessions enjoying when you have the time. The graphics and overall presentation are pleasant, and the gameplay is enjoyable without requiring you to be an expert gamer. **Pros:** * Easy to learn and play. * Relaxing and enjoyable gameplay. * Great for casual gaming sessions. * Doesn’t feel overly complicated. **Cons:** * May feel repetitive after playing for a while. * Might not appeal to players looking for a highly challenging experience. **Overall:** I’d recommend *Ship, Inc.* to anyone looking for a casual game that’s easy to get into and enjoyable to play. It’s a nice choice when you want to unwind and have some fun without too much pressure.
Overall, a staisfying game to play while listening to an audiobook or a podcast. The collision physics need some attention and the rush orders seem so ridiculous with timing that I ended up mostly ignoring them. I also don't like that there's no penalty for stealing other than to the player as it is one of the best ways to make money... but there's no downside. A cautious recommend but only just - I think there are other, better games in this genre but it might be nice if you get it heavily discounted and are looking for a game that is enjoyably tedious.
6/10 Cozy game. I didn't even notice I finished a full 8h shift while playing. I won't be harsh here. The game is absolutely okay for the price, but in terms of end-game ... it's really lacking. The game started to become boring by my 6th hour of gameplay, but I keep going for the unlockables and some of the achievements in game. Then I realized there was absolutely nothing I could unlock unless I kept going without any sort of reward for more hours to come and that honestly made me drop it all together )sro If they include more progressive rewards and maybe some other features to spend coins at, then I'd absolutely, 100% recommend the game to anyone that asks for a cozy addictive game. TLDR: I did a full shift as UPS employee and got bored with the lack of rewards after the first month ingame.
Concepto divertido. Empieza lento y muy fácil, y poco a poco se convierte en un caos absoluto: estás limpiando, tienes un escritorio ordenado al principio y en un minuto es un completo desastre mientras intentas meter objetos en cajas, encuentras lo que te piden y completas los diferentes minijuegos. 100% recomendable!! Un juego divertido que vale la pena probar si te interesa algo de relax y te gusta organizarte.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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