
Run a wholesome shipping business! Ship, Inc. is a cozy job simulator where you are a packaging employee in a parcel shipment company. Follow the shipment orders, choose the package size, and prepare parcels. Upgrade your office, deliver orders safely and quickly!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 8 → 2.57/day in the week after.
About
Ever wanted to step into the shoes of a packaging expert? In Ship, Inc., you take on the role of a packaging employee at a fast-paced cargo shipment company. Your job? Sort, package, and ship parcels to their correct destinations while keeping up with the growing demands of the business.
At Ship, Inc., every package counts! Follow shipment orders carefully, choose the right box sizes, and ensure each package reaches its destination safely. Misplacing or damaging shipments could cost you, so be precise and efficient!
📦 Cozy & Wholesome Packaging System – Select the correct box size, arrange items properly, and seal them securely before shipping.
📋 Order Processing – Keep an eye on incoming orders and ship parcels correctly to maximize efficiency.
🧰 Upgrade Your Office – Earn money to improve your workspace, increase storage, and unlock better shipping tools.
⏱️ Time Management Challenges – Stay on top of customer demands as you balance speed and accuracy in your shipments.
💥 Deliver With Care – Packages must be handled properly! Fragile items require extra attention to avoid damage during transit.
🚀 Dynamic Difficulty – As you progress, new challenges and complex orders will test your multitasking skills.
Every second counts in the shipping industry! Improve your workflow, make the right decisions, and prove yourself as the best packaging expert in Ship, Inc.. Are you up for the challenge?
Ship, Inc. includes 3 different modes (difficulty based modes) that invites all players.
🧘 Chill Mode: No timer; less penalties; just chill and pack stuff.
📦 Normal Mode: Standard timer and penalties; intended progression. Good luck on your new job!
🔥 Rush Hour Mode: You have less time to pack and more penalties for your mistakes. I hope they pay you well.
Thank you for reading, feel free to reach us on our Discord or Steam Community Forums if you have questions about the game. 💛

Engagement
Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ship Inc. quickly becomes tedious and repetitive, with boring progression and a buggy item-placement system. Despite its cozy appearance, it offers little reward beyond Steam achievements.
One of those games that makes you wish there was a "meh" rating. For ten dollars, it's fine enough, but it gets very repetitive very quickly and doesn't really reward you for your efforts. The workspace often feels cluttered to the point of being claustrophobic especially with all of the unlockable doodads, the rush orders rush you to the point that you forget this game is supposed to be cozy, and I have no interest in going back for the last handful of achievements.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Spanish - Latin America* +2 more
Hours played at review time, across 170 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fine, I like packing boxes and saving for the upgrades but there's nothing much to do after getting all the upgrades. If you really want it, get it on sale.
On paper, I should have loved this. And I did, initially; but as the game went on, it became far more of a slog. I enjoy the idea behind it, the item variety and presentation but honestly... so much of the game was simply annoying. Pros: - quite a few items. Good to be able to have more items as you 'level up' vendors - nice and colourful - music is calming... Cons: - ...but there is only like... 1 track? You can buy an 'upgrade' to change the tune of it, but honestly it's then all the same - while colourful and the items varied, the backgrounds leave MUCH to be desired, as do some of the animations. Reminds me of a flash game from the mid-2000's - full of annoying bugs; items getting stuck together or reacting strangely to each other, items randomly vanishing from the fence's box - separate point for the absolutely stupid physics at play here; barely anywhere to leave items on the bench half the time because no overlap is allowed, and the physics interactions mean you have to leave items about 2 metres apart - the 'end goal' appears to be buying the house. Why? Who knows! What happens afterwards? Also who knows! What comes next? Literally nothing! - the tutorial/instructions are woefully lacking. Explains the most very basics but - how to restock? Why to restock? What are half the labels that you have access to about a month before they're needed? - some other functions are loosely explained and then never happen? Like the 'reporting' function for sketchy orders - the literal first time I saw this required was 9.5 hours in? - SO much grinding, SO LONG after everything has been unlocked, so it gets very stale - typos, achievements not lining up, other QoL basics overlooked - what are the trading cards? They literally don't match anything in the game? I just... it could be so much better. I've been spoiled by things like Unpacking and ReStory, and other high polish indies of a similar nature, that I think this kind of quality frustrates me more than it should. Not bad, but not good enough to recommend.
Great game, plays fine, but has a harry potter reference. Shame I only found it after two hours had past, would have refunded it immediately.
MInha avaliação será positiva porque é um jogo que entrega o que promete, apesar de ser algo extremamente simples. Sabe aqueles jogos dos anos 2000 de arrastar coisas de um lado pro outro sem nenhuma lógica ou história por trás? Ship, Inc. é exatamente isso. Você passa o dia embalando as entregas e nada mais além disso. É relaxante para se jogar um pouquinho diariamente enquanto escuta algo: maratonei vários episódios do podcast da Lorelay Fox ──★ ˙🍓 ̟ !! Apesar da nota positiva por cumprir o que promete, dava para ter muitas coisas legais, como mais opções de customizações, no mínimo... tipo caixas diferentes, brindes para enviar para os clientes etc. Enfim, se você está na dúvida, considere que é um jogo legalzinho para passar o tempo, mas não tem nenhum objetivo ou história, além das conquistas da Steam. Minha nota é 3 de 5 :)
This is a mid game. First, it's a lot of drag-and-drop; you can navigate most of the game this way and it's the only way to pack boxes and apply packing materials to ship them correctly. Playing this game WILL give you hand strain because of all the clicking. After you save and quit, you are automatically started in the next day when you reopen the game without the opportunity for powerups you would otherwise be able to purchase-- even if you purchased them for that day before quitting. Item upgrades are restricted to quantity, but you still have to buy half of them in counts of one so more clicking. If you have experience playing management sims, it's easy to get the endgame objective and afterward playing for the achievements doesn't feel worth it. It honestly just feels like a lot of labor and not enough reward. I only have the hours in it that I do because I *am* close to getting the last two known achievements. Once I get those, I will probably never play this again. ETA: I HATE how the game gives you rush orders on the first order and don't receive your product until after printing the ticket so you spend half the packing time looking for the items before you can begin to pack the order.
Very simple and easy to play. It's actually more of a Zen game. I play this while being in a meeting/call.
Committed to play for achievements but totes not worth it felt like a slog to get to 500 orders and 90 day,
👍 Recommended Me: "This looks like a relaxing packing game." 5 minutes later: WHY DOES THIS SAUSAGE NEED 10 LAYERS OF BUBBLE WRAP?! My customers expect their package to survive re-entry from space. 10/10. Bubble wrap is now my religion.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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