No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $44.4K — a different platform, not this one.
Original simulator of ship-handling, maneuvering and mooring to a pier with tugboats. 30 high-detailed ships, included passenger ships, cruise liners, cargo ships, battleships and aircraft carriers, from historical steam ships of 19th century till modern nuclear. Realistic control of single and multi-screw vessels (including famous Titanic, Britannic 1874 and 1914, Carpathia, Mauretania, Aquitania, Californian) and azimuth propulsion. Maneuvering with thrusters. Mooring the vessel to the berth using two tugboats with separate control. Departure from the berth and arrive into target area. Narrow-swimming, bypass of hazards, minefields, passing with other AI vessels. Sea marks of hazards and channels according to international rules. Day and night modes, different environment and weather conditions, calm or storm water with ocean waves and icebergs. Sandbox mode. You can create and pass your own levels. Damage and sinking of ships at collisions, splitting in half while sinking.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Original simulator of ship-handling, maneuvering and mooring to a pier with tugboats. 30 high-detailed ships, included passenger ships, cruise liners, cargo ships, battleships and aircraft carriers, from historical steam ships of 19th century till modern nuclear. Realistic control of single and multi-screw vessels (including famous Titanic, Britannic 1874 and 1914, Carpathia, Mauretania, Aquitania, Californian) and azimuth propulsion. Maneuvering with thrusters. Mooring the vessel to the berth using two tugboats with separate control. Departure from the berth and arrive into target area. Narrow-swimming, bypass of hazards, minefields, passing with other AI vessels. Sea marks of hazards and channels according to international rules. Day and night modes, different environment and weather conditions, calm or storm water with ocean waves and icebergs. Sandbox mode. You can create and pass your own levels. Damage and sinking of ships at collisions, splitting in half while sinking.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $10.99 | 329ratings | 84% | — | not modelled |
| $8.99 | 139reviews | 91% | — | $44.4K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $65.5M | 88.4K | 88% | $29.99 | |
| $39.2M | 146.9K | 96% | $9.99 | |
| $30.2M | 36.2K | 83% | $24.99 | |
| $28.8M | 56.7K | 91% | $19.99 | |
| $28M | 38.7K | 96% | $24.99 | |
| $27.8M | 27.8K | 96% | $29.99 |