
You woke up in an unfamiliar room, enshrouded in darkness. You listen to the silence that's been broken only by the quiet static noise coming from the TV speakers. You try to remember how did you get here. But your memories are gone.
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Little information is known about publisher/developer Joystick Knights, but in their short time on Steam they've managed to pump out three games in May of 2018, and two more in June of the same year. Shining Hotel: Lost in Nowhere is their second release in the month of June, and as you can guess by the title it's largely inspired by a collective of author Stephen King's work. You wake up in a seemingly normal hotel room, and your only directions are written in glowing writing on the wall; you must find your way to room 221. That room is just at the end of a very short hallway. You'll get there, and wake up again in your hotel room. Each time you wake up, your surroundings have become more decrepit, and new hotel room doors have opened up for exploration. The concept is very reminiscent of the book/movie 1408, with a slight hint of Silent Hill throughout. Unfortunately, the experience is extremely short; clocking in at 10-20 minutes in length, depending on how much you attempt to explore the small, repetitive area. There are a couple different endings, depending on the path that you choose once the game draws to a close, but getting the one that you didn't initially pick may prove to be difficult. On my second playthrough of the game, the key area right before being able to pick the ending path glitched and wouldn't let me continue; despite restarting the checkpoint multiple times. Even though it's nowhere near original, Shining Hotel: Lost in Nowhere has an interesting concept that translates well into a gaming environment. The endings, however, leave much to be desired, and the game as a whole feels completely unfinished. Unfortunately, its pricepoint of $10.29 CAD is far too high for what feels like a free demo; it's a $1.09 CAD release at best. In its current state, and at its current price, I'm unable to recommend what feels like a borderline shovelware game. Joystick Knights may very well have just had some projects saved up to put on Steam, but the amount of games that they've released in such a short period of time put them on the "possible bad developer" watchlist. [h1]Rating: [b]2.0/5.0[/b] - It's not awful, but it's not great.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
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Hours played at review time, across 24 reviews with recorded playtime.
Since I've opted to thumb this game up, I should start this review with a highly emphatic disclaimer, namely: DO NOT BUY THIS GAME AT FULL PRICE, UNDER ANY CIRCUMSTANCES. I bought it in a pack with another game for a smidgen under ten dollars, and it was still FAR TOO MUCH. This game is very, VERY short (twenty minutes, tops), and worth maybe two bucks at best. That said: I've never thumbed a game down purely on the basis of its price, and I'm not about to start here. You have, however, been warned. On with the review, then... After a good 'n' moody menu - with a decided dearth of Options - things don't get off to the most promising of starts. We wake up in a hotel room, and a message on a wall - written in alarmingly plain and non-"REDRUM"-ish text - instructs us to look out the window. Despite your character's observation that he sees nothing unusual outside, the city view on offer is so crude and ugly that the dev needn't have bothered drawing our attention to it at all (though it does, arguably, play a small part in the plot to come, and did add at least eight seconds to the game's lean running time). Our next instruction is to head out into a hotel corridor and look for a specific room ([i]not[/i] room 237, amazingly enough)! It is as we emerge into the corridor that the game's next notable design decision swims dizzily into focus: namely, the "headbob" function. Now, I'm actually quite a big defender of headbob, despite the assertion of many that it's "unnatural". Personally, I find a bob-less point-of-view to be so smooth that it more closely resembles floating; but in the case of [i]this[/i] game, I probably would've chosen such an immersion-breaking device over the nausea-inducing effect favoured here. "Over-the-top" really doesn't convey how distracting it is (though you obviously get used to it). Add to this the unnecessarily loud footsteps, that almost seem to cast your character as the ED-209 from Robocop and, er...yeah. Again, as someone who strongly believes in footstep foley in first-person games...could'a done without it. So far, so not-so-subtle. (Though I now, at least, have an inkling why the view out the window looked more like an eighth-rate Blade Runner cityscape than anything resembling real life.) The design flaws don't end here, however. I missed the first genuine "event" in the game altogether, by not looking in the right direction at the right time (but still got an Achievement for meeting "The Mother", despite not seeing her; a second playthrough revealing that I had to enter a room [i]backwards[/i] to catch a glimpse)! I also can't say for sure if the game has much genuine "danger" or not, given that I also received Achievements for getting away from "The Radio Ghost" and "Camerahead", when they seemingly managed to molest me anyway... Now for the good stuff. The atmosphere is decent. The sound, footsteps aside, is actually quite effective (some very nice radio-based stuff). The story and "gameplay" are...look, they're fine, though hardly inspired: fairly standard deja vu/Groundhog Day-ish stuff, that's been all the rage since P.T. failed to evolve into Silent Hills. (Lucky for this game, I actually [i]like[/i] that kinda thing.) There's also some fairly "good bits" here and there, and a couple of competent jump scares. Nothing to write home about, but nothing to complain bitterly about either. Quite what they were thinking with that price, however, I'll never know. I guess there's always suckers (read: reviewers) like Yours Truly who'll cough up some dough; if only for the privilege of posting one of the earliest critiques. I suppose some small degree of longevity might be provided by the three different endings, but I'll honestly never know given that the game glitched near the end of my second playthrough - with doors no longer opening! - thereby heralding the time to call it quits. Oh, and a small post-script to the whole window business. I nabbed another Achievement when I looked out and saw that, and I quote, "something has changed". Sure enough something had, as the image out the window was now at least passable by the standards of a Playstation 1 game, as opposed to a Commodore 64. Still don't know why they bothered, though...I personally would've just kept the curtains closed... Verdict: 5/10 (a pass, in other words, though not by much. Never let it be said that I'm ungenerous)! (PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/ http://store.steampowered.com/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210 Cheers!)
[h1][b] Нас всё пугают и пугают... А мы всё не пугаемся... [/b][/h1] [b] Ужастики сейчас не выпускает только самый ленивый разработчик. Только вот у некоторых они получаются, а у большинства, увы, нет. Пугалки ведь предназначены для чего? Правильно, пугать! А никак не раздражать. Но создателям игр этого не объяснишь, и рано или поздно на рынке появляются продукты с заманчивыми описаниями и многообещающими скриншотами... [/b] [quote][i][b] Понравился обзор? Помог выбрать, во что поиграть на досуге? Тогда подписывайтесь на >>[url=http://steamcommunity.com/groups/YMIReS]Группу[/url]<< и >>[url=http://store.steampowered.com/curator/31787316/]Куратора[/url]<<. Еще больше качественных обзоров! Только у нас специально для вас! [/b][/i][/quote] [h1][b][i] И снова "таинственный отель"... Спасибо, хоть не психушка [/i][/b][/h1] Мы просыпаемся... правильно, в номере отеля! Естественно, наш протагонист ни хрена не помнит и в недоумении оглядывается по сторонам. Знаете, эти провалы в памяти начинают немного напрягать. Ну да не о них речь. На стене - надпись, посылающая нас... нет, не туда, куда сейчас подумало большинство, а всего-навсего в соседний номер. Делать нечего, надо идти. А вдруг там вчерашние собутыльники, которые и прояснят нам внезапную амнезию? https://steamcommunity.com/sharedfiles/filedetails/?id=1785210958 А вот и хрен нам! За порогом комнаты - длинный коридор отеля, в который выходят двери многочисленных номеров. Вот по ним мы и будем шляться, периодически читая надписи на стенах. Разработчик предлагает нам "разгадать ужасную тайну" и "быть осторожнее в решениях, ведь последствия некоторых из них могут быть ужасны". Признаюсь честно, пара неожиданно появившихся скримеров вызвала приступ легкой тахикардии, но не более того. Оставшееся от выскакивающих бук время мы бесцельно мотаемся по комнатам и читаем внезапно появляющиеся надписи на стенах. Жанр могу определить так: симулятор ходьбы стада бегемотов, на которых сидят слоны. Ибо шаги нашего протагониста похожи на что угодно, только не на походку нормального человека. Минут через пять мне надоело слушать бухающие удары, заглушающие всё остальное, и я просто отключил звук. Но на каждого хитрожoпого геймера у разработчика найдется свой болт с левой резьбой! Звук шагов отключить нельзя! Совсем! Не ждали? Сюрпри-и-из! https://steamcommunity.com/sharedfiles/filedetails/?id=1785210821 Музычка, в принципе, неплохая, правда несколько однообразная, но я и не ждал в игре, которая проходится меньше чем за час, кучи разных треков. Тем более, что за грохотом шагов сложно уловить еще и играющую композицию. Кстати, почему не скрипят и не проваливаются полы, я так и не понял, ведь обладатель [b] такой [/b] походки должен весить как минимум пару центнеров. Плавно перейдем к графонию. Я обычно не зацикливаюсь на данном аспекте игры, если имеется хороший сюжет и увлекательный геймплей. Если же нет ни того, ни другого, можно хоть картинку нормальную прикрутить, правда? А вот и опять хрен нам! Графика не просто унылая, она страшная, мыльная и невыразительная. Если это такая фишка игры, то я в недоумении. Честно. https://steamcommunity.com/sharedfiles/filedetails/?id=1785210683 [b] Не буду долго растекаться мыслью по древу. Единственный плюс данного продукта - легкие ачивки для любителей собирать достижения. Мы с женой получили все тринадцать штук меньше чем за час. Но тратить 130 рублей только для получения идеальной игры в профиль - на мой взгляд, расточительство, ведь на эту сумму можно купить что-то намного более интересное и качественное. "Shining Hotel" я рекомендую пройти лишь в том случае, если вам ее неожиданно подарят. Дареному-то коню, как известно, в зубы не смотрят. А вот покупать - категорически не советую. Оценку ставить не буду, ибо оценивать тут практически нечего. И, да, в сюжет я так до конца и не въехал, хотя никогда не страдал отсутствием интеллекта и клиническим идиотизмом. Вот теперь сижу и думаю: а может игра-то, все-таки, не для средних умов, а?
This is one of those games where you get a wobbly cutscene of waking up and getting up from a bed, you walk down a hallway with very limited options as to what to do and a "jumpscare" or in most cases, nothing of interest happens and you loop round; this happens about 6 times and then the game gives you most of the story in its not-quite-ending cutscene; the story is an interesting premise, but it is just walls of text right before the game does nothing with it. You then get the 'choice' or multiple endings bit one of which leads to a little bit more of the same game loop, another which puts you back at the start and another which just mercifully ends this quicker. First playthrough was 8 minutes and for $9, I don't think it warrants a second playthrough; this is disappointing because the story it sets up would actually be an interesting game to play, but the Developers didn't make that game. Edit: I thought this might be one of those games that fakes you out with a short, unsatisfying bad ending and the multiple endings are actually a longer and decent experience, so I deleted my initial review, went back and played the other possibilities and this isn't one of those games. Of the choices for endings, you [spoiler] Loop around to the beginning [/spoiler] OR [spoiler] Jump out a window into a short, endless void [/spoiler] OR [spoiler] You go down a long staircase and jump into a pit, in theory, also killing yourself [/spoiler] the third ending didn't even work for me, I tried it twice and nothing triggered, so I dislike this even more after attempting to give this the benefit of the doubt and try the remaining "content"; should have stuck with the 8 minute annoyance I had initially.
The game has a cool concept, but it should have only cost $1. It was over in 5 minutes. This is going to come back and bite you in the long run.
本着 认真 负责 的态度我把这个游戏通关了三遍,大家真的不要买,就算他免费送都不要下载直播以后小月月亲自评论,特效最多只能给一毛。AIBO说这个游戏怕是倒贴都没人要。真的,花了三十块钱的我至向往有人能看到我的排雷,转身拂袖去,深藏功与名。我是你们的好朋友息烽安吉辣!
Серьезно? 350 рублей ? За это??? Зашел в игру и думаю - хм...возможно это П.Т Через Минуту думаю "хм...Возможно Сверх Бюджетное П.Т" Еще через минту я чувствую вкус говна, знаете почему? Потому что это ГОВНО 350 рублей за игру в которой - НЕТ СЮЖЕТА, НЕТ АТМОСФЕРЫ, НЕТ НОРМАЛЬНОЙ ГРАФИКИ, НЕТ НОРМАЛЬНЫХ СКРИМЕРОВ, ДАЖЕ МЕХАНИКА В ИГРЕ ГОВНО Какие + ? Всего 1 - в том что я могу вернуть свои деньги обратно... https://www.youtube.com/watch?v=NRwtYJfDpWA
我说的委婉一点吧,不是我针对谁,设计这款游戏的所有人,都是乐色,还不让退款,你把这心思用在这个游戏好不好,35贵了,依我看,还是3块5吧
其实这游戏大部分地方可以在我心中有一个中评,唯一一个影响我给你差评的点是,中间叙述剧情的地方,尼玛,那个字约来约小,就算用显微镜,在显示器里放开看到的也是马赛克吧 尼玛太过分了!打字不换行然后字越来越小我去你妹的 差评
I played this game and have a video about it on youtube. I played it for about 20 minutes and I did get scared no lie. I am not good with horror games. Im not sure how long the game is as of writing the review, but from what I have played so far I have enjoyed.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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