
🌯 Shawarma Legend !! A real simulation of a shawarma restaurant !!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Arabic*, Indonesian*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没有广告 舒服
可以
让我们说中文
太好玩了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
✔️
好玩
好玩呀,大概游戏内经营100多天就可以解锁全部内容,解锁全部厨具后挣2.5w金币就能获得游戏进度100%了。我大概玩了两天9小时owo 推荐先解锁土豆,然后是切肉刀,送工人培训,简化放小料(连升两级)炸薯条机器,盒装橙子汽水,自动摆大饼,自动包装。然后是更高级的炸薯条机器。 在解锁完别的东西之前,一定不要解锁①烤盘,②提高沙威玛价格但挑食,③扩展店面容纳更多客人也不要,会超级忙。挑食一定要最后解锁。扩展店面也是。(攒1万然后烤盘直接连升三级比较好,可以放6个三明治还不会烤焦) 让客人心情愉快的小甜点可以看心情解锁。挑食解锁之后,做菜时间长了两三倍,我有强迫症就会给他们喂甜点,降低怒气值。 炸薯条和挤石榴酱,可乐机,最好也是攒个七八千然后一口气升到最高级,不然太折磨了,打断了我的流水线节奏,游戏体验断崖式下跌 TwT 解锁店面扩展和挑食之后游戏体验更是跌到谷底,我有强迫症玩着很难受……最后半分钟我会把店面五个人的小食全部分配完,饼全部卷空气直接烤,能挣一点是一点。吃饼皮也会给钱的。 其实很像那种网页做饭游戏呀,升级难度不是很高,专心玩两天就能全部升级了。我用的人体工学鼠标玩,玩一两关后就开始手疼手僵owo 用正常鼠标会更难受。推荐在平板或者手机上玩,因为它后期橙子饮料、薯条、沙威玛出餐处隔得太远了,鼠标要横跨大半个屏幕去拿菜,而且可乐、橙子饮料、薯条的判定不太舒服,鼠标经常点空,或者拖到客人那里但是歪了,上菜失败。 再玩一次的话我会选择不开橙子饮料,不开薯条,不开石榴糖浆。这样哪怕是挑食也不怕了。
我握鼠标的手已经不是我自己的。。。
很难吃 很恶臭 特别不好吃 还贵
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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