
'Shaped Touches' is a simulation game of our future public spaces. Every 60 seconds, the game restarts in the same spaces with new sensory perceptions, experiencing the same place in new ways. This game was installed as part of the 17th International Architecture Exhibition - La Biennale di Venezia.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Shaped Touches is not a game, although it has erroneously been launched on Steam as one. It's a simple demo where you can look at an art installation in 3D. There's no real interactivity, no gameplay loops, less content than a walking simulator. It's a common mistake for developers to confuse games with things that are not games, and instead of seeking clarification, launching their non-games on Steam as games anyway. This has the unfortunate side effect of polluting the store and taking up market space and visibility that should more properly be made available to genuine game developers making products for gamers. Because this is not a game, I do not recommend this as a game for gamers.
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'Shaped Touches' gelecekteki kamusal alanlarımızın bir simülasyon oyunudur. Oyun her 60 saniyede bir aynı mekanlarda yeni duyusal algılarla yeniden başlıyor ve aynı mekanı yeni şekillerde deneyimliyor. Bu oyun 17. Uluslararası Mimarlık Sergisi - La Biennale di Venezia'nın bir parçası olarak kuruldu.
This isn't so much a game as it is experiential experimental art. It's a thought exercise on alienation, architecture and design, and sensory experience. It's extremely simple and some may find it boring or pointless, but I think it succeeds in its goals, and I found myself spending a while pondering and feeling the experience. I think it's fascinating, and worth the download since it's free, although I would like to see it better optimized, since it runs pretty poorly at the moment. The concepts might also be interesting to incorporate into something larger, but for just getting you to think about how we interact with space and senses, it does well, and I'm glad I downloaded it.
does "base sensoral perceptions" include the headache I get from staring at this slideshow of a game? I get the idea and love the concept but the game was running at 12 FPS or under the entire time. Why? There is no moving objects or anything complicated to render. It's a VERY tiny area with a bunch of static objects. It's really hard to appreciate the philosophical undertones when my eyes are about to explode from staring at such low FPS. Also there are tons of graphical glitches + walking through solid objects including the ground itself at certain spots. I also think each scene could include some educational props. Maybe even just a placard somewhere that you can walk up to a read to gain additional insight on the topic at hand. The lack of educational content just seems lazy as hell. It's free, but it's not worth wasting your bandwidth to download.
[h1]Before I played Shaped Touches, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
I have no ♥♥♥♥♥♥♥ clue what was happening or what i was supposed to be doing. It was pretty but other than that idk what the point was.
☀️
I couldn't shape any touch 5/5
Это не игра, просто картинка меняется несколько раз.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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