
Shadow Era is the full scale, cross-platform collectible trading card game that you've been looking for, with the most generous free to play system out there! Enjoy the amazing dark fantasy artwork in a card game where strategy is most important.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
v5.250 is Now Live!
Shadow Era is Back with a MASSIVE update including 33 new cards and a number of quality of life improvements! Look to the skies adventurers! Be prepared for the arrival of the Wyern Riders! Don't forget to integrate the Guardians or the Brothers of Thunder! And the Shadow Scaleforge have now crawled out of the depths to rejoin the fray!
New Altitude mechanic
Shadow Scaleforge
Brothers of Thunder
The Immortal Guardians
New Scaleforge Weapons and Armor
v4.90 Is Now Live!
The Scaleforge have returned to help Humanity fight the Sandwing scourge! Meanwhile, darkness emerges from the heart of Kyber. A 26 card update including 2 New Heroes! A Shadow Priest, and a Human Wulven hero!
OVERVIEW
- 2 new heroes: She-Lah (Human Wulven) and Markus (Shadow Priest).
- 8 new Human allies from the Scaleforge alignment.
- 10 new Shadow allies from the Kyberian alignment.
- 6 other new cards
- 25 buffs across all sets
- 4 card rejigs
- Various bug fixes
v4.80 Has Arrived!
OVERVIEW
- 14 new class cards added to the Rekindled Rebirth set.
- 8 changes to Rekindled Rebirth cards, including 3 that are now unbanned.
- 9 buffs to Call of the Crystals class cards.
- 20 buffs to Dark Prophecies class cards.
- 3 Campaign card balance changes.
- 4 allies gained an alignment to boost Homunculus, Templar and Undead.
- Various bug fixes
NEW CARDS
- 2 Warrior cards (rr064-rr065)
- 2 Mage cards (rr074-rr075)
- 2 Hunter cards (rr084-rr085)
- 2 Priest cards (rr094-rr095)
- 2 Rogue cards (rr104-rr105)
- 2 Wulven cards (rr114-r115)
- 2 Elemental cards (rr124-rr125)
BUG FIXES
Fixed a bug where Dragon's Tooth (ex146) becoming an ally with no abilities couldn't have its attack increased.
Fixed a bug where Nanaya (ll060) doesn't buff allies created by Rise of the Banners (rr062).
Fixed a bug where Felinian Dissenter (rr051) wasn't reducing weapon bow damage to it.
Fixed a bug where Gyre and Gimble (rr102) gives card draw when a weapon enters play without being summoned.
Fixed a bug where Tranceposer (rr121) can steal an opposing unique ally when you already control that ally.
Fixed a bug where Nine Lives (rr131) can be activated with a full hand.
Version 4.7 of Shadow Era is here!
Shadow Era is the full scale, cross-platform collectible trading card game that you've been looking for, with the most generous free to play system out there!
Start your campaign by choosing your Human Hero, and get a free starter deck. Battle with AI opponents or other players in realtime pvp to earn more cards. Your progress and cards will be saved on the server and can be accessed from any device! You must decide which strategy to use as you build your deck, in one of the most balanced card games out there!
What's New in 4.7?
A new saga begins in the world of Balor! With the forces of the wild becoming more increasingly dominated by the Shadow aligned Wulven faction, a desperate attempt is made to tilt the scales of nature back in favor of humanity. Mystics from Templar and Twilight persuasions collaborate on an intense ritual to infuse the souls of departed humans into the ferocious bodies of Balor's many jungle cats. Warnings from the Keeper of the Mystic Flames ignored, the ritual is successful - creating the first Feline Humanoid champions of Humanity on Balor! However, the energy releases cracked open the ancient egg-caverns of the Sandwings - a terrible tribe of dragons thought to be long-extinct.
Will you defend humanity against its many foes, and fend off this scaly menace? Or will you take flight with the Sandwing Broodmother and punish Humanity for dabbling with powers they have no right to command?
"A fantastic representation of what freemium games should be." - Touch Arcade
"Shadow Era is a must-download for fans of CCGs." - TUAW
"Shadow Era is a deep CCG that's easy to pick up, but nearly impossible to put down." - Slide To Play (4/4)
"Shadow Era proves that digital TCG's can be just as fun as their real world counterparts." - Gamezebo
FEATURES
- Many new cards in the Lost Lands expansion, bringing the total to more than 800 cards
- Amazing dark fantasy card art that is sure to wow you, even rivals the top trading card games!
- View games in progress or replays to learn new strategies
- Free to play Meltdown game mode with great weekly prizes
- Cross-platform multiplayer pvp battles
- Fantastic 3d graphics and special effects
- Amazing custom soundtrack
- Completely free to play! No "pay to win" here!
CHANGES FROM PREVIOUS VERSION
Ian Bolton (card coder), [12/31/2022 8:50 AM]
---------
v4.60
December 31, 2022
OVERVIEW
- Two new Legendary allies for the September and October challenge winners.
- 28 balance changes: 19 buffs, 6 rejigs (intended to be buffs), 3 nerfs.
- 25 bug fixes
- The snowy Winter battlefield is back!
NEW CARDS
- Coran, Darkhand (cp056)
- Thu'full, Bone Titan (cp057)
CARD BUG FIXES
- Drangis (sf090) is not giving Ambush to Gorlak (cp055) even though it is a Hunter ally.
- What Big Teeth (se115) causes controller to lose 1HP when attacking and defending when Bludgeon (cp049) is out
- Gorlak (cp055) looks a bit blurry when in your deck in the Deckbuilder.
- Coran’s (cp056) ability is triggering on opponent’s turn.
- Soul Reaper (se123) should be usable even if you have full health.
- Call of the Wild (cp036) is counting a Wild ally ability activation as a Wild ally being summoned.
- Howlfang (ex090) allows you to have two Wildfangs in play.
- Kiruth: Thaddeus’ Vault (ll196) causes controller to lose 1SE when an ally is removed from their graveyard even if they didn’t activate it.
- Molten Destroyer (se057) is incorrectly treating health reduction as damage.
- Pack Outcast (cp001) is only getting +1 attack regardless of how many abilities it is targeted by in the same turn.
- Killer Bee (cp040) is managing to attack on summon when Towering Brute (ll020) should be reducing its attack to 0.
- Killer Bee (cp040) doesn’t kill itself when it should while Shard of Power (se128) is in play.
- Killer Bee (cp040) died to Flame Spitter (ll016) ability despite The Kings Pride (se165) which should have given +1 health.
- Lilyt (ll070) can allow you to bypass Unique and have two Aldon on your side of the board.
- Deathbone (se041) did not deal 2 damage to hero when killed with Desperate Tactics (sf068).
- Hall of Doors (ll200) is unable to shuffle an opposing player’s card under your control into its owner’s deck.
- Hall of Doors (ll200) works on Disciple of Aldmor.
- When Gorlak (cp055) would trigger off a killed friendly ally, he will actually heal it before it is killed and it survives.
- Thief's Stiletto (ll179) has ambush so allies with defender should not be able to defend against it.
- Change of Plans (ex054) is causing sync errors.
- Two Ricochet Traps (sf083) controlled by one player but one owned by the other went off at the same time.
- Contemplate (ll156) is causing sync errors.
- Coran (cp056) is not losing his first passive ability when he should.
- Dalton (cp044) activated ability with Zail's Hymn (sf099) causes 2 copies of Dalton to go into the deck.
- Zantonite (ex094) passive ability is not triggering off Spitfire Hound (sf040) and some other cards.
BALANCE CHANGES
se028 Kurt Whitehelm
Attack reduced to 2 (from 3).
Health increased to 6 (from 4).
From: Kurt takes 1 less damage from abilities, and has +2 attack when there are 2 or more other friendly allies in play.
To: Ability damage to other friendly allies is reduced by 1. Kurt has +2 attack while you control at least 3 allies.
se066 Warrior Training
From: Attach to target friendly ally. That ally has protector (allies without protector can't be targeted).
To: Attach to target friendly ally. That ally has protector (allies without protector can't be targeted) and +1 health.
se086 Into the Forest
From: Attach to target friendly ally until the start of your next turn. That ally has stealth.
To: Attach to target friendly ally until the start of your next turn. That ally has stealth and ambush.
se092 Inner Strength
From: Attach to target friendly ally. That ally has +2 attack.
To: Attach to target friendly ally. That ally has +2 attack and +1 health.
se108 Lay Low
Casting cost reduced to 2 (from 3).
se112 Pack Wolf
From: Pack Wolf has +1 attack for every other friendly Pack Wolf in play.
To: Pack Wolf has +1 attack for every other friendly Wulven ally with cost 2 or less.
se117 Full Moon
From: Duration 1. Friendly allies have +2 attack. Combat damage to your hero is reduced by 1. Ability damage to your hero is reduced by 2.
To: Duration 1. Friendly allies have +2 attack. All damage to your hero is reduced by 2.
Ian Bolton (card coder), [12/31/2022 8:50 AM]
se123 Soul Reaper
From: Exile all ally cards in your graveyard from the game. Your hero heals 1 damage for each card exiled.
To: The bottom 5 allies in your graveyard are exiled. Your hero heals 2 damage for each ally exiled this way. Soul Reaper is exiled.
se130 Eternal Renewal
From: Shuffle the cards in your graveyard into your deck. Remove Eternal Renewal from the game.
To: Shuffle the cards in your graveyard into your deck. Eternal Renewal is exiled.
se153 Urgent Business
From: Heroes can't attack until the end of your next turn.
To: Heroes can't attack until the end of your next turn. When Urgent Business is summoned, draw a card.
se175 Mocking Armor
Casting cost reduced to 5 (from 6).
se177 Twice Enchanted Robe
Durability increased to 4 (from 3).
From: When Twice Enchanted Robe is summoned while any opposing player has resources greater than or equal to yours, it gains +1 durability. When your hero takes damage, draw a card.
To: When your hero takes damage while your deck is not empty, draw a card.
ex011 Champion of Irum
No longer Unique.
ex032 Battle Hardened
Casting cost reduced to 1 (from 2).
ex127 Toll Bridge
Casting cost reduced to 2 (from 4).
ex151 Karlstrad, Ruler of Gaderi
Attack increased to 4 (from 3).
Health increased to 8 (from 6).
ex152 Scourge Colossus
Health increased to 7 (from 6).
sf103 Hit List
Casting cost reduced to 1 (from 2).
ll003 Unaxio Squire
Attack reduced to 0 (from 1).
Health reduced to 3 (from 4).
From: 0: Until the end of your turn, target other ally has +1 attack.
To: When Unaxio Squire is summoned while there is an opposing ally, he gains +1 health. 0: Until the end of your turn, target ally has +2 attack.
ll019 Feasterling
From: Sustain: 1HP. 0: Feasterling has +2 attack until the end of the turn, and your hero takes 1 damage.
To: While Feasterling has no negative effects or enemy attachments, it has Sustain: 1HP. 0: Feasterling has +2 attack until the end of the turn, and your hero takes 1 damage.
ll051 Chaos Engine
From: Once per turn, when an item or support ability is targeted and destroyed on your turn, your hero gains +1 shadow energy and you draw a card.
To: When an item or support ability is targeted and destroyed on your turn, your hero gains +1 shadow energy (max once per turn) and you draw a card.
cp001 Pack Outcast
From: Ambush. While Pack Outcast is the only ally you control, it has defender. When Pack Outcast is targeted by a non-attachment ability, it has +1 attack until the end of the turn.
To: Ambush. While Pack Outcast is the only ally you control, it has defender. When Pack Outcast is targeted by an ability, it has +1 attack until the start of your next turn.
cp025 Brigand Captain
From: Other friendly Outlaw allies have +1 attack.
To: When you summon an ally you don't own, it gains Outlaw alignment. Other friendly Outlaw allies have +1 attack.
cp031 Southroad Mercenary
Health reduced to 4 (from 5).
From: When a resource enters or leaves play, Southroad Mercenary gains +1 base attack (max twice per turn).
To: When a resource enters or leaves play, Southroad Mercenary gains +1 base attack and +1 health (max twice per turn).
cp033 Northroad Thief
From: When Northroad Thief enters play, he has stealth until the start of your next turn. 2: Target other friendly Outlaw ally is shuffled into its owner's deck: target enemy item is destroyed.
To: When Northroad Thief enters play, she has stealth until the start of your next turn. 2: Target friendly Outlaw ally is shuffled into its owner's deck: draw 2 cards from target opponent's deck.
cp038 Outlaws' Hideout
From: When your deck is shuffled, draw a card (max twice per turn). 0: Target friendly Outlaw ally is shuffled into its owner's deck: 2 used resources are renewed.
To: When your deck is shuffled while you control no non-Outlaw allies, draw a card (max twice per turn). 0: Target friendly Outlaw ally is shuffled into its owner's deck: 2 used resources are renewed.
cp044 Dalton, Outlaw Mastermind
From: Defender. Dalton costs 2 less resources to summon while you have shuffled your deck this turn. 2: Dalt
Ian Bolton (card coder), [12/31/2022 8:50 AM]
on is shuffled into his owner's deck: all friendly Outlaw allies gain +1 base attack.
To: Defender. When Dalton is summoned while your deck has been shuffled this turn, 2 used resources are renewed. 2: Dalton is shuffled into his owner's deck: all friendly Outlaw allies gain +1 base attack.
cp049 Barbarian's Bludgeon
Restricted to Warrior, Rogue and Wulven.
v4.50
October 17, 2022
OVERVIEW
- This is the first release under new ownership and management.
- 26 new cards have been added to complete the Campaign set.
- All *known* card bugs have been fixed.
- A small number of buffs have been made to existing cards.
- The future is bright for Shadow Era!
NEW CARDS
- 7 Dual Class Allies
- 6 Neutral Outlaw Allies
- 1 Neutral Attachment for Outlaw
- 1 Neutral Artifact for Outlaw
- 3 Neutral Wild Allies
- 1 Neutral Support Ability for Wild
- 4 Neutral Items/Abilities
- 1 Neutral Armor
- 1 Neutral Weapon
- 1 Neutral Location
CARD BUG FIXES
- Nishaven was damaging friendly allies with his ability.
- Treetop Spider was being exhausted when it attacked with its ability.
- Shard of Power allies were dying due to health reduction effects.
- Agent Rex was treating a stolen item like it was destroyed.
- Scrap Cannoneer could activate without an item to exile.
BALANCE CHANGES
Nishaven
From: 5SE: All opposing allies take 2 electrical damage and if an ally was killed this way, repeat this effect up to once per turn.
To: 5SE: All opposing allies take 3 electrical damage; if an ally was killed this way, all opposing allies take 2 electrical damage.
Katrin the Shieldmaiden
From: 1: Target friendly ally gains +2 health. This ability may not be used again while that ally is in play.
To: 1: Target friendly ally gains +2 health.
Marshland Sentinel
Gained Homunculus alignment.
Ogloth the Glutton
Attack changed to 4 claw (from 3 fire).
Treetop Spider
From: Ambush. When Treetop Spider is summoned while any opposing player has resources equal or greater than yours, it attacks target opposing ally.
To: Ambush. When Treetop Spider is summoned, it attacks target opposing ally if able.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] БОРЬБА СВЕТА И ТЕНИ НА СТЫКЕ НОВОЙ ЭРЫ [/h1] [code] [b] Вот говоришь себе - завязывай уже с этими ККИ, тратишь столько времени, рабираешься в нюансах, подбираешь колоды, пускаешься во все тяжкие... И вроде бы уже и хочется завязать на совсем, ан-нет, снова подворачивается что-то, что на какое-то время цепляет. И вот, похоже, очередной подобный случай. [/b][/code] [u] [b] ๑۩۩๑ СЮЖЕТ ๑۩۩๑ [/b] [/u] Сказать по правде, вот над чем, а над историей в Shadow Era авторы действительно не заморачивались. Имеется типичный среднестатистический фэнтезийный мирок, условно разделенный на добро, оно же свет, и зло, оно же тень. Никакой серой морали или мало-мальских хитросплетений. Идет человек, зашел к оборотням - пиши завещание, если не взял с собой подмогу. И наоборот. Вот так и живем. А прочие детали додумывайте и фантазируйте себе сами, благо, набор карт и сетов для фантазии тут немаленький. [u] [b] ๑۩۩๑ О РЕЖИМАХ ЗАМОЛВИТЕ СЛОВО ๑۩۩๑ [/b] [/u] Shadow Era - вполне типичный представитель жанра ККИ, они же - коллекционные карточные игры со всеми причитающимися. В основе игрового процесса, как завещала старушка MTG, лежит сбор карт для составления колод, нагибания противников и собственного самоутверждения. Для последнего, к слову, в игре предусмотрены разные режимы. Начинающим игрокам и фанатам PvE, не желающим следить за метой и последними изменениями, наиболее полезным может оказаться режим режим глобальной карты. Оказавшись на большом топографическом пространстве, мы переходим от одной точки к другой, читая искрометные (НЕТ) диалоги "типа" сюжетных персонажей, после чего знакомимся с очередной механикой или особенностью, само-собой, через боль и унижения. У любой битвы в сюжетном режиме предусмотрено три уровня сложности, где за каждую победу Вы получите символическую сумму золота и возможность потратить оное на открытие новых бустеров. Примечательно, что "сюжетный" режим у каждого героя в игре собственный, и, в зависимости от выбранного персонажа Вам предстоит столкнуться с совершенно разными противниками и условиями победы. Одним словом, PvE контента в Shadow Era довольно немало. Одна беда - со временем начинаешь понимать, что многие противники имеют одни и те же деки, что приводит к абьюзу одних и тех же удачных механик и колод уже с Вашей стороны. Продвинутым игрокам, или тем, кто мало-мальски сподобился собрать что-то удобоваримое, сам бог велел идти в ладдер, он же - местный PvP. Здесь можно не только сразиться с живым противником рейтингом под стать Вашему, но и, что приятно, посмотреть за чужими матчами. Это, на самом деле, весьма приятная фишка, особенно на старте, когда ты вроде бы уже определился с героем и стратегией, но пытаешься понять, какие именно карты будут полезны для формирования идеальной колоды. [u] [b] ๑۩۩๑ ОСНОВЫ ВЕДЕНИЯ БОЯ ๑۩۩๑ [/b] [/u] В рамках каждой партии Вы и соперник встречаетесь на поле боя, каждый со своей готовой колодой. Размер деки в Shadow Era может быть достаточно объемным, а повтор карт предусматривает возможность взять до 4 одинаковых картонок в колоду. Венчает колоду Герой - выбранный вами персонаж, который обладает особым умением. Активируется оно за особый ресурс, именуемый энергия. Энергия накапливается по одному очку за ход, и тратить её можно только на особые умения Ваших героев. Примечательно, что система накопления маны для разыгрывания заклинаний в Shadow Era аналогична той, что могла встретиться ветеранам карточных битв, знакомых с Astral Masters. Иными словами, для того, чтобы получать больше магической силы за ход, нам придется "жертвовать" какими-то картами из колоды. Увы, но иных способов накопить на возможность разыграть дорогостоящие картонки в игре не предусмотрено. [u] [b] ๑۩۩๑ ВИДЫ КАРТ И СПОСОБЫ ИХ ПОЛУЧЕНИЯ ๑۩۩๑ [/b] [/u] Все карты в игре условно делятся на существ, умения/заклинания, снаряжение, и, собственно, героев. Основой большинства колод являются именно юниты. Каждое существо имеет свою фракционную принадлежность, и на синергии фракций в SE построено немало умений и тактик. Заклинания и умения в игре позволяют произвести как немедленный, так и долговременный эффект на поле боя. Примечательно, что у некоторых классов имеются карты-ловушки, которые можно разыграть в любое время, однако эффект таких карт сработает только при определенном условии (а-ля секреты из HS). Снаряжение в SE работает по аналогии с чарами в MtG, давая долговременный эффект с расходуемыми зарядами действия. Примечательно, что карт в игре достаточно много, и по-началу, просматривая библиотеку всего того, что Вам еще только предстоит собрать, у Вас почти наверняка разбегутся глаза. Однако, подобная эйфория спадает достаточно быстро, когда начинаешь узнавать подробности о ценах на бустеры. И размерах ежедневных наград. Если коротко - это полный провал. Более жадного соотношения я пока еще не видел ни в одной ККИ (платный Artifact не в счет, земля ему гвоздями). Худо-бедно спасает ситуацию возможность крафтить отдельно-взятые карты. Однако, и тут ситуация странная. По сути, карты мы не крафтим, а покупаем. В чем разница? В том, что для покупки нужно, чтобы кто-нибудь эти самые карты сначала продал. Вот так и получается, что у многих желаемых картонок вместо ценника на крафт зачастую вывешена богомерзкая табличка Sold Out, и ищи ветра в поле. Зачем нужно было так усложнять систему - бес его знает, но имеем то, что есть. [u] [b] ๑۩۩๑ АРТЫ НА КАРТАХ И ПРОЧИЕ МЕЛОЧИ ๑۩۩๑ [/b] [/u] С художественной точки зрения в Shadow Era - полнейший разнобой. Единой стилистики как таковой мне проследить не удалось, художники трудились кто во что горазд, и получилось в итоге... спорно. Местами в более ранних сетах рассматривая арты я ловил себя, что нечто подобное как будто уже где-то видел. Более поздние сеты, напротив, хоть и выглядели относительно оригинально, но смущали уже иным моментом - чувствовалось, что без нейросетей явно не обошлось. Утверждать наверняка не стану, но, подозреваю, что без новомодных веяний в художестве тут явно не обошлось. Музыка, на удивление, эпичная, бодрая и приятная. Уж не знаю, взята ли она из каких-то открытых источников или сделана по случаю, но подходит к геймплею достаточно удачно. Заглавную тему авторы и вовсе периодически меняют на что-то новое. Достижений, карточек и русского языка в Shadow Era не предусмотрено. Функции профиля для этой игры ограничены. За вход, спасибо, денег не просят, однако микротранзакции и всплывающие объявления с "выгодными" предложениями здесь чувствуют себя как дома, так что имейте в виду. [u] [b] ๑۩۩๑ ПЛЮСЫ И МИНУСЫ ๑۩۩๑ [/b] [/u] + ККИ в оригинальном авторском сеттинге + Большое разнообразие карт + Есть необычные механики и оригинальные идеи + Несколько режимов игры, долгоиграющий PvE + Возможность посмотреть как свои, так и чужие реплеи боев + Игра активно развивается и поддерживается разработчиками +/- (Условно)-бесплатно - Дорогущие бустеры и карты - Мизерные награды за ежедневные задания - Нет русского языка - Нет достижений/карточек Steam - Микротранзакции с конскими ценниками - Функции профиля ограничены [u] [b] ๑۩۩๑ СТОИТ ЛИ ИГРАТЬ? ๑۩۩๑ [/b] [/u] Наиграв в Shadow Era более 40+ часов, скажу так: попробовать можно. При этом важно иметь в виду, что если Вы - прожженный игрок в ККИ, то чего-то радикально нового ждать не стоит. Оригинальность и реиграбельность присутствуют, равно как и маневр для выбора и построения тактик, но обо всем этом будет иметь смысл говорить только после того, как Вы разживетесь хотя бы парочкой более-менее устойчивых дек, а на это при текущем ценовом раскладе у Вас совершенно точно уйдет не один десяток часов. Но, быть может, оно того стоит? [code] Ищете интересные игры, но боитесь выбрать то, что не понравится? Вступайте в [url=https://steamcommunity.com/groups/bythefireplace] Таверну "У камина" [/url] и подписывайтесь на [url=https://store.steampowered.com/curator/39473538/] страничку куратора. [/url] Выберем правильные игры вместе! [/code]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⠀
Have played this game a long time. Deep strategy and tons of viable decks. Very easy to grind new decks, I have never spent money to buy cards. Would recommend as an alternative to other expensive tcgs.
[h1]Before I played Shadow Era, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
A truly excellent little gem of a CCG. Can absolutely be free to play with a campaign to grind resources, but most of the fun is, of course, playing against other players. Well worth it on PC or phone, although you'll need superman eyes for the latter if you your phone screen isn't big.
Shadow Era, piyasadaki en cömert ücretsiz oynama sistemine sahip, tam ölçekli, platformlar arası koleksiyonluk, aradığınız kart oyunudur! Stratejinin çok önemli olduğu bir kart oyununda inanılmaz karanlık fantastik sanat eserlerinin tadını çıkarın.
I played this game on my phone back when it was released years ago, and can say I recommend this over many other card games out there. This game is cross platform, so I did not lose any of my decks at all. Excellent TCG game that, fun to play, easy to manage. Very in deep and great art in every single card. It has excellent and immersive OST Every Hero / Deck plays completely different from each other, adding a lot of fun and replayability while giving you the choice to find your own playstyle. Free to play, you seriously do not need to buy anything to be good at this game!
I had a lot of hours in this before it was ever on Steam. Easy to get into card game at offers plenty of free ways to unlock cards and decks. NOT pay-to-win. Many of the best decks are using common cards. ... Try the campaign since it's free. Decks are built around a 'hero', of which there are like 30. Mechanics are easy to grasp and similar to MTG. Downside is there's not a lot of players. There is activity, but it's a small community. The game could really use a cohesive marketing effort.
[quote]Warning: Microtransaction infested mobile app[/quote] Shadow Era is one of thousands of nasty mobile apps infesting the "free" section of Steam, but it's not really free. There's only a superficial "game" here. At face value this is a badly made mobile app ripoff of Magic The Gathering: Arena, but bad mechanics, weak artwork and terrible design and balance aside, this game seriously makes you pay cash money for cards that you have to then DESTROY during a match if you want to have any hope of winning. Yeah, this is cancer. It's just a veneer wrapped around a nasty, predatory mobile app cash shop. The true purpose of this mobile app is to get you to hand your credit card details to the greedy mobile devs so you can buy stuff in the nasty cash shop... it's a mobile app cash harvester, and has no place in your game library. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 17 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
It's a pretty game,which has been on the shelves for more than 10 years., but it's not friendly to new players. If u want free to play,u have to collect cards in PVE for a long time. Or pay for the offical store. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Look At Here !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Here and take the Starter Pack :: http://game.shadowera.com/bonus.php And the Lucky Pack of Shadow Crystals :: http://game.shadowera.com/bonus.php 中国玩家请加QQ群:337906419
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Rhythm Doctor | $13.9M | 26.7K | 98% | $19.99 |
| Awesomenauts | $8.3M | 26.9K | 85% | $19.99 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| Sub Rosa | $1.6M | 2.9K | 70% | $19.99 |
| Journey to the West | $774.2K | 1.7K | 81% | $19.99 |