
Seven Sins is a 4-6 player online multiplayer game, in which you and your teammates have to work together in order to survive - but beware! Everyone could be stained with one of the seven sins or decide to betray the group and follow their own goals...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.6M | 3.3K | 78% | $15.19 | |
| approximately $2.5M | 4.1K | 97% | $16.99 | |
| approximately $1.7M | 3.4K | 69% | $19.99 | |
| approximately $1.9M | 3.1K | 89% | $14.99 | |
| approximately $1.3M | 2.9K | 79% | $14.99 | |
| approximately $672K | 1.5K | 80% | $19.99 |