
Show off your solitaire skills as you sail the seven seas to rescue Elaine. Take command of The Falcon and explore over 300 levels in this high-seas adventure. A new story in the Seven Seas world launches January 22.
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About
The high seas are rife with the makings of legends: pirates, storms, lost treasure and terrifying monsters abound. After a glorious career in the King's navy, you were looking forward to a relaxing retirement, and marriage to the beautiful Elaine... until she went missing, and you were blamed. Now, your only hope to reclaim this happy life is to return to the sea once more, to find Elaine and bring her home.
⚓ Discover a new story in the same world: Seven Seas Jewels, a relaxed, story-driven Match-3 adventure — launching on January 22 ⚓
Take command of The Falcon and explore over 300 levels, firing cannonballs and matching cards from your choice of beautiful decks as you plunge yourself into the adventure. Put together legendary combos to rack up as much gold as you can, then spend it on over 20 unique upgrades for your ship and your island hideaway. Along the way, you'll also encounter exciting mini-games to test your luck and skill, and earn awards for your derring-do.
There's never a dull moment when you're riding the waves; as you sail and swashbuckle your way across the oceans, you'll discover one surprise after another, recording them all in your captain's logbook. Between the addictive solitaire action and captivating twists in the plot, this is a game that's sure to keep you craving just one more level.
Addictive game play
Over 300 levels
13 awards to unlock
Over 20 power ups
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Overpriced game that 'features' one of the most broken joker cards in any solitaire game. You can lose all your wild cards (cannon balls in this game) or win the hand perfectly which just freezes the game and makes you replay 10 hands in the worst case. Save yourself the trouble and play all the other (better) solitaire games this developer has made.
Seven Seas Solitaire forces you to assess probabilities even more than other solitaire games. While there is randomness in it, there is an obvious bunching up of cards with the same face value. Some stages are easy to clear and others are very difficult because of the way parts of the deck remain locked until a specific card or set is cleared. One interesting game feature is a cannon that blasts a card off, enabling continued progress towards a long sequence. Choosing when to fire a canonball can make a critical difference to the outcome. Solitaire games all stick to the same formula, but Seven Seas Solitaire seems refreshingly different, even though it is much the same as the rest.
I'm a sucker for pirate games, and I'm a sucker for solitaire games. Instabuy on sale. What now? The graphics and animations are pretty good, there's an attempt at a detailed storyline (which unfortunately seems to be lifted from Monkey Island-- a woman called Elaine who's forced to marry a zombie pirate? Anyone?), although it kinda falls flat. Points for trying though. There's basically no soundtrack during gameplay, which would be a big turn-off but I learned to just listen to my music player instead. I'm cool with that. You can just put on the Monkey Island soundtracks if you like. Unlike MI there's really no hope of any jokes in the game. It's that straightforward. Difficulty-wise, the game requires you to be really, really good, or more likely, really really lucky to fulfill all of the goals. This gets boring and you may end up just cheating for extra money, in which case the game is still challenging but doable. Considering it's got hundreds of stages, you really don't want to start redoing a specific level endlessly. Overall it was an enjoyable experience, but it adds nothing to either genre (pirates/solitaire). No reason not to play it, though.
This is the best Solitaire game that I've played. Gameplay is the same as any of the other solitaire games, but the setting is very well presented and the story is well written. If you are reading this, chances are you like solitaire games, so do yourself a favor and pick this one up!
Il m'aura fallu 16h pour venir à bout de ce solitaire ! Les + : * trame scénaristique esthétique sous forme de journal de bord * récit bien écrit et mignonet * gestion de la reconstruction du port+ navire = bonus / boosts * bonus sous forme de roulette aléatoire : multiples mini-jeux * bruitages sympathiques Le principe de la roulette et des mini-jeux : bataille - gratte-gratte - tir au canon - etc...a été une bonne surprise et le fait que tous les évènements ne soient pas forcément positifs (même si rares) a du bon en terme d'équilibrage. Le scénar est bien ficelé et joliment amené ; globalement satisfaite ! Les - : * pas de réel challenge * objectifs quasi identiques * longueur sur la fin Le jeu traine en longueur une fois qu'on a terminé de reconstruire son port et son navire pour s'octroyer tous les boosts possibles. Les gains obtenus lors des victoires permettent d'investir dans des boulets de cannon (qui seront ici l'équivalent des cartes bonus) à foison. Il n'y a donc plus de réel challenge à finir le jeu puisqu'on peut les spammer sans vergogne.
Seven Seas Solitaire does not use a standard deck. I think each hand may be composed of two decks combined. The graphics are lovely and the music and sound effects are relaxing. I see others rave about the story in their reviews. I enjoy tales of piracy as much as anyone, but I found this narrative neither compelling nor memorable. In the beginning, the game is a lot of fun. You are having runs of 50 or 75 cards in a row and achievements are flying. But, about 8 hours in, this game starts to get really frustrating. When you repeatedly have to go through half the deck trying to find a match for one of the five multiples of the same card you have blocking the board, it starts to lose its appeal. When you have just one column remaining (because that's how the mechanics of the layout worked) and it is composed of multiples of the same card stacked one on top of the other, there is no real chance of winning. In addition, the wild cards (cannon balls) are much more expensive than you can hope to earn from a potentially losing board, despite having all the power ups. I'm not sure if these situations were just bad luck rather than poor (perhaps maliciousl?) layout design, but I guess I hit a couple of hours of bad luck (spread out over several days). I got to about 2/3 of the way through the story. At this point, when I won a hand, it didn't feel like winning. Rather it felt that I had gotten lucky (and not in the good way). While on some boards I simply had no chance at all. I have no motivation to finish this game even on a casual basis and will cut my losses. I think I'll look for a solitaire from another developer.
I can't say that I have enjoyed playing this game. It's really frustrating if you want to get all the achievements. You can forget to get perfect hands in the early game - you need to grind like crazy for really overpriced upgrades. Even then, I got way too often situations where I've just clicked through hand and couldn't get any match. Another thing that has put me off is the upgrade system. I have gathered enough coins to buy an upgrade in the middle of the hand set (around 8th hand out of 10) . By all means don't try to purchase anything before completing the 10th hand or you will loose that progress and will have to start over. And as the last thing a little minus. For a game called Seven Seas Solitaire I was hoping for a nice Sea Shanties music in the background, sadly there is nothing of that. There are lot more solitaire games that are less frustrating, but of course you can give this one a try when it's on sale. :)
On the fence with this one. I do enjoy the game but it really hates to generate odd numbered cards, so you end up sifting through almost the whole deck to get the one card you need. Also, there are way too many cards on the playing field, making everything drag on and on. I like the added bonus cards, but there seem to be more whammys than good, for me at least. Overall, still a nice solitaire game.
Seven Seas Solitaire se démarque par le soin apporté à son thème pirate. Ca ne casse pas trois pattes à un canard mais c'est complet et bien fait. Les cartes à jouer, décors de fond, mini-jeux et bruitages sont dans le thème. Les parties en 7 à 10 manches avec objectifs se débloquent par groupes et se sélectionnent sur une carte des Caraïbes. Les bonus sont donnés par l'amélioration de notre base et notre navire grâce à l'or gagné à chaque étape. L'or permet aussi d'acheter et tirer des boulets pour éliminer une carte en jeu. L'histoire se déroule au fur et à mesure de notre avancée par la rédaction du journal de bord. C'est du pirato-fantastico-sentimental sans véritable surprise mais qui se laisse lire. C'est assez long pour aller au bout, on va taper les 40 pages et j'avoue avoir abusé du tir de boulet sur les dernières parties. En dehors du thème rien de bien notable, c'est dans le moule de la catégorie solitaire.
Game doesn't start anymore at all. Tried any possible fix client side, not working has to be updated - seems like this issue persists since quite some time. Anoying as ♥♥♥♥ ... smells like scamming devs.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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