
Serpent’s Gaze is a punishing 1-4 player co-op third-person action game where you fight tough enemies and relentless bosses, all while uncovering the secrets of an ancient desert.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Serpent’s Gaze is a punishing 1-4 player co-op third-person action game where you fight tough enemies and relentless bosses, all while uncovering the secrets of an ancient desert.
Choose your favorite weapon and fight tough enemies in heavy, tactical combat, with a plethora of different upgrade possibilities. Fight your way through handcrafted levels, and face the bosses – as many times as you need.
With support for up to 4 players, you can face the challenges of the world together with your teammates, or play at your own pace alone.
As you progress through levels, you find upgrades along the way – blessings from strange deities, gifts from your patron and strange relics to utilize in your pilgrimage. Choose wisely and explore endless builds and strategies.
The Curse system introduces random variables every run – everything from minibosses hunting you, to environmental hazards that keep new runs fresh and challenging.
The Awareness system brings even more challenges, making each successful run progressively harder.
Battle through imposing environments inhabited by different factions. The desert and ruins belong to the nomadic Majin, while the city with its cathedrals is inhabited by the proud Attar’Esh.
You are a scion – brought to life by the withering tree god Magnolia, with the sole purpose of vanquishing the opposing gods and usurpers who currently rule the lands.
There is only one way to make the desert bloom again - violence.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вполне неплохая, для любителей соулслайков. Много разного оружия и классов для прохождения.
Got this game about a month ago and have been enjoying it, finally got some people to play it with and am really excited to play it with them for their first time playing. I come from a lot of different games and this one is always what I rotate to when I get bored of valorant or elden ring. Not a huge amount of content as is but they're apparently adding a whole new realm soon so I'm pretty hyped for that.
The game is a lot of fun to play with friends. The biggest downside is that after you've defeated a boss, you can't skip ahead and start from the next stage. Having to replay everything each time gets repetitive and takes away from the experience.
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 180 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FUN GAME!!! Am really enjoying playing the game and am excited to see more additions! Am new to the souls genre but my freinds who are more experienced in the genre complain about poise and being interrupted during attack animation but I give it an 8/10!
Love this game but sometimes you feel like the gods are against you with the god choices or seed choices.
Great hidden gem you got right here. Souls like gameplay with roguelike elements. Even better with friends. Cant wait to see what this game will turn into.
Played through all content a while ago..... I still load up and hop in discord to keep doing more runs with some of the people in the discord. It's just a good chill time with a good game. Hoping for more content and development to land soon because it's been a blast.
Игра классная я не спорю, затягивает прям супер. Но проблем просто куча, начнем с того что я понимаю что это игра в раннем доступе, НО! Анимация атаки корявая, ты вроде бы наносишь удар но скорость попадания твоей и врага колосально разная! Во вторых- у переката слишком маленькое окно неуязвимости, даже в других соулс играх оно раза в 2-4 больше по времени, так как не раз(пару сотен точно) враги которые "большие и крепкие" в момент удара я делаю перекат в тайминг, но его атака имеет разворот на 270 градусов, плюс он умудряется в тебя попасть примерно на 45-55% завершения анимации переката, де у тебя должно быть окно неуязвимости, а его нет, привет треть потерянного хп! Дальше после прохождения первого раза, появляется усиления карты где первым всегда появление "змеелюда"! Оооо это самый лучший моб! даже боссы по сравнению с ним просто мелкий моб,у змеелюда гигантский урон на старте игры(появляется он в 1 из локации) соответственно у него невероятно огромные атаки по области, от которых перекат не спасает практически! так еще есть у него удар молнии, и он настолько больно бьет что от 137хп остается примерно 40-50 за 1 атаку,так еще и эта атака выглядит так" змеелюд поднимается вверх на своем хвосте и начинает бить тебя молнией 2-3 раз за 1 секунду, соответсвенно ты получаешь стан сразу и падаешь и все, прощай хп. так еще круче если ты где-то спрятался за камнем тележкой или выступом, так он начинает без остановки кастовать молнию, где тебе просто не хватает времени чтобы отпрыгнуть, и все привет новый старт игры) Многие мобы имеют слишком большую площадь удара, из за чего уворот не помогает так как тебя все равно заденут. Разновидности скилов и оружия хороший выбор, не большой но на старте этапа развития игры пойдет. Есть еще нюанс большая часть навыков которая тебе попадается не дает тебе ничего, половина из которых выглядит так" когда по тебе нанесут урон" класс учитывая что мобы наносят урон 1/3 или 1/4 твоего хп за удар??? а навык дает всего 8-10 урона в ответ когда у моба всего 30+хп, да как бы смысл от этого???вообще ноль, и ничего под это не соберешь! Ах да, забыл еще упомянуть, там есть такое проклятие которое призывает мелкого моба с шариком хила для своих мобов, так вот его нельзя убить с 1 удара, у него остается хп на 1 удар, сколько бы у тебя небыло урона с руки(иногда в 10-15% можно убить сразу) Я надеюсь что переработают механику уворота, радиус атаки врагов. Я конечно постараюсь пройти игру всю, точнее что есть на данном этапе, но боюсь нервы не выдержать и что то сломается.
by act 3 and onwards of whatever path you choose enemies are so overtuned. the enemies are just meatballs you're putting 20 dmg into over and over and they have what feels like thousands of health. not fun, literal ticklefest. the meta is to just ignore the extras, run through the map straight to the boss. why would you fight the enemies anyways? the enemies are gonna drop maybe 10 blood for the entire map that you're gonna use to buy a 5% damage buff at a merchant. rezaa is ridiculous LOL. his is so tanky and the adds he summons... can you even consider them adds if they have as much health as him? remember- you're tickling for 20 damage max the whole time! gatekeeper batoush is overtuned and not fun. way too tanky and the dashing across the arena move is way way to ridiculous and frustrating. its easy to roll through but the immediate recoil when he bounces off the wall it belongs in a mario game it looks so stupid. when an enemy is attacking me/im taking damage in a store, kick me out of the store. hard of hearing people cannot hear the cues that damage is occuring. why doesnt killing a boss give you blood. like any at all? mages are super overtuned. really unclear whats hitting you sometimes. sometimes red explosion just happens. you'll just get blown away for 25% hp. the backswings are too unforgiving, glancing hits etc. curses come immediately before any significant blessings come. i need rewards that come with or before punishment. you get nothing considering how ineffectual and weak the buffs feel. the rewards dont have a stimmyness to them. and the curses are "the most annoying enemies come! and they are very tanky and drop nothing!". the turtleish enemy with long arms wearing a robe is very overtuned and unclear to read what its doing in a frustrating way. slides around and just one shots you. the hand curse- they just drop out instantly from the air, no indication, no sound. lmao. change that. its ok. we got a few giggles out of it. just an average game with a lot of issues before its a good game. its hard to believe there was a balance team of play testers for this game. it feels like the devs just cranked their stats up and played through it to make sure it worked. perhaps they didnt balance for parties of 3-4 well?
Super fun to play with friends cant wait for more content
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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