
Free-to-play intense rhythm, racing, and adventure! Play the story campaign, or hang out in the arcade. Play your way with a huge array of gameplay options. What's your rhythm style? Supports keyboard, gamepad, or arcade-style controllers.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game Great Soundtrack
[h1] [/h1]
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was looking for another game that had a note highway like guitar hero and this was more than I could have asked for. It wasn't a note highway but instead an entire race track in a 2000's style cyberpunk universe. Being what I now know as a Sound Voltex style game I was introduced to the additional line notes, and after I got past the quick learning curve at the beginning it's been nothing short of an absolute blast. The gameplay goes between intense, adrenaline-pumping hardcore techno tracks that have you on the edge of your seat trying not to die in, and blissful, funky electro tracks that are impossible to not nod your head to while cruising at lightning speeds. Sequence Storm is a pandoras box of fun that will help you discover your inner cyberpunk DJ pilot.
10h de jeu pour le moment mais totalement accro ! Je suis un gros fan de jeux de rythmes, et je pensais avoir fait le tour de tous les titres disponibles (sur PC du moins), quelle ne fut pas ma surprise de tomber sur ce jeu ! Je ne comprends même pas comment j'ai pu passer à côté alors qu'il existe depuis 2018 !! En plus ça ne coûte absolument rien de l'essayer vu qu'il est F2P ! Et même en F2P il a un bon petit nombre de musiques disponibles qui sont toutes géniales. Personnellement j'ai adoré ce petit mode histoire, je ne m'y attendais pas du tout c'est un petit plus bien sympa. Le seul (petit) reproche que je pourrais trouver à faire, ce serait le manque cruel de custom tracks, même s' il y en a quelques unes quand même via le workshop, mais sauf erreur de ma part c'est tout. Un petit ajout d'une option pour ajouter certaines musiques en Favoris pour les retrouver plus facilement ne serait pas un mal non plus à mon avis. Mais en dehors de ces 2 petites choses, il est juste parfait ce petit jeu de rythme ! Une vraie bonne surprise pour ma part ! Edit: Je comprends maintenant pourquoi il n'y a pas de mode "favoris" pour les musiques, elles sont toutes géniales, et toutes sont mes favorites. // 10 hours of play so far but totally addicted! I'm a big fan of rhythm games, and I thought I had covered all the titles available (on PC at least), what a surprise to come across this game! I don't even understand how I could have missed it when it's been around since 2018!! Plus it costs absolutely nothing to try it since it's F2P! And even in F2P it has a good number of songs available that are all great. Personally I loved this little story mode, I didn't expect it at all it's a nice little extra. The only (small) criticism I could find to make would be the cruel lack of custom tracks, even if there are a few anyway via the workshop, but unless I'm mistaken that's all. A small addition of an option to add certain music to Favorites to find them more easily would not be a bad thing either in my opinion. But apart from these 2 small things, this little rhythm game is just perfect! A real good surprise for me! Edit: I now understand why there is no "favorites" mode for the music, they are all great, and all are my favorites.
Das ist echtein super Spiel. Vor allem ist es blind spielbar.
☀️
A strangely unique combination of what feels like Groove Coaster and Sound Voltex. Went in expecting another mid free to play rhythm game and yet I found what is potentially my favorite PC rhythm game. There is just something mesmerizing about zooming across a speed way to the beat of the music.
A fun and original take on the futuristic racing genre with a challenge similar to rhythm games. Easy to learn, hard to master.
TL;DR Good experience and high difficulty ceiling, but level design has a tendency to rely on gimmicks that create difficulty spikes, especially once you reach Extreme difficulty/postgame. I'm about to nerd the **** out below, fair warning. Let's just get this out of the way: it's an SDVX clone with keysounding(!!!) and a focus on visuals. The knob-twiddling mechanics have been translated into analog stick pushing, and charts are designed around that - fair warning to those using SDVX controllers, as some charts use chords of regular buttons AND both zigzags (the game's name for lasers), which is going to be difficult to execute. The game is simply best played on a Dualshock 4 IMO. Music: It's all indie EDM stuff with some synth-pop licenses thrown in. Look up a couple videos on youtube and you'll know if it's your thing pretty quickly. Not a lot of "traditional rhythm game music" though with the addition of a Workshop that could change very quickly. The single-player campaign mode comes with a few interesting mechanics. Boosting and drifting are decent ways to add another layer of depth to the levels, and tying ship speed and note velocity together is a novel way to complete the racing game theme. I'm a little worried that the "slowing down on corners" mechanic creates conflicting design goals, but even on the Challenge Mode version of the campaign you're never asked to optimize things to a ridiculous degree (if you're just trying to unlock Extremes anyways, some of the side missions get tough). UPDATE: Ultra difficulty Act 4, however, gets pretty intense since you're playing Extreme charts with additional objectives/gimmicks on top. By this point in the campaign, the idea of having to memorize key sections of the chart as a racing game parallel really comes through. Even if you've played a lot of SDVX, be prepared to drop the difficulty once you reach this section of the campaign. Subjectively, the biggest con for me is that level design is hit or miss. Most of the levels are perfectly fine, but on Extreme difficulty the chart design tends to lean into uncomfortable patterns, or using the 3D track to obscure upcoming notes to squeeze out that last bit of difficulty. I could write an entire paper on why I disagree with this approach, but it ultimately comes down to differing design philosophies - the devs seem to be inspired by old school DDR and other games of the time period, where "that one bit of the level" was the way to make each song feel unique, and to be fair it still works. Modern rhythm games tend to look at things from the perspective of the player's hand/body movements and incorporate the unusual bits such that the spikes aren't as excessive and fit with the song - though there's always a place for the occasional gimmick level. Again though, this is ultra-subjective and most won't be bothered by this. Visually, the 3D track is the single best tool the game has to really emphasize the flow of the song and get you immersed in the music. Unfortunately, everything else about the graphics fails to really pop for me. To be fair, the 2D art looks great and establishes a good aesthetic, and in-game everything is designed cleanly and doesn't get in the way of the level unless it's meant to. But something about the visual design in-game just falls a little flat for me. The game simply doesn't capture the synesthetic highs of Rez, Thumper, or Beat Saber, and I think there are a lot of relatively easy wins here that could take the experience to the next level. So why am I recommending a game I seem to be bashing the **** out of? Well for one, I still played the darn thing for 50100+ (!!!) hours, so I guess they got quite a few things right. Good rebinding and calibration options + the option for tighter timing windows really tickles the score chasing bits of my brain. And despite the examples mentioned above, there aren't that many hardcore rhythm games that try to incorporate that sense of synesthesia. For what appears to be an extremely small dev team on a custom engine, there is a serious amount of work put into this - i think it's more that hardcore fans of the genre have grown to expect hardcore levels of polish thanks to studios with literal decades of experience, and in that context there's still a ways to go here. Thankfully, the devs seem committed to actively updating the game with new features and content, so time will tell if this passion pays off for them.
The game is fun and satisfying to play the gameplay is good and same with the story
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