
As occult researcher Uesugi Kaho, discover the secret of the "Midnight Door" while avoiding the grip of it’s victims’ corrupted spirits. Inspired by classic survival horror titles; explore, investigate and survive a terrifying and deadly night in the abandoned Ikebukuro Walking Park.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Uesugi Kaho is an outgoing and adventurous college student and member of her school's occult research club. When Returning to Japan for a family visit, the other club members dare Kaho to investigate an infamous urban legend; The Midnight Door of Ikebukuro Walking Park. Of course Kaho jumps at the opportunity to prove the legend true and capture positive proof of the paranormal. However, entering the long abandoned park just before 12:00 a.m. and opening the Midnight Door may be the worst mistake she will ever make...
SENSEs: Midnight is a full 3d survival horror game taking major cues from Fatal Frame and Resident Evil, featuring TANK CONTROLS and FIXED CAMERA ANGLES in order to capture the truest essence of classic survival horror titles. Discover the secrets of the park via environmental storytelling and lore, manage your limited inventory slots carefully to avoid backtracking, weigh risk and reward on puzzles that may alert the vengeful spirits of the park, use hiding spots to temporarily elude your pursuer, and remember, there is only one place you can safely save your game... Expect the Ikebukuro walking park to ooze dreadful atmosphere while the ever-present threat of a relentless Onryo stalks and chases you wherever you go!

SENSEs: Midnight is the first part of the anthology style sequel to Sense: A Cyberpunk Ghost Story
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, German, Spanish - Spain, Simplified Chinese, French*languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
To give a basic idea, this game is kind of like if you were playing Clock Tower or Haunting Ground, where you run and hide from enemies, but with a little bit of Fatal Frame added in to photograph spirits. I was going to actually [i]not[/i] recommend this game, because it's unpolished and has some flaws, but the problem is that I kept coming back for more and started to have fun. So I'm going to start with the biggest problems first, and, if those don't scare you away, you can read on and see what I like about the game. First, you can drop items anywhere, which is important since you can only carry 4 items at a time (but at least coins can stack). Why is that a problem? Because I found that you can drop items in some pretty bad areas if you're not careful. One time I dropped a piece of a key near a door, and then nearly every time I tried to pick up that key the character would just observe the door again. It took [b]a lot[/b] of trying to just pick up that key item again. Second, the "real" game is locked behind New Game+. You'll get more enemies and they'll be more aggressive, new notes to read that explain the story, and you'll also see some new cutscenes. Honestly, I don't know why players should be forced to play the game twice to experience this, and they should be labelled what they are: easy and hard modes. Third, the fixed camera angles can work against exploration. I legitimately didn't know that some paths even existed until I checked the map, because I could barely see them with way the camera was angled. Fourth, once you take a photo in-game, you can't re-take that photo. Got a bad camera angle when taking a photo of the map? Tough luck! That's the photo you have to use now in-game. And finally, the game is pretty short, and the park that the game takes place in is pretty small. It won't take long before you've seen almost everything, and then you'll probably spend most of the game looking for items you missed. A lot of my gameplay was spent just running back and forth to find a 100 yen coin that was apparently bugged because it wasn't shining like every other item. It definitely is [i]supposed[/i] to shine, though, because I saw it do that. It seems like reloading a save can trigger the bug, but I'm not sure. [hr][/hr] Still reading? Then I'll explain why I like it. Honestly, I love horror games with fixed camera angles and tank controls, and running around finding documents to read. So that helped, and I'm certainly biased because of that. But I also like the puzzle design: the puzzles actually require a bit of thought, and you'll need to read through your notes and think a little bit. For example, when fixing some plumbing, there are red, blue, and white pipes, and you need to read the lore of a ghost called Aka Manto to learn which pipe is the right one. Also, I think the general concept was pretty interesting. Normally in horror games, the main character is completely isolated, and has to rely on their own wits. In games like Resident Evil 4 or Dead Space, you might get an occasional call to explain the story and give you your next objective, but mostly you're on your own. But in this game the main character, Kaho, is streaming everything that's happening using a drone that follows close by, and is constantly chatting with her friends. So, whenever you see something interesting, instead just having an inner monologue or talking to herself, she'll describe what she's seeing and chat with her friends. Sometimes the interactions are funny ("There's a dirty rag here!" "Ok?"), and sometimes they're helpful. One friend will tell Kaho how to fix things, another will offer moral support, and yet another will offer their occult knowledge. It was pretty cool to have all those different characters talking, yet still be completely isolated. So it's hard to explain why I like it, because honestly I have more complaints than praise. Overall I think the developer had a tough time transitioning from 2.5D to 3D. Their previous game, Sense: A Cyberpunk Ghost Story, was much better and had more content. If you've played that and want more, check this one out. Give it some time, and you might learn to like it like I did.
[h3]都市伝説を解明せよ![/h3] 良ホラーゲーム ホラゲなんですが公園内が全体的に明るいからかそんなに怖くはないです もっと暗い方がいいと思いましたが都会にある公園だからでしょうね [h3]移動方法は二通りあります[/h3] ラジコン操作ではない方がプレイしやすいです コントローラーも使用可能です ただどうしても固定カメラのせいで操作性は良くないです 通常の三人称視点モードもあるといいとは思いますが [h3]Patchによりver 2.0へアップデートされました[/h3] 主な変更点 ・新しいエリア、敵、イベントの追加 ・ドローンがお供についてくる(心霊写真が撮りやすくなった) ・グッドエンディング達成条件の変更(新規ゲームからでも可能) これまでは少し説明不足、物足りない感がありましたがver 2.0で完成された印象です すでにプレイした方も、もう一度プレイしてみて欲しいですね 個人的にはグッドエンディングのムービーが達成感があって好きです 気になる方はセールの時にでもぜひ!
Very weird, but in a good way. A mix of classic Resident Evil and Fatal Frame set in cyberpunk Japan, with a strong neon aesthetic. It's a "ghost-hunting" story, featuring fixed camera angles and tank controls, where you solve supernatural mysteries and classic survival horror puzzles while trying to avoid evil spirits on a night in a cursed park. One really cool thing about it is being able to take out your camera at any given moment and look at the surroundings to spot ghosts and other creepy things. It's kinda short, but has lots of replay value, with different endings/routes, unlockable costumes and a New Game + mode. Some animations and cutscenes are kinda janky, but it adds to the charm of it (I'm tired of overproduced AAA games anyway). The developers are true men of culture, and once you play this, you'll understand why. Will definitely try to 100% it. If you're into classic survival horror, buy it and enjoy getting lost.
Resumen: pero que hermoso pedazo de bo.s.ta, no se como alguien lo puede llamar juego. es un 1 de 10 imbatible. Como venia de jugar el anterior Sense, me mande con esta precuela en la que quisieron "experimentar" con el 3D. Horrible todo, como se mueve, como corre, las animaciones, los fantasmas, el mapa, no se que pasó, pero de por si el anterior Sense no me terminaba de gustar, este se cae a pedazos. jugué 2 hs y siento nauseas, y me pongo de pie para las 20 personas que lo clasificaron como positivo y los dos o tres bo.lu.do.s que se lo terminaron, no se como hicieron, pero si no son bots del dev, ya pasaron por el infierno, solo les queda el cielo
cute booba, much scare! after getting to the shrine cutscene i gotta give it a HARD PASS currently. pros: -above quip -chat room group text party -nice UI -atmospheric -cool world logs about spoopy incidents -active dev who responds to advice cons: -snail slow camera speed with the camera (please add a speed slider) -movement is extremely jank, including both modes. please fix and smooth out the movement -needs more direction to progress storyline, having to backtrack is annoying with kahos slow speed which is not going to change it will put people off -4 slots is too small should be 6 slots to ease backtracking -no controller native support -needs more facial animations for kaho, shes a beautiful gothyaru but her face is too stiff -cant edit saves, delete etc. -main enemy should not be able to chase you nonstop across entire map -phone booth rings you can still hear on the other side of the map i say try it yourself but if you have to refund it, do so. hopefully the dev SUZAKU_games sees this and considers correcting the cons I see.
If you're a fan of old school survival horror - you've played Alyssa and Tormented Souls and pine for the days of the OG Silent Hill and Fatal Frame and can't find a new fix - SENSEs:Midnight might be what you're after. It's a smaller project, a little unpolished and rough around the edges, and lacking some of the modern conveniences of the horror genre. But if you push through - it's a fairly unique and memorable experience you may even find yourself coming back to (I've finished it half a dozen times and I'm still looking for a few photos I've missed). The lore is interesting, but not overly heavy handed, with more to discover if you're interested, pulling from the same japanese folktale sources as games like Fatal Frame, and even including a ghost photo hunting side-quest. The puzzles are mostly what you'd expect, but finding what you need to use can be a challenge, especially when you're dealing with the constant threat of the main antagonist. There is no combat to speak of, with the main threat being a ghost that can one hit kill you, who spawns in random locations, and constantly pursues you akin to Mr. X - but a scattering of hiding spots and protective one use charms send her packing if you're in a bind (and there are a LOT of hidden charms so seek them out if you're struggling). And something I especially like - sidequests. They're short and not overly complicated, but they lead to extra lore, photos, collectables, and events that flesh out the world, and makes them satisfying. The game is also somewhat non-linear in its design, which I appreciate. It isn't a series of hallways that guides you by the hand as you move from set-piece to set-piece. It's more like a big open escape room that takes place in a neon drenched park after dark. You're scouring for items, clues, and ways to escape, and amassing a collection of things that may help you find the way out. Yes, you only get four inventory slots, which is painful - but you can drop items anywhere ala Resident Evil 0, and you're not changing location so much as expanding the location as you progress, so you're not stuck carting a dozen items from one section of the game to the other like in zero. Just remember where you put them, and come back as you need them, its a part of the puzzle. The park itself has a ton of little shortcuts that you can unlock and ways to bypass segments if the ghost is hunting nearby, so if you're quick on your feet you can usually get to where you need to be in one piece. I'm not going to lie though, the first time I played this I gave up an hour or so in. It's a big environment, there isn't a lot of guidance, and the ghost that hunts you can be very frustrating. I messed up a sidequest, and ended up in a really bad spot and just threw in the towel. But the second time I tried, I got super engaged. It took me longer than I'd like to admit knowing the progression now, around 8 hours, but it takes a while to get used to how the game works, dodging ghosts, finding items, hiding, taking photos, reading notes, solving puzzles - it builds up. Subsequent playthroughs were about two hours when shooting for the true ending, but that's only once you know exactly what you have to do. The atmosphere and vibe of the park is perfect, it's spooky in places, picturesque in others, and while some people don't like the look of the protag, I thought she was super cute and likable in the texts, and her unlockable outfits are great. The music and sfx are also wonderful and really help build a tense environment. This isn't a jumpscare simulator, its an old school tank controlled horror exploration game, and it's the whole package if you lean in to some of the jank - some interactions don't always work, sometimes you lose a charm when you feel you shouldnt have, the menus can be buggy, taking photos can be painful, sometimes you cant pick up an item you dropped (save often) and there are some strange bugs that havent been fixed (like being unable to finish a sidequest if you do one of the puzzles beforehand, even though they have nothing to do with each other) but its indie - embrace the occasional suck and you'll find overall it's a solid experience, with tons of extra content. Unlockable outfits, multiple sidequests, different endings, and a new game+ mode - well worth the price imo. Especially if you've been craving this sort of game. I just hope we continue to get support and updates. B+
[quote][h1]答应我,不要给鬼怪可乘之机好吗?[/h1][/quote] 提到美少女+恐怖游戏这两个关键字,多数玩家脑海中的雷达是不是已经吱吱作响了?没错,只是想象美少女在黑暗阴森的房间内进行冒险,就足够让玩家有欲望点进去玩了。在其中比较有代表性的则是《零》系列游戏,在零系列游戏中很难说清楚玩家是来看美少女的还是单纯喜爱恐怖游戏的。 恐怖氛围与美少女元素真正碰撞结合到一处的时候,其实真的很难说清楚玩家为体验此类游戏是奔着什么元素来的,“你中有我,我中有你”便是如此了。话虽如此,但多数涉及到这样元素的游戏都很难协调好这种关系,本作《SENSEs: Midnight/真夜中》正是这样一款止步于想法美好的游戏。 [h1]协议一:不要在夜晚前往公园[/h1] 游戏的故事发生在一座公园之内,在池袋步行公园内流传着许多神秘怪异的都市传说比如在午夜时分这里会有着神秘的午夜之门,而在口口相传中池袋步行公园的名气越来越大,但传说毕竟只是传说,没有人知道亲眼见到传说是否为真,当然,也没人愿意以身尝试去验证传说的真假。 但这显然不包括我们的主角加穗,加穗是一名活泼好动的女子大学生,更关键的是她在校内加入了神秘学研究俱乐部,对于池袋公园的传说她素来感兴趣已久。 在其他成员怂恿下配合上加穗也有意去调查这一神秘传说,于是她选择了只身一人在午夜时分前往这处公园。 落满街道的树叶,时暗时明的灯火还有落满灰尘的座椅,无人问津的公园似乎都在暗示着灵异事件将要发生,但这和我们的女主有什么关系呢?毕竟她只是一位充满好奇心的女大学生。 [h1]协议二:不要太过好奇[/h1] 在玩法上面本作和传统恐怖类型游戏一样,玩家需要在废弃公园内进行探索和解密。玩家在公园的探索过程中可以拾取到一些道具,和其他同类游戏不同的是在本作中玩家至多拾取到四个道具,在再多余的道具我们则不能放入进背包内,想要放入背包中我们只能将之前的物品放置在游戏地图内,再次回到该区域内时我们可以再次捡起该道具。 并且道具与道具直接可以进行组合,基于背包只有四格的设定所以我们应该尽可能将能够组合成套的道具放在背包中,暂时没机会使用的物品我们则只能放在一个我们能够记住的地方了。 在移动和照相方面如果说本作跟我开头提到的《零》系列游戏没关系的话我是不相信的,首先本作的移动速度真的可谓是一言难尽,其移动之慢简直像是上个时代的游戏,如果说零的移速过慢尚且可以用保留经典体验来解释,那么本作在移动速度方面的设计则堪称无脑。 并且游戏内的视角居然是完全不受玩家控制的模式,我们可能会面临接下来一段路视角为平视视角,而走过下一个区域视角则成为了俯视角度,最让我感到离谱的是游戏内的可互动物品会以一种闪闪发光的形式标注出来,我们在远处看到这样的物品基本上前互动总是没错的。 但问题是在我看到此物品并尝试靠近后,游戏内的视角居然停留在了原地,我只能看着自己的身影由清晰到模糊,并且因为此问题我甚至在一个不算大的开阔地图内迷路了几次;我真的不理解制作组上手什么脑回路设计出来这种“别具一格”的游戏视角,加之上文提到的超慢移动速度每一位选择本作的玩家其体验必定是灾难级的。 拍照方面玩家在本作内同样随身携带了一个能拍摄灵异照片的强大相机,游戏在整个地图内置了共计22张灵异照片,玩家在转动相机视角时出现红色网线则代表此地可能出现一些灵异现象;相机的移动速度上本作依然继承了步行速度的优点,不知道制作组是否有自己上手体验自己制作的游戏,出现这样的游戏体验实属万不应该。 [h1]结语[/h1] 游戏体验方面,本作毫无疑问的是一场灾难,无论是堪称龟速的移动速度还是不受玩家控制的视角朝向,他们中的每一项单独拿出来都属于玩家可以忍受的程度,但集合放到一起我只能说希望制作组自己上手体验一下自己制作的游戏。另外游戏内并不支持手柄操作,玩家有且只有键盘一种方式。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
This game is not without its frustrations and issues, including unmappable controls. That being said, the character is cute and likeable and the atmosphere is creepy and brooding. While fun, the game is far too short, most of the length comes simply from being unable to find stuff scattered around the map to complete it. Really the best reasons to play this are if you find the character cute and like cute girls in survival horror. If you're entertained by her jogging slowly from one place to the next, you've got hours of fun here. And I did spend hours...
SENSEs: Midnight is a sequel to Sense: A Cyberpunk Ghost Story (CGS). Let me start off with a disclaimer: the developer intends to make Sense an anthology series. Unfortunately, they decided to extend the title from Sense to Senses, then inexplicably created a new developer account with a slightly different name (SUZAKU Games instead of Suzaku), both of which made finding this game much harder. I’m sure this is one of the main reasons why Midnight has only, at the time of writing, 30 reviews while the predecessor nearly 500. Unlike CGS’s 2D hand drawn style, Midnight is an old school 3D survival horror with tank controls and cinematic camera angles. CGS stood out from its indie contemporaries while all Midnight has left is the cyberpunk aesthetic which, again, the game does nothing interesting with. The raunchiness was significantly toned down and is now limited to the protagonist and small posters which are well visible only in first person. Speaking of the protagonist, Kaho’s design seems confused: she’s in-between being realistic and an anime character; it’s just off. Story is simple, but intriguing. It borrows a lot from Japanese ghost folklore and even features ghost photo shoots straight out of Fatal Frame. No combat though, it’s purely run ‘n’ hide. The fact that Kaho is streaming her journey while chat occasionally chimes in is very unique and surprisingly does not negatively impact the thick and creepy atmosphere. NG+ reveals more of the story and makes the enemies more numerous and aggressive. Gameplay wise the enemies are lethargic, almost zombie-like ghosts, and the main antagonist Okiku, who can instantly kill you if you do not hide or have Magatamas, which are one use items protecting you from such attacks. You are required to carefully avoid all ghosts to save your Magatamas for Okiku, who herself needs to be skillfully dodged while running towards a hiding spot. Unfortunately, the cinematic camera can work against you by switching angles at the most inopportune times. There’s a silver lining to it all though: do not be a dumba*s like me and know that you can manually save infinitely anywhere and anytime via a menu, so you’re not limited to the shrine save point. Don’t get me started on the entire 4 inventory slots you have, though. You can drop items on the ground, but running back and forth to pick stuff up needed for a puzzle is just as annoying as it was back in Resident Evil 0. There are two unlockable costumes, which do not appear in cutscenes... or when hiding, for some reason. Midnight has two fairly cool songs as well. Despite my complaints, I still recommend SENSEs: Midnight as the devs continue to have compelling ideas, I’m curious about their future projects, and the game’s cheap. Also there aren’t many games inspired by Fatal Frame while there’s a million and a half Silent Hill and Resident Evil-likes.
I got stuck need 6 coins to progress could only find 5, maybe I dropped 1 coin somewhere who knows 4 inventory slots + 50 key items = trash
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 1993 Space Machine | $9.7K | 382 | 70% | $1.19 |
| EXIT The Game – Trial of the Griffin | $9.7K | 78 | 86% | $7.99 |
| TankBlitz | $9.7K | 54 | 87% | $7.99 |
| B.A.D Battle Armor Division | $9.7K | 64 | 52% | $5.99 |
| Legends of Atlantis: Exodus | $9.7K | 50 | 90% | $6.99 |
| CTHON | $9.7K | 96 | 74% | $4.99 |