
Sektori is an intense, fast paced twin-stick shooter infused with hard hitting techno music. A game where the high-adrenaline gameplay, visuals, and music come together to transport you into another state of consciousness.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 10 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sektori is an intense, fast paced twin-stick shooter infused with hard hitting techno music. Choose your upgrades carefully and create powerful builds to take on the relentless enemies and epic bosses on a constantly evolving battlefield. Sektori is a game that requires your complete focus, a game where the high-adrenaline visuals, music, and gameplay come together to transport you into another state of consciousness.
Simple, pure gameplay. Quick runs. Lots of challenge and replayability.
A five world campaign mode with dynamically changing levels and tons of enemy variation - including epic evolving bosses
Alternate ships and configurable upgrade decks to mold your run with
Three difficulty modes suited for all players, including a "Revolution" campaign mode for maximal challenge
Six alternate game modes, like Classic, Gates and Assault
Varied selection of challenges and medals to reach for
With Sektori I wanted to create a shoot'em up where every run feels familiar, but is still completely unique. A game of skill, not memorization. The hand crafted attack waves, levels and even the bosses are combined, randomized and layered with the upgrade systems in a way that creates an interesting challenge for every run. The aesthetics of the game are very much inspired by techno music. Fast, detailed, colorful, saturated, intense, aggressive.
Dive in, take on the challenge as it comes and have fun!
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 939reviews | 96% | — | $390K |
| $11.24−25% | 371ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definitely a vibe. Though the card system would change how you play more, make each run feel more distinct, but they seemed more stat based, with no new weapons or attacks. As a result I didn’t think it’d have legs for me and refunded it.
Very fun, possibly neurotoxic. Do not try this game out on the night before a work day
My GOTY 2026!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 116 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A shmup masterpiece. If you took Geometry Wars to a warehouse rave and gave it some good chemicals, this game is what you'd get. Very difficult, but very satisfying to master.
♥ ♥ ♥ pew pew & punchi punchi ♥ ♥ ♥
Easy to learn and hard to master. Really addictive and fun to play or watch.
It's HARD. AF. But I can't stop.
派手な弾幕と目まぐるしく変化する画面を前に、最初の数時間はただ生き残るだけで精一杯だったが、回避のタイミングや敵との距離感、Strikeを切る位置、危険な敵を処理する順番が少しずつ身体に馴染んでくると途端にゲームそのものの見え方が変わってくる。強いビルドを組んだから楽になったというより、自分自身のプレイヤースキルが上達したことで昨日まで処理できなかった弾幕を捌けるようになっていく感覚がとにかく気持ち良く、プレイヤー側の成長と共に面白さが何段階も化けていくタイプのゲームだった。 特に面白いのが、最初は敵も弾もエフェクトも全部ひっくるめて「情報量の暴力」にしか見えなかった画面が、遊べば遊ぶほど不思議なくらい読めるようになっていくこと。敵の動きや弾の軌道、次に逃げ込む場所を無意識に拾えるようになり、さらにステージそのものがリアルタイムに形を変えて安全地帯や戦う場所まで目まぐるしく変化していく中で、その場その場の最適なルートを瞬間的に組み立てて弾幕を抜けていく。「ゲームに慣れる」という極めて原始的な成長過程をここまで明確な快感として返してくれるゲームは久しぶりだった。 ローグライトとして面白いのが、所謂「これを完成させれば勝ち」というぶっ壊れビルドが良い意味でほとんど存在しない点。もちろんデッキやカードごとに相性や強弱はあるものの、最終的にものを言うのはあくまで自分の操作で、強力なビルドを完成させても雑に動けば普通に溶かされる。一方で毎回最適解だけを追い求める必要もなく、その場その場で出てきたカードを拾いながら半ば無計画に組んだビルドでも十分に気持ち良く戦える懐の広さがある。ビルド構築がプレイヤースキルを代替するのではなく、上達した自分の動きをさらに増幅させてくれる補助装置として機能しているのが実に好みだった。 そして何より素晴らしいのが、常にギリギリの判断を要求してくる弾幕と、それを煽るように高揚感を積み上げ続けるBGMとSE。敵と弾で画面が埋まり(たまに事故りそうになる)、ほんの一瞬判断を誤れば崩壊しかねない状況で、音楽のテンションだけはさらに上がり、気付いた時には脳が溶けちゃってる感覚は至福。Strikeで弾幕の隙間を抜け、危険な敵をまとめて処理し、ギリギリで生還した瞬間に音と映像と操作が一つに噛み合う感覚はかなりブチ上がる。視覚的にも聴覚的にもプレイヤーを休ませる気がなく、それでいて理不尽さより「次はもっと上手くやれる」という感情が先に来るバランスも見事。上達そのものを報酬として成立させながら、デッキ構築の楽しさもしっかり残しているのがSektoriの一番好きなところだった。
Hard to the point of being a waste of money
If you like twin-stick shooters and EDM, this is for you!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247 | 2 | 100% | $4.99 | |
| — | 0 | — | — | |
| $0 | 248 | 78% | Free | |
| $52K | 211 | 96% | $9.99 | |
| $50.4K | 254 | 73% | $9.99 | |
| $4.1K | 176 | 78% | $1.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $390K | 1.3K | 81% | $19.99 | |
| $390K | 2.1K | 88% | $14.99 | |
| $390.2K | 1.1K | 84% | $9.99 | |
| $389.8K | 1.4K | 95% | $9.99 | |
| $390.3K | 1.1K | 76% | $24.99 | |
| $389.7K | 11K | 94% | $1.49 |