
Relaxing, cozy and slow paced farm simulator where you collect creatures and build your own ranch. Seekers keep you company while you work, study or just chill on your PC. Collect Orbs to get eggs which hatch new creatures. Decorate the shrine with trees & plants, which offer food for your Seekers.
Modeled estimate, not a reported figure. How we estimate →
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About
Seeker Shrine is a relaxing, cozy and slow paced farm simulator where you collect creatures while building your very own ranch. The 'Seekers' keep you company while you work, study or just chill on your PC. Buy cute Seekers, feed them, pet them and collect 'Orbs' which can be used to purchase eggs which hatch new creatures. Decorate your shrine with trees and plants, which offer food for your expanding Seeker shrine.
Purchase 'Seekeggs' to unlock new Rare, Super and Legendary Seekers! Each Seeker has their own ability which help you to gain more resources.

All of us need love. So does the Seekers. Pet them to keep them (and yourself) happy!

Purchase new buildings and decorate your Shrine to your liking. Each building provide different fruits and vegetables, which can be fed to your Seekers!

Seeker Shrine features multiple creatures to be collected. Each Seeker has their own unique ability which they they'll use automatically if they are well fed and petted. Help them do their work and gather fruits, vegetables and other weird foods to their liking!
From the Solo Game Developer: Jestercraft. The journey of “Shipping 24 Games in 24 Months.”

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Oikein ihana ja harmitti kun piti jättää Seekerit nälkäisenä odottelemaan kun piti lähteä muiden (tosielämän) velvollisuuksien pariin. Tosi kiva äänimaailma, jälleen . <3 Vähän oli välillä semmoinen kaoottinen päiväkotimeininki kun kaikki vaatii ruokaa ja rakkautta yhtäaikaa, mutta hauska ja viihdyttävä oli :D
small, cozy and relaxing
Seeker Shrine developed and published by Jestercraft is a gentle, low-commitment idle experience that blends creature collection with light farming mechanics, all wrapped in a cozy, deliberately slow-paced structure. It’s designed less as a game you actively “play” for hours at a time and more as something you return to periodically—a quiet, companion-like experience that progresses in the background while you focus on other things. The central gameplay loop revolves around gathering resources and expanding a small shrine ecosystem populated by creatures known as Seekers. Players collect orbs over time and use them to hatch new Seekers, each contributing passive bonuses that help automate and accelerate production. This creates a familiar idle progression cycle: acquire resources, invest them into upgrades or new units, and watch the system grow more efficient. The mechanics are intentionally simple, making it easy to understand within minutes, but they also rely heavily on patience rather than active engagement. Instead of traditional farming systems that involve planting, watering, and harvesting, Seeker Shrine abstracts these processes into passive generation. Players place decorative elements like trees and plants, which produce food automatically over time. This food is then used to sustain the Seekers, enabling them to activate their abilities and maintain the flow of resources. The result is a loop that feels more like maintaining a living system than actively managing a farm. It reinforces the game’s core philosophy: minimal input, steady output, and a focus on gradual growth rather than moment-to-moment decision-making. One of the defining features of the game is its pacing. Everything unfolds slowly, encouraging players to check in occasionally rather than remain constantly engaged. Progress continues even when the player is not actively interacting, making it ideal as a background experience. This design creates a relaxing rhythm, where the satisfaction comes from returning to see how much the system has grown. At the same time, this passive approach limits the sense of involvement, as there are few moments where player input significantly alters the outcome. Progression is tied primarily to collecting new Seekers and improving the efficiency of the shrine. As more creatures are unlocked, their abilities begin to interact in subtle ways, adding a small layer of optimization. However, this complexity remains fairly shallow. The game does not introduce major new mechanics or systems as it progresses, and once the core loop is understood, there is little that fundamentally changes. This makes the experience consistent, but it also means that it can feel repetitive after extended play. Visually, the game embraces a charming pixel-art style that emphasizes warmth and simplicity. The Seekers themselves are the highlight, with designs that are expressive and appealing, giving the game a sense of personality. The shrine environment is colorful and easy to read, though it lacks significant variety. Customization options allow for some personalization, but they are limited in scope, serving more as minor enhancements than as a core feature. The audio design complements the visual tone with a soft, unobtrusive soundtrack. Music and sound effects are subtle, creating a calm atmosphere that supports the game’s relaxed pacing. The audio does not demand attention, which aligns with the idea of the game as something that can run in the background. While it lacks standout moments, it effectively reinforces the intended mood. Where Seeker Shrine begins to show its limitations is in its longevity. The amount of content is relatively small, and the progression system does not expand significantly over time. Once players have unlocked most of the Seekers and optimized their shrine, there is little left to pursue. The absence of deeper systems, challenges, or evolving mechanics makes it difficult to sustain long-term interest, especially for players looking for more active engagement. Despite these limitations, the game succeeds in delivering a clear and focused experience. It knows exactly what it wants to be: a simple, relaxing idle game that provides a sense of steady growth without requiring constant attention. For players who enjoy low-pressure gameplay and incremental progression, it can be quietly satisfying. It offers a small but pleasant loop that fits easily into short breaks or background play. In the end, Seeker Shrine is best appreciated as a lightweight, companion-style experience rather than a fully developed simulation. It delivers charm and accessibility, but within a narrow framework that does not evolve significantly. For the right audience, it can be a calming and enjoyable addition to a daily routine. For others, its simplicity and limited scope may make it feel too brief to leave a lasting impression. Rating: 7/10
Very casual. Many chill.
Time and money well spent! Plenty of stuff to farm and collect. Later the game gets quite intense, Unlocking Noktua was a game changer.
Even for $0.84, this is pretty terrible. I maxed out all the stats by the 10th night (and it could be done even faster). The animals/pets are arguably useless. Worse, they constantly get in the way when you try to click the cauldron or shop to buy more eggs. That’s basically the entire gameplay loop: max the stats in about 30 minutes, then keep spinning until you unlock and level all the animals. But there’s no real reason to bother. On top of that, the micromanagement is awful. Manually making every animal sleep or eat is tedious and poorly thought out for this kind of game.
For the first time, I found a game in this collection boring, and to make matters worse, I never understood how the exchange system worked. I finished the content in less than an hour and a half, where progress is slow, short, and this time, it doesn't even offer any replay value. It's 99 cents. It's worth it to support the project. Score: 5,5/10 If you want to lend a hand, you can follow my curator page here: https://store.steampowered.com/curator/28368700-Annoying-Accent-Reviews/
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