
This is a casual Sokoban game. The player needs to use the keyboard to control the male character through the level to find the female character.
Modeled estimate, not a reported figure. How we estimate →
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This is a casual Sokoban game. Players need to use the keyboard to control the male character to move to the female character, complete the task and move to the next level. However, there are many pitfalls in this process. You can fill the trap by pushing the box or holding SPACE to drag the box. And watch out for monsters that will catch up with you in the shortest possible path once you enter their sphere of influence! Clever use of traps and boxes to avoid monsters and find girls.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🍫🍰 ÇİKOLATALI CHEESECAKE TARİFİ (FIRINSIZ) 🍰🍫 😋💥 Kolay – Yoğun – Tam Kıvam 💥😋 ━━━━━━━━━━━━━━━━━━ 🍪 TABAN İÇİN 🍪 🧈 200 g burçak / petibör bisküvi 🧈 100 g eritilmiş tereyağı 🔹 Bisküvileri rondodan geçir 🌀 🔹 Eritilmiş tereyağıyla karıştır 🥄 🔹 Kelepçeli kalıbın tabanına bastırarak yay 🫳 🔹 Buzdolabına koy, 20 dakika dinlendir ❄️⏳ ━━━━━━━━━━━━━━━━━━ 🍫 ÇİKOLATALI KREMA İÇİN 🍫 🧀 400 g labne (oda sıcaklığında) 🥛 200 ml sıvı krema (soğuk) 🍫 120 g bitter çikolata 🍬 1 su bardağı pudra şekeri 🌼 1 paket vanilin 🧪 1 paket toz jelatin (10 g) ━━━━━━━━━━━━━━━━━━ 🔥 JELATİN HAZIRLIĞI 🔥 💧 Jelatini 3 YK soğuk suyla şişir ♨️ Kısık ateşte erit (kaynatma!) ━━━━━━━━━━━━━━━━━━ 🥣 KREMAYI HAZIRLAMA 🥣 🌀 Labne + pudra şekeri + vanilin çırp 🍫 Eritilmiş çikolatayı ekle 🥛 Ayrı kapta kremayı katılaşana kadar çırp 🧪 Jelatini ince akışla ekle 🪄 Kremayı spatulayla söndürmeden yedir ━━━━━━━━━━━━━━━━━━ 🧊 BİRLEŞTİRME 🧊 🍰 Kremayı tabanın üzerine dök 📏 Üzerini düzelt ❄️ Buzdolabında en az 4–5 saat beklet (1 gece ideal 🌙) ━━━━━━━━━━━━━━━━━━ ✨ ÜZERİ İÇİN (OPSİYONEL) ✨ 🍫 100 g çikolata 🥛 100 ml sıcak krema ➡️ Ganaj yap, üzerine dök 🍫 Rendelenmiş çikolata / kakao / fındık ekle 🌰 ━━━━━━━━━━━━━━━━━━ 📌 PÜF NOKTALARI 📌 ✔️ Labne mutlaka oda sıcaklığında 🧀 ✔️ Jelatini fazla ısıtma ⚠️ ✔️ Dilimlerken bıçağı sıcak suya batır 🔪💧 🤤🍫 SONUÇ: AĞIZDA ERİYEN, YOĞUN ÇİKOLATALI CHEESECAKE 🍫🤤
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⠄⡜⠄⢀⠆⢠⣿⣿⣿⣿⢡⢣⢿⡱⡀⠈⠆⠄⠄ ⠄⠧⠤⠂⠄⣼⢧⢻⣿⣿⣞⢸⣮⠳⣕⢤⡆⠄⠄ ⢺⣿⣿⣶⣦⡇⡌⣰⣍⠚⢿⠄⢩⣧⠉⢷⡇⠄⠄ ⠘⣿⣿⣯⡙⣧⢎⢨⣶⣶⣶⣶⢸⣼⡻⡎⡇⠄⠄ ⠄⠘⣿⣿⣷⡀⠎⡮⡙⠶⠟⣫⣶⠛⠧⠁⠄⠄⠄ ⠄⠄⠘⣿⣿⣿⣦⣤⡀⢿⣿⣿⣿⣄⠄⠄⠄⠄⠄ ⠄⠄⠄⠈⢿⣿⣿⣿⣿⣷⣯⣿⣿⣷⣾⣿⣷⡄⠄ ⠄⠄⠄⠄⠄⢻⠏⣼⣿⣿⣿⣿⡿⣿⣿⣏⢾⠇⠄ ⠄⠄⠄⠄⠄⠈⡼⠿⠿⢿⣿⣦⡝⣿⣿⣿⠷⢀⠄ ⠄⠄⠄⠄⠄⠄⡇⠄⠄⠄⠈⠻⠇⠿⠋⠄⠄⢘⡆ ⠄⠄⠄⠄⠄⠄⠱⣀⠄⠄⠄⣀⢼⡀⠄⢀⣀⡜⠄ ⠄⠄⠄⠄⠄⠄⠄⢸⣉⠉⠉⠄⢀⠈⠉⢏⠁⠄⠄ ⠄⠄⠄⠄⠄⠄⡰⠃⠄⠄⠄⠄⢸⠄⠄⢸⣧⠄⠄ ⠄⠄⠄⠄⠄⣼⣧⠄⠄⠄⠄⠄⣼⠄⠄⡘⣿⡆⠄ ⠄⠄⠄⢀⣼⣿⡙⣷⡄⠄⠄⠄⠃⠄⢠⣿⢸⣿⡀ ⠄⠄⢀⣾⣿⣿⣷⣝⠿⡀⠄⠄⠄⢀⡞⢍⣼⣿⠇
O jogo é quase totalmente quebrado. O ponto central dos problemas que o jogo tem é do seu personagem não aparecer na maioria das fases, não tendo noção onde e aonde o seu personagem está indo. Além disso, as interfaces do jogo facilmente se quebram só de você interagir com algumas delas, como nas configurações. No meu caso, a primeira coisa que fiz quando entrei no jogo foi alterar a linguagem do jogo para Inglês, só que depois de ter feito isto, nenhuma das outras interfaces funcionavam perfeitamente, tendo que pressionar a tecla Esc para retornar/cancelar a ação feita ou simplesmente as interfaces não funcionam mais, como o que aconteceu comigo com as interfaces do menu de configurações não funcionarem mais. Pensei que reabrir ou jogo ou até desinstalar o jogo poderia resolver em algo, mas os erros persistiram mesmo assim. Por fim, como um último pingo de esperança para talvez achar uma solução sobre esses problemas, decidi olhar os comentários e sobre o que o (s) envolvido (s) falou sobre esses erros, mas achei nenhuma solução para pelo menos fazer com que o personagem fique visível, apenas a maioria das pessoas reclamando dos mesmos problemas que tive. Enquanto sobre as postagens aqui na Steam, a última postagem foi em 2022... Então já esperava que não teria nada de muita relevância, já que o jogo está quebrado até hoje, então não teria nada de relevante naquela postagem de 3 anos atrás. Conclusão: NÃO compre este jogo até que arrumem os erros graves que o jogo possui. É uma perda de tempo e dinheiro.
第5关打得和最后一关打得比较久,这两关加起来应该有2小时了,其他关倒是没有需要想很久,还挺有意思
Another increase in puzzle difficulty from the previous one. Good challenge if you don't use hints.
[spoiler] 时尚单品,没啥意思,几年前啥也不懂,跟风买了一些黄油,没咋玩,全靠挂时长,现在看游戏性约等于0,毫无游玩的欲望,也懒得写多么详细的评测了。但是可以刷一下成就数量,挺好的。 [/spoiler]
Joguinho razoável. Tem a mesma pegada dos outros Seek GIrl, com agora você podendo puxar caixas e tendo alguns monstros pra matar durante as fases. A arte e as cenas desbloqueáveis estão muito boas, com a animação e o audio dando pro gasto. Diria que vale a pena, pelo valor e conteúdo
推箱子游戏,全成就难搞
6.5分
Seek Girl VII is a casual puzzle game developed and published by DSGame that continues the studio's established formula of blending logic-based gameplay with anime-inspired character artwork. Rather than focusing on storytelling or action, the game emphasizes solving increasingly elaborate puzzles while rewarding progress with collectible illustrations. It is a straightforward experience aimed at players who appreciate accessible brain teasers combined with lighthearted fan service, staying true to the identity that has made the series recognizable among its niche audience. The gameplay revolves around navigating compact maze-like stages where the objective is to reach a waiting heroine by overcoming environmental obstacles. Although the concept initially appears simple, each stage gradually introduces new mechanics that demand thoughtful planning. Players must push crates to block hazards, create safe paths, or manipulate the environment, but the addition of a feature that allows boxes to be pulled as well as pushed significantly broadens the number of possible solutions. This extra layer of flexibility gives the puzzles greater depth than traditional Sokoban-inspired designs and encourages experimentation instead of relying on repetitive movement. As players advance, the stages become more intricate through the inclusion of traps, narrow pathways, and enemy encounters. Some monsters actively pursue the protagonist after detecting movement, forcing players to think beyond simply finding the shortest route to the exit. Success often depends on anticipating enemy behavior, positioning objects correctly, and carefully managing every move to avoid being cornered. These mechanics create a satisfying balance between puzzle solving and strategic planning, ensuring that later levels remain engaging without becoming unnecessarily frustrating. The game's progression is paced well, with each new challenge introducing mechanics gradually enough for players to understand them before facing more demanding combinations. Instead of overwhelming players with complicated systems from the beginning, Seek Girl VII steadily builds upon earlier concepts, making each completed stage feel like preparation for the next. This gradual increase in difficulty keeps the experience approachable for newcomers while still offering enough complexity to satisfy fans of logic puzzles. Artistically, the game embraces a bright anime aesthetic that matches the overall tone of the series. Character illustrations are colorful and appealing, while the environments remain intentionally simple so that puzzle elements are always easy to identify. Walls, movable objects, hazards, and enemies are clearly distinguished, allowing players to focus on solving each challenge without visual distractions. Unlockable gallery artwork serves as an additional incentive for completing stages, rewarding players with new illustrations as they continue progressing through the game. The presentation remains modest but effective. Background music complements the relaxed atmosphere without becoming repetitive, while sound effects provide clear feedback for player actions and environmental interactions. Animations are uncomplicated yet functional, prioritizing gameplay clarity over visual spectacle. Although the production values are relatively modest compared to larger puzzle releases, every element supports the game's intended experience without feeling out of place. The mature content is presented primarily through collectible artwork and suggestive character designs rather than explicit gameplay. According to the game's description, it contains sexual themes, mature material, and suggestive content featuring adult characters. These elements remain optional rewards tied to player progression and do not interfere with the core puzzle mechanics, allowing those interested in the gameplay itself to focus entirely on solving the increasingly creative challenges. Replay value comes from revisiting levels to improve efficiency, unlock achievements, and complete the gallery collection. While experienced puzzle enthusiasts may finish the main content within a relatively short period, completionists have additional incentives to perfect their solutions and uncover every unlockable reward. The game's lightweight system requirements also make it accessible to players using a wide range of hardware. Seek Girl VII succeeds by refining an established formula rather than attempting dramatic innovation. The expanded object manipulation, intelligent enemy behavior, and steadily evolving level design provide enough fresh ideas to keep the gameplay engaging throughout its runtime. Although the fan-service theme naturally limits its appeal to a specific audience, the underlying puzzle mechanics are well designed and offer a satisfying level of challenge that extends beyond the game's visual presentation. Rating: 7/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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