
This is a fun casual decryption game that trains your observations. At the beginning of the game, the game will show a white shape, you need to find one or two items of the same shape as white to complete the task.
Modeled estimate, not a reported figure. How we estimate →
Media

About
We have now opened the discord community, if you have any questions( ̄y▽, ̄)╭, please click the discord link on the right of (that is, support language below) join us ┏(゜ω ゜)=☞
Do you have any questions? I guess you have! !
This is a fun casual decryption game that trains your observations.
At the beginning of the game, the game will show a black shape. You want to find an item with the same shape as black. This black shape may also be composed of two objects. Then you have to look for two items. When you find After completing the task with three sets of items, you can start the next step.
Start your game with your observations and don't let go of any corner.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
个人觉得质量一般的一作,玩法和涩涩都公式化了
"⣿⣿⣿⡇⢩⠘⣴⣿⣥⣤⢦⢁⠄⠉⡄⡇⠛⠛⠛⢛⣭⣾⣿⣿⡏ ⣿⣿⣿⡇⠹⢇⡹⣿⣿⣛⣓⣿⡿⠞⠑⣱⠄⢀⣴⣿⣿⣿⣿⡟ ⣿⣿⣿⣧⣸⡄⣿⣪⡻⣿⠿⠋⠄⠄⣀⣀⢡⣿⣿⣿⣿⡿⠋ ⠘⣿⣿⣿⣿⣷⣭⣓⡽⡆⡄⢀⣤⣾⣿⣿⣿⣿⣿⡿⠋ ⠄⢨⡻⡇⣿⢿⣿⣿⣭⡶⣿⣿⣿⣜⢿⡇⡿⠟⠉ ⠄⠸⣷⡅⣫⣾⣿⣿⣿⣷⣙⢿⣿⣿⣷⣦⣚⡀ ⠄⠄⢉⣾⡟⠙❤⠈⢻⣿⣷⣅⢻⣿⣿⣿⣿⣿⣶⣶⡆⠄⡀ ⠄⢠⣿⣿⣧⣀⣀⣀⣀⣼⣿⣿⣿⡎⢿⣿⣿⣿⣿⣿⣿⣇❤⠄ ⠄⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢇⣎⢿⣿⣿⣿⣿⣿⣿⣿⣶⣶ ⠄⠄⠻⢿⣿⣿⣿⣿⣿⣿⣿⢟⣫⣾⣿⣷⡹⣿⣿⣿⣿⣿⣿⣿⡟ ⠄⠄⠄⠄⢮⣭⣍⡭⣭⡵⣾⣿⣿⣿⡎⣿⣿⣌⠻⠿⠿⠿⠟⠋ ⠄⠄⠄⠄⠈⠻⣿⣿⣿⣿⣹⣿⣿⣿⡇⣿⣿⡿ ⠄⠄⣀⣴⣾⣶⡞⣿⣿⣿⣿⣿⣿⣿⣾⣿⡿⠃ ⣠⣾⣿⣿⣿⣿⣿⣹⣿⣿⣿⣿⣿⡟⣹⣿⣳⡄"
여캐 몸에있는 물체 찾아다가 아래 꽂아넣으면 라이브투디->옷벗음-> 하얀거 뿌림으로 변함 라투디가 뭐 크게움직이는것도아니며 사실 따지고보면 그냥 야짤하나씩 보여주는건데 1100원이면 가벼운데 2200원이기엔 좀... 꾸러미로 잔뜩사면 할인 잔뜩받긴하는데 뭔가 아쉬움... 추천과 비추천 비율을 생각하면 6대 4정도? 5년전 겜이라고 생각하면 일단 추천
да в целом тоже играбельно ;з
Seek Girl IV continues the established direction of the series by combining straightforward puzzle gameplay with anime-inspired presentation and collectible character elements. The game does not attempt to compete with larger puzzle adventures or story-driven experiences. Instead, it builds itself around quick accessibility and light entertainment, creating an experience that can be understood almost immediately after starting. Its design philosophy appears centered on simplicity, allowing players to jump directly into gameplay without spending time learning complicated systems or mechanics. The gameplay structure itself is intentionally easy to approach. Players progress through stages by interacting with puzzle elements and completing objectives that rely more on observation and timing than deep strategic planning. Rather than overwhelming players with increasingly complicated mechanics, the game maintains a relatively straightforward approach throughout much of the experience. This makes it accessible to casual players who may simply want something relaxing and easy to pick up for short play sessions. Progression is largely driven by the desire to unlock additional content and continue moving through the game's collection systems. New rewards become a major motivation for continuing through stages, creating a cycle where completed levels lead to more unlockable content and further progression. The game uses this reward structure as one of its primary methods for keeping players engaged. Instead of relying heavily on complex gameplay evolution, it focuses on giving players consistent goals and visual incentives. The visual presentation clearly places emphasis on its anime-inspired style. Character artwork receives much of the attention, and the overall design remains colorful and immediately recognizable. The game's artistic direction is intended to be one of its strongest attractions, and it understands where its priorities lie. Backgrounds and stage designs generally serve as supporting elements while the character-focused content remains the central visual feature. Another aspect working in the game's favor is its low barrier to entry. There are no extensive tutorials, difficult learning curves, or systems demanding long-term commitment before enjoyment begins. Players can start making progress almost immediately. This structure gives the experience a more relaxed feeling and makes it suitable for players looking for something that does not require heavy concentration or extended sessions. However, the game's simplicity can eventually become a weakness over time. Since the core mechanics remain relatively basic, repetition can begin appearing during longer play sessions. Players expecting increasingly complex puzzle design or major gameplay changes may feel that the experience does not evolve enough as progression continues. Much of the long-term appeal depends on whether players find the reward and collection systems engaging enough to maintain interest. The game's design also appeals to a very specific audience rather than attempting broad accessibility. Players searching for strong narrative depth, complex gameplay systems, or significant mechanical innovation may discover that the experience focuses more heavily on presentation and collection-based progression than gameplay variety. Expectations play an important role in how enjoyable the game becomes. Despite these limitations, Seek Girl IV succeeds by understanding exactly what kind of experience it wants to deliver. It does not attempt to present itself as an ambitious puzzle masterpiece or a massive adventure game. Instead, it embraces its identity and focuses on delivering a simple, accessible, and casual experience aimed at players who enjoy its specific style and structure. For those looking for light puzzle gameplay paired with collectible progression and anime-inspired presentation, Seek Girl IV provides an experience that remains easy to approach and straightforward in its execution. It may not introduce major innovations or deep systems, but it accomplishes its goals without pretending to be something larger than it is. Rating: 7/10
ПРОШЕЛ ЗА 10 МИНУТ, ЧТО ЗА ♥♥♥♥♥, ДАЖЕ ГОЛУЮ СИСЬКУ НЕ УВИДЕЛ
Leider viel zu schwer die einzelnen Teile zu finden. Habe nicht mal das erste Level geschafft.
[spoiler] 时尚单品,没啥意思,几年前啥也不懂,跟风买了一些黄油,没咋玩,全靠挂时长,现在看游戏性约等于0,毫无游玩的欲望,也懒得写多么详细的评测了。但是可以刷一下成就数量,挺好的。 [/spoiler]
Как и 3 игры до это - проно с подобием геймплея
还行吧,勉勉强强
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Song of Memories (Complete Scenario) | $77.5K | 115 | 59% | $39.99 |
| Amber's Airline - High Hopes | $77.5K | 136 | 88% | $17.99 |
| Bullet Roulette VR | $77.5K | 518 | 85% | $7.99 |
| Tallowmere | $77.5K | 854 | 90% | $3.99 |
| Windjammers 2 | $77.5K | 759 | 88% | $4.99 |
| OmniBus | $77.5K | 484 | 81% | $4.99 |
Related
| Legend of Mysteria RPG | $9.6K | 818 | 71% | $0.55 |
| Chinese Parents | $8M | 26.8K | 91% | $9.99 |
| Epic Battle Fantasy 4 | $1.4M | 3.3K | 97% | $14.99 |
| Trick & Treat | $0 | 2.4K | 96% | Free |
| Epic Battle Fantasy 3 | $0 | 2.4K | 97% | Free |
| 异化之恶〇Abnormal Treatment | $0 | 3.6K | 97% | Free |