
SEED is a 24/7 persistent society simulator MMO where your characters live, work, and die even while you’re offline. Collaborate with thousands of players in a single-shard world to build economies, interact with and manage your Seedlings, and shape the laws of a new planet.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $621.5K | 1.3K | 83% | $11.99 | |
| approximately $23K | 138 | 64% | $5.69 | |
| approximately $5.2K | 9 | 78% | $14.99 | |
| — | 0 | — | — | |
| approximately $0 | 0 | — | Free | |
| approximately $397.9K | 509 | 96% | $19.99 |