
The bestselling Secret Files franchise celebrates its return! The dream couple Max and Nina have announced their forthcoming wedding.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The finale of already mediocre adventure series, with the quality going downward. Nonsensical plot based on sensationalist misinterpretation of history and math, unlikable, selfish main protagonist, stale humor, and endless uninspired inventory puzzles.
The plot is confusing, plays a lot with really horrible conspiracy theories and thinking of playing this one again triggers my gag reflex. Secret Files is one of the greatest point and click series but this one just lacks behind. The writing and story telling are just garbage. Play the other two - even the shorter installation called "Sam Peters" is better. Feels like the developers had not a single coherent thought while developing this. It's sad that it had to end this way. I'm basically just writing this to warn others and bump this POS down a bit, because it deserves it.
Secret Files 3, developed by Animation Arts and published by Ravenscourt, serves as the concluding entry in a trilogy known for blending conspiracy-driven storytelling with traditional adventure gameplay. It sets out to deliver a grand finale, expanding its scope through multiple timelines, global locations, and a more cinematic narrative approach. While the ambition is clear from the outset, the execution presents a mix of engaging ideas and uneven pacing that shapes the overall experience. The story begins with a dramatic disruption to what should have been a personal milestone for its protagonists, Nina Kalenkov and Max Gruber. From there, the narrative quickly unfolds into a layered mystery that spans past, present, and future, weaving together historical elements with speculative themes. This multi-threaded structure gives the game a sense of scale, but it also introduces challenges in maintaining focus. Plot developments occur rapidly, often moving from one scenario to another before fully exploring their implications. While this keeps the momentum high, it can make certain story beats feel underdeveloped, limiting the emotional impact that the game aims to achieve. Gameplay remains rooted in classic point-and-click design, emphasizing exploration, item collection, and puzzle-solving. The interface is straightforward and accessible, allowing players to interact with the environment and manage inventory with ease. Puzzles vary in type and complexity, ranging from logical challenges to more abstract problem-solving tasks. At its best, the design encourages careful observation and creative thinking, integrating puzzles naturally into the world. However, there are moments where solutions feel less intuitive, requiring trial and error rather than deduction, which can interrupt the flow of the experience. To complement its narrative ambitions, the game incorporates more cinematic elements than its predecessors. Frequent cutscenes and scripted sequences aim to enhance storytelling and create a sense of urgency. These moments contribute to the game’s dynamic pacing, but they also highlight a tension between interactivity and presentation. At times, the balance shifts too far toward passive viewing, reducing player agency and making certain sections feel more like a guided experience than an interactive one. Visually, the game utilizes a 3D engine that allows for varied environments and dynamic camera work. Locations are diverse, reflecting the game’s global scope, and are generally well-crafted to support the story’s progression. However, character models and animations can appear stiff, occasionally detracting from immersion, particularly during dialogue-heavy scenes. Despite these technical limitations, the overall art direction remains consistent, providing a cohesive visual identity that supports the game’s tone. The pacing of Secret Files 3 is one of its defining characteristics. The constant movement between different locations and time periods ensures that the experience rarely feels stagnant. Yet this same rapid progression can also work against the narrative, as it leaves limited room for character development or deeper exploration of themes. The game’s ambition to tell a complex, multi-layered story is evident, but it does not always have the space to fully realize that vision. Even with these shortcomings, the game retains the core appeal of the series. Its combination of mystery, exploration, and puzzle-solving continues to provide an engaging framework, particularly for players who appreciate traditional adventure games. The variety of settings and scenarios adds a sense of unpredictability, keeping players interested in what comes next, even if not every element is equally well-developed. Ultimately, Secret Files 3 is a conclusion that prioritizes scope and momentum over refinement. It delivers a narrative that is ambitious and varied, supported by familiar gameplay mechanics and a cinematic presentation style. While it may not achieve complete cohesion, it offers enough intrigue and variety to remain engaging throughout its runtime. In the end, it stands as a solid, if uneven, finale that will likely appeal most to fans of the series and players who enjoy story-driven adventure games. Its strengths lie in its ambition and variety, while its weaknesses stem from pacing and consistency, resulting in an experience that is compelling but not without its flaws. Rating: 7/10
It was okay and quite entertaining. But the different endings were all a bit unsatisfying. I actually got a bit more out of the game as it crashed on me twice and I got to replay a lot of the progress
Good click and point game, but quite short (under 4 hours without walkthrough). Plot is kind of weak compared to earlier entries.
It is very bad game. Very short. Not logical game. Four different endings. Too easy. Secret Files 1 Tunguska is better than Secret Files 3.
La tercera entrega de esta saga se aleja de los misterios de Tunguska y Puritas Cordis para lanzarnos en una trama que podría hacer palidecer a cualquier serie de ciencia ficción. Aquí, Nina y Max están listos para casarse, pero antes de que puedan darse el beso como matrimonio, Max es secuestrado. ¿La razón? Estaba investigando algo a espaldas de Nina, claro. Y aquí es donde entran Los Guardianes, una organización secreta que quiere salvar a la humanidad de sí misma, porque, ya sabes, somos unos expertos en autodestruirnos. ¿Cómo planean hacerlo? ¡Nada menos que con la ayuda del número π! Resulta que una civilización extraterrestre escondió un mensaje secreto en la estructura de π, revelando los planos para una máquina destructiva. Arquímedes simplemente descubrió este mensaje, pero la máquina y su propósito fueron diseñados por los extraterrestres para acabar con la humanidad si llegábamos a desentrañar el secreto. Sí, es tan loco como suena. Ahora, en cuanto al juego, Secret Files 3 sorprende al ser el mejor de la saga hasta la fecha, y eso que ya creíamos que los videojuegos no podían superar sus propias locuras. La resolución de puzles es más lógica, aunque el rompecabezas final de jeroglíficos podría hacer que te desesperes. Controlas varios personajes a lo largo de la historia y viajas a través del tiempo, lo que añade una capa de complejidad y diversión. Un detalle que vale la pena mencionar es que en esta entrega no hay doblaje en español, algo que he echado de menos, especialmente porque la voz en inglés de Nina suena como si estuviera muerta por dentro; es tan plana y falsa que parece que nada le afecta. Y aunque los subtítulos no están incluidos en Steam (¡por favor, solucionad esto!), la experiencia sigue siendo entretenida. Eso sí, las largas conversaciones y las transiciones animadas pueden sentirse como si intentaran hacer una película épica en vez de un videojuego. Una sorpresa agradable y una despedida digna para la saga, aunque nos dejen con ganas de más... Bueno, hay un spin-off de Sam Peters, la amiga de Max en la segunda parte que se perdió en la jungla. Pero ya hablaremos de eso en otro momento.
....
Fajna gra przygodowa. Polecam
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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