
The bestselling Secret Files franchise celebrates its return! The dream couple Max and Nina have announced their forthcoming wedding.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Stats
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−90% | 206reviews | 70% | — | $3.6K |
| $0.99−90% | 87ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While I loved Secret Files 1 and 2, the series took a nosedive with part 3 and I will never understand why. It was made by the same people and had two really good predecessors so the foundation was there. But the second sequel just can't reach the high bar the other two games had set. While the graphics have improved again, the locations we visit this time aren't as pretty as the last times anymore. No European places or pretty nature spots, we mostly spend time in jail cells, labs or underground. Two new features were added: you can pick the difficulty level for a few puzzles and there are two points in the game where you have to make a decision that "influences" the ending (there are 4 endings in total). The first one is a nice idea, the second completely superfluous since the ending is nothing more than a loveless slideshow. The submarine labyrinth puzzle was the most outrageous puzzle by the way. As if a submarine couldn't move up and down... The biggest problem this game has is its story, it's all over the place. I do appreciate that part 3 tries to wrap up things from part 1 but it makes everything unnecessarily complicated by adding dream sequences that weirdly enough influence the plot and retconning developments we saw in the first two games. Eventually, I completely lost the thread and had no idea what was going on anymore or how anything was connected. If you're a completionist, get this game on sale. But if you were happy with the ending of SF2, don't bother playing this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terzo e ultimo capitolo della saga di Secret Files, e di gran lunga il più deludente. La storia è piatta e veramente poco intrigante, così come le ambientazioni. Enigmi alcuni facili, altri totalmente da affidare al caso. Da acquistare solamente se in sconto, oppure se si è giocato ai precedenti capitoli.
Вайбик
The plot is confusing, plays a lot with really horrible conspiracy theories and thinking of playing this one again triggers my gag reflex. Secret Files is one of the greatest point and click series but this one just lacks behind. The writing and story telling are just garbage. Play the other two - even the shorter installation called "Sam Peters" is better. Feels like the developers had not a single coherent thought while developing this. It's sad that it had to end this way. I'm basically just writing this to warn others and bump this POS down a bit, because it deserves it.
Poslední díl série a opět grafika, prostředí a lokality jsou pěkné, ale hra a příběh jsou celkově dost průměr. Série bohužel tak nějak ztratila dech. Pořád tu jsou, ale momenty, které mě bavily a proto bych to i tak doporučila pokud je nálada jen na něco pohodového kde člověk vypne. Hodnocení celkově tak 5/10
Quatre ans après le précédent épisode, Secret Files revient avec ce troisième épisode. Nous sommes toujours sur une aventure à la Tintin, avec des voyages à travers le monde. Cette fois, Max est arrêté pour terrorisme, et Nina devra une nouvelle fois enquêter pour découvrir la vérité. Ça fonctionne bien quand on a fait les épisodes précédents, et on est content de retrouver les personnages auxquels nous nous étions attachés, mais on ressent quand même un essoufflement, et les intrigues commencent à être vraiment tirées par les cheveux, avec des relents de conspirationnisme. À faire si vous avez aimé les deux premiers épisodes, mais on commence à tirer un peu sur la corde.
unglaublich. der absolute tiefpunkt des adventure genre und der secret files reihe
Secret Files 3, developed by Animation Arts and published by Ravenscourt, serves as the concluding entry in a trilogy known for blending conspiracy-driven storytelling with traditional adventure gameplay. It sets out to deliver a grand finale, expanding its scope through multiple timelines, global locations, and a more cinematic narrative approach. While the ambition is clear from the outset, the execution presents a mix of engaging ideas and uneven pacing that shapes the overall experience. The story begins with a dramatic disruption to what should have been a personal milestone for its protagonists, Nina Kalenkov and Max Gruber. From there, the narrative quickly unfolds into a layered mystery that spans past, present, and future, weaving together historical elements with speculative themes. This multi-threaded structure gives the game a sense of scale, but it also introduces challenges in maintaining focus. Plot developments occur rapidly, often moving from one scenario to another before fully exploring their implications. While this keeps the momentum high, it can make certain story beats feel underdeveloped, limiting the emotional impact that the game aims to achieve. Gameplay remains rooted in classic point-and-click design, emphasizing exploration, item collection, and puzzle-solving. The interface is straightforward and accessible, allowing players to interact with the environment and manage inventory with ease. Puzzles vary in type and complexity, ranging from logical challenges to more abstract problem-solving tasks. At its best, the design encourages careful observation and creative thinking, integrating puzzles naturally into the world. However, there are moments where solutions feel less intuitive, requiring trial and error rather than deduction, which can interrupt the flow of the experience. To complement its narrative ambitions, the game incorporates more cinematic elements than its predecessors. Frequent cutscenes and scripted sequences aim to enhance storytelling and create a sense of urgency. These moments contribute to the game’s dynamic pacing, but they also highlight a tension between interactivity and presentation. At times, the balance shifts too far toward passive viewing, reducing player agency and making certain sections feel more like a guided experience than an interactive one. Visually, the game utilizes a 3D engine that allows for varied environments and dynamic camera work. Locations are diverse, reflecting the game’s global scope, and are generally well-crafted to support the story’s progression. However, character models and animations can appear stiff, occasionally detracting from immersion, particularly during dialogue-heavy scenes. Despite these technical limitations, the overall art direction remains consistent, providing a cohesive visual identity that supports the game’s tone. The pacing of Secret Files 3 is one of its defining characteristics. The constant movement between different locations and time periods ensures that the experience rarely feels stagnant. Yet this same rapid progression can also work against the narrative, as it leaves limited room for character development or deeper exploration of themes. The game’s ambition to tell a complex, multi-layered story is evident, but it does not always have the space to fully realize that vision. Even with these shortcomings, the game retains the core appeal of the series. Its combination of mystery, exploration, and puzzle-solving continues to provide an engaging framework, particularly for players who appreciate traditional adventure games. The variety of settings and scenarios adds a sense of unpredictability, keeping players interested in what comes next, even if not every element is equally well-developed. Ultimately, Secret Files 3 is a conclusion that prioritizes scope and momentum over refinement. It delivers a narrative that is ambitious and varied, supported by familiar gameplay mechanics and a cinematic presentation style. While it may not achieve complete cohesion, it offers enough intrigue and variety to remain engaging throughout its runtime. In the end, it stands as a solid, if uneven, finale that will likely appeal most to fans of the series and players who enjoy story-driven adventure games. Its strengths lie in its ambition and variety, while its weaknesses stem from pacing and consistency, resulting in an experience that is compelling but not without its flaws. Rating: 7/10
La tercera entrega de esta saga se aleja de los misterios de Tunguska y Puritas Cordis para lanzarnos en una trama que podría hacer palidecer a cualquier serie de ciencia ficción. Aquí, Nina y Max están listos para casarse, pero antes de que puedan darse el beso como matrimonio, Max es secuestrado. ¿La razón? Estaba investigando algo a espaldas de Nina, claro. Y aquí es donde entran Los Guardianes, una organización secreta que quiere salvar a la humanidad de sí misma, porque, ya sabes, somos unos expertos en autodestruirnos. ¿Cómo planean hacerlo? ¡Nada menos que con la ayuda del número π! Resulta que una civilización extraterrestre escondió un mensaje secreto en la estructura de π, revelando los planos para una máquina destructiva. Arquímedes simplemente descubrió este mensaje, pero la máquina y su propósito fueron diseñados por los extraterrestres para acabar con la humanidad si llegábamos a desentrañar el secreto. Sí, es tan loco como suena. Ahora, en cuanto al juego, Secret Files 3 sorprende al ser el mejor de la saga hasta la fecha, y eso que ya creíamos que los videojuegos no podían superar sus propias locuras. La resolución de puzles es más lógica, aunque el rompecabezas final de jeroglíficos podría hacer que te desesperes. Controlas varios personajes a lo largo de la historia y viajas a través del tiempo, lo que añade una capa de complejidad y diversión. Un detalle que vale la pena mencionar es que en esta entrega no hay doblaje en español, algo que he echado de menos, especialmente porque la voz en inglés de Nina suena como si estuviera muerta por dentro; es tan plana y falsa que parece que nada le afecta. Y aunque los subtítulos no están incluidos en Steam (¡por favor, solucionad esto!), la experiencia sigue siendo entretenida. Eso sí, las largas conversaciones y las transiciones animadas pueden sentirse como si intentaran hacer una película épica en vez de un videojuego. Una sorpresa agradable y una despedida digna para la saga, aunque nos dejen con ganas de más... Bueno, hay un spin-off de Sam Peters, la amiga de Max en la segunda parte que se perdió en la jungla. Pero ya hablaremos de eso en otro momento.
....
Players by region
Where this game's players are, estimated from review languages.
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