
This is a hidden object game in which you need to find all the bones in a large location. The bones will be located in a variety of places, from the most prominent to barely noticeable places.
Modeled estimate, not a reported figure. How we estimate →
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About
A hidden object game where your task is to discover all the hidden bones in a vast game area. The bones are located in the most unexpected corners: from obvious to almost invisible. Animated elements add liveliness to the locations.
Among the key features:
An animated environment that creates an atmosphere of movement and life around you.
100 dice: each found copy brings you closer to victory!
Tips: If the search is delayed, help is available at the touch of a button.
Pleasant musical accompaniment that adds to the enjoyment of the gameplay.
The ability to pause the game at any time, saving the progress made.
Start the exciting adventure of finding all the bones right now!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Hungarian*, Vietnamese*, Greek*, Danish*, Indonesian* +91 more
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Since I'm out here looking for bones, does that make me a boner?
SEARCH ALL - BONES is a relaxed, observation-focused hidden-object game that embraces simplicity and clarity as its core strengths. Developed by Laush Dmitriy Sergeevich and published by Laush Studio, the game is designed to deliver a calm, satisfying experience built around careful looking rather than speed, pressure, or complex mechanics. It positions itself firmly within the “search and find” niche, offering a straightforward premise executed with care and attention to player comfort. The entire experience revolves around a large, detailed environment in which bones are hidden throughout the scene. Rather than splitting the game into multiple levels or escalating challenges, SEARCH ALL - BONES concentrates its effort on making a single, expansive space feel dense and alive. The environment is packed with visual details, layered objects, and subtle motion that constantly draws the eye, making the act of searching feel organic rather than mechanical. Bones may be obvious at first glance or cleverly disguised among background elements, encouraging players to scan slowly and methodically rather than click randomly. Gameplay is intentionally minimal and accessible. There are no timers, no penalties for incorrect clicks, and no fail states, allowing players to proceed entirely at their own pace. This design makes the game approachable for players of all ages and experience levels, and it also reinforces its role as a low-stress pastime rather than a challenge to be mastered. A hint system is available for moments when progress stalls, ensuring that the experience never becomes frustrating or discouraging. The focus is always on enjoyment and completion rather than difficulty. One of the game’s distinguishing features is the use of subtle animation throughout the scene. Environmental motion—such as moving objects, ambient effects, or background activity—adds a sense of liveliness that separates it from static hidden-object images. These animated elements serve a dual purpose: they enhance immersion while also increasing the challenge by introducing visual noise that can obscure hidden bones. This balance keeps the search engaging without resorting to artificial difficulty. Visually, the game opts for a clean, stylized presentation that prioritizes readability. The art style is colorful and approachable, with clear outlines and thoughtful contrast that help players distinguish interactive elements from the background once they become attuned to the visual language. Rather than aiming for realism, the visuals support the game’s casual identity, ensuring that searching remains pleasant even during longer sessions. Audio design complements the experience with soft, unobtrusive music and ambient sound effects. The soundtrack is designed to fade into the background, reinforcing a calm mood rather than driving urgency or tension. This makes SEARCH ALL - BONES particularly well suited for relaxed play sessions, whether as a short mental break or a longer, meditative activity. From a progression standpoint, the satisfaction comes from gradual completion rather than evolving systems. Steam achievements provide light goals for players who enjoy tracking milestones or fully clearing content, but the game does not attempt to artificially extend its runtime through repetition or escalating mechanics. Once all bones are found, the experience reaches a natural conclusion, respecting the player’s time and expectations. The game’s limitations are largely a consequence of its focused design. There is no narrative, no mechanical variation beyond searching, and little incentive for replay once everything has been discovered. Players seeking puzzle complexity, story elements, or evolving challenges may find the experience too narrow. However, this restraint feels intentional, as the game delivers exactly what it promises without unnecessary embellishment. Taken as a whole, SEARCH ALL - BONES succeeds as a clean, well-executed hidden-object game that prioritizes comfort, clarity, and visual engagement. It is best appreciated as a calm, self-contained experience that rewards patience and attention rather than skill or strategy. For fans of hidden-object puzzles, casual players, or anyone looking for a soothing game built around the simple pleasure of discovery, it offers a quietly satisfying experience that fulfills its premise with confidence and care. Rating: 7/10
Милая игра на поиск предметов. Здесь нужно найти 100 косточек, которые спрятались на фоне различных животных. Большая картинка, которую можно двигать и приближать, а косточки окрашиваются при нахождении.
чисто залипнуть, годная штука
Великолепный проект! Очаровательная рисовка, механика поиска костей отлично продумана, а система достижений мотивирует исследовать каждый уголок. И конечно, нельзя не отметить очаровательных котиков, которые делают игру по‑настоящему уютной. Однозначно в коллекцию!
Милая и крайне интересная игра-найди коcточки.Очень расслабляющая и медитативная игра, можно спокойно пойти в нее после напряженного выживания в каком-то реалистичном экшен шутере. Если все же становится слишком сложно, то тебе помогут найти очередную косточку ,просто нажми на вопросик)Так что вперед, найди всех косточки!
Decent game! It was a little big challenging trying to find them all. There's a hint button, but it takes a while to recharge. For anyone after achievements, you need to find all 100 bones to get them. That cats and dogs were really cute
/ ¯¯`フ , '' ` ` / ! . , ' レ _, -' ミ ; `ミ __,xノ゙、 i ミ ; ,、、、、 ヽ ¸ ,.-‐! ミ i `ヽ.._,,)) //´``、 ミ ヽ (¯`v´¯) . | l ` ーー -‐''ゝ、,,)). `·.¸.·´ ヽ.ー─'´) `"""´
🦴
[h1] Ищем всё: костяшки [/h1] В наши дни главное украшение стола что? Кости! И потому чтоб не запалиться и сказать, что мы не пили, а в музей костей ходили, надо все кости тут и собрать - аж цельных 100, среди местных собаков и кошков, причём некоторые приныканы вместо лап или в довольно пикантных (ну как показаться может) местах. При том пёсикоты тут тоже не совсем статичны - усами, ушами и хвостами иногда таки шеволят - видно тоже хорошо отпраздновали... Порасслабляться в начале под довлльно прикольный сакудтрек, вполне себе подходящий к пёсикотовой братии, хотя возможно немного отдающий в паре нот "черепашками", ну или у меня вышла черепаха от того что у некоторых пёсикотов костяга вместо ноги, а потом под конец расслабиться с подсказками, когда уже каждую последнюю кость не просто высматриваешь, а вынюхиваешь как несчастный Мухтар, ворча "где ж этот артэфакт, едрить его в корень", но всё же крайне милая и расслабляющая игруля опосля всяких стрелялок, рубилок и прочего "негатива"... В общем 100 костей из 10 ачивок...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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