
"Chaos Sea" is an easy real-time strategy development game, where you play a land floating in chaotic waters. Build your base, recruit your heroes, defeat and capture monsters, match traits and equipment, and reach the depths of the sea.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, Simplified Chinese*, Russian**languages with full audio support
Reviews
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"Sea of Chaos" or "Chaos Sea" (it's always a sign you're gonna have a bad time when the developer doesn't know what their game is called) is a very complicated premise for a game. This is a hybrid real time strategy/tower defense/base builder/tactical strategy... did I miss any? I probably missed some. And while the game fights to span so many genres, it delivers successfully on none of them. The weak technical implementation is the nail in the coffin for this failed for-profit game. The game has you build out a base, recruit troops... there's a lot to do and the developer describing this as "easy" was quite possibly being sarcastic. And such a premise might even work if it was competently and professionally delivered. This features really godawful, lazy pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. It's free... now, but it wasn't before. The developer was charging a whopping $9 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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好游戏,但是为什么不能自定义人物?招募的人一个比一个丑,还有一件事,这游戏不更新了吗
"Kaos sea", kaotik sularda yüzen bir karada oynadığınız, kolay, gerçek zamanlı bir strateji geliştirme oyunudur. Üssünüzü inşa edin, kahramanlarınızı işe alın, canavarları yenip yakalayın, özellikleri ve ekipmanları eşleştirin ve denizin derinliklerine ulaşın.
красивое меню, жаль что дальше меню так и не пустило, нажимал на все кнопки что были, но дальше стартового меню так и не пустило, есть два режима игры, и оба не стартуют, хотя стойте, настройки работают, убавить прибавить звук все же можно
不知所以,莫名其妙,连个引导都没有 跟别说这游戏里的简陋UI
гавнище лаганое,нажимаеш новая игра-подтвердить и ничего не происходит,написал в обсуждениях,разрабы даже не смотрят выкинули ляпку гавна в мир и похрен им.
Игра "Sea of Chaos" – это глоток свежего воздуха в жанре морских стратегий. Захватывающая атмосфера пиратских приключений, интригующий сюжет и харизматичные персонажи сразу же погружают в игровой мир. Графика, хоть и не самая передовая, выполнена в приятном мультяшном стиле, который добавляет игре шарма. Геймплей достаточно прост в освоении, но при этом предлагает глубину и тактическое разнообразие. Сражения на море захватывающие и непредсказуемые, а развитие флота и исследование новых территорий мотивируют к дальнейшему прохождению. Особенно порадовала система улучшения кораблей и набора экипажа с уникальными способностями. Несмотря на некоторую однообразность заданий в середине игры, "Sea of Chaos" оставляет приятное впечатление. Это отличный выбор для тех, кто ищет ненавязчивую, но увлекательную стратегию, чтобы провести несколько вечеров. Рекомендую!
0из10 у разраба мамы нет
Can't even seriously review a game in such a state... On one hand, there is obviously tons of work some guy has put into this. Some images (like the UI icons for the buildings or the animated mobs) aren't too bad. And there is a whole level editor! However, there is no tutorial whatsoever. And in a battle, I don't even know what to click. Mobs come from all sides, you can select buildings but there are no panels or buttons to produce anything. If this is supposed to be an RTS game(?) English is pretty much atrocious. But what's even more disturbing is the chaotic capitalization across the UI labels. Sometimes there are spaces before commas and no space after. Sentences aren't capitalized. I guess this is common with people (like Chinese) who don't have Western alphabets. But to a Westerner, such negligence of grammar looks appalling. The first thing that this game needs is proofreading by someone who speaks English. Though it would be impossible without the dev himself sitting next to such proofreader and explaining everything. For that, maybe even before proofreading the game needs a proper tutorial. Then the proofreader would have to first dig thru the tutorial and correct it. I dunno. Really hard to say how one can develop a game without sufficient command of English. Seems like a basic requirement... It would also help if the dev would give this game for playtesting at least to his friends. Then it would become painfully obvious to him how broken the onboarding here is. Even if his friends are Chinese! :)
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8K | 19 | 74% | $24.99 | |
| $888 | 3 | 67% | $9.99 | |
| — | 0 | — | — | |
| $668.9K | 1.6K | 69% | $14.99 | |
| $66K | 301 | 71% | $10.99 | |
| $31.8K | 56 | 82% | $24.99 |