
Enter the mysterious caves of Botanika, where the Boltheads are hell-bent on the destruction of the ancient Botanite Crystals. Your mission: Defend them at all costs, against unrelenting waves of frenzied robots. How far can you push yourself to protect the crystal from the robot onslaught?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Runs a bit rough but not a bad little wave shooter for a buck.
For the price this is really good but short VR game! 7/10 only problem Ive had was that teleporting wasnt snappy enough like I would try panic teleport to other side of crystal but it wasnt accepting it cause I wasnt holding it long enough
First VR game that I've played and I love it. It is very easy to get the hang of but becomes more challenging the further you get into the game. Simple concept but really fun to play. It's really vibrant and engaging. Would definitely recommend this to anyone who's interested in VR.
Amazingly polished and fun if a bit barebones of content, but that's to be expected, it costs a SINGLE dollar which baffles me because normally vr games with this much polish always go for 15 bucks. buy this game even if you don't like horde shooters, beyond supporting vr devs, the game really is worth the dollar.
Einer der besseren Wave-Shooter in VR auf Steam. Die Grafik ist ganz nett und die Effekte sind auch nicht schlecht gemacht. Roboter zu Schrott verarbeiten macht auf jeden Fall ne Menge Spaß. Man beschützt einen riesigen Kristall gegen Wellen angreifender Roboter. Dazu stehen einem 3 verschiedene Waffen zur Verfügung. Eine Schrotflinte, ein Schnellfeuergewehr und etwas das ich als Railgun bezeichnen würde. Der Winkel in dem man den Controller halten muss ist etwas seltsam und erinnert eher an einen Phaser aus Star Trek aber da hat man sich schnell dran gewöhnt. Im Moment gibt es nur 3 Level in verschiedenen Schwierigkeitsgraden und einen Challengemode der noch in der Beta ist. Man kann sich in den Leveln durch Teleportation fortbewegen, wobei dies nicht komplett frei möglich ist. Eine freie Locomotion-Option wäre vielleicht noch eine gute Erweiterung in der Zukunft. Der Entwickler updatet das Game regelmässig und fügt neuen Content hinzu oder behebt Bugs. Hatte einige kleine Fehler gefunden und der Entwickler hat sie, nachdem ich einen Thread verfasst hatte, in weniger als 24h gefixt. Top. Bin gespannt was da in Zukunft noch so kommt und würde es definitiv weiterempfehlen...
First Person tower defense type game. Suitable for the kids and works pretty well. Fun, but overpriced. If you can get it on sale for a couple of bucks it's ok I guess.
Its a simple a bit repetitive but a very well done family friendly wave shooter. There are a few different types of enemies, from fast, to tanks to flying and whatnot. There are 3 weapons that can be swapped at any time on any hands, so you can akimbo any of the 3. You are in a fixed place on a platform and have to protect the "crystal" next to you. Kill everything that moves! Thats it basically. For the price id say its worth it. Good performance, nice colorful graphics, good audio, overall above average wave shooter, its still a simple game, but enjoyable non the less... also its kid friendly!
게임 방식은 Raw Data에서, 총기는 Space Pirate Trainning에서 영감을 얻어 만들어진 게임이라 추정됩니다. 지나치게 반복적이고, 다양성 없는 적들로 부터 크리스탈을 지키는게 목표입니다. 이동이 자유스럽지 않고 육각형 패널로만 이동하며 방어합니다. 이 게임은 소리에 심각한 결함이 있습니다. 헤드셋은 제대로 착용했지만 양쪽 소리가 반대로 나옵니다. 왼쪽에서 들려야 할게 오른쪽에서 들리니 너무 혼란스러워서 도통 게임에 집중이 되질 않습니다. 적들이 좀 다양한 방향으로 오면 참 고맙겠는데, 진짜 딱 정해긴 질로만 오니 그쪽에다가 사격하고 있으면 안보고도 충분히 깰수 있습니다.
Nice art style, and a satisfying bullet-hell shooter, if you're looking to blast things, this is fun!
For the price you get a wave shooter, tower defense game with decent graphics. It's a really good deal for what it is. It's far from perfect but a great deal. There are much worse games at higher price points.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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