
学生制作の3Dパルクールランニングゲーム! 障害物を駆け抜けてスピードを上げ、最速でゴールへたどり着け!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $36 | 1 | 100% | $1.99 | |
| approximately $19.8K | 191 | 94% | $4.99 | |
| approximately $9.4K | 28 | 36% | $9.99 | |
| approximately $72 | 2 | 50% | $1.99 | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 0 | — | Free |