
While searching for an exit in an old cave mine, the scrapper Kiro meets a small, broken robot who asks for his help to get to the exit of the mine. During this adventure, however, he discovers far more than he could ever imagine.
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[h1] 游戏《拾荒者》评价(中英双语) A Review of Scavenger (Chinese & English) [/h1] 50/100 首先,剧透警告!阅读本评价可能会揭示部分谜题的答案并损害部分游戏体验。 其次,总体上而言,我喜欢并推荐这款游戏。原因如下: 1、海报、人物设计以及画风都很不错,比较戳我; 2、大多数谜题难度都比较适当,大多数战斗都不算很难[spoiler] (但并不是所有) [/spoiler] ; 3、虽然也有平台跳跃,但对技术的要求并没有那么逆天; 4、虽然截至目前游戏还仅支持英文,但是配音还可以,对话也比较简单,借助字幕将游戏进行下去并不难。 但是,游戏也存在相当多的问题以及bug,以本人目前所发现的而言,统计如下: 1、前期有提示可用C键激活开关开门等等,但中期提示过少导致很容易卡关。如某处需要[spoiler] 凯若操纵布迪飞上某面墙壁的顶部激活开关,这里前期缺乏用E键操纵布迪并使用Q键激活开关帮助解谜的提示。 [/spoiler] 另外还有一处解谜需要[spoiler] 先让布迪帮助通电(充能)然后再自己用枪射击高处红色的开关 [/spoiler],这个也缺乏提示,容易卡关。 此外,主角凯若靠近部分可互动的物品也缺乏按某个键可以与其互动的提示。目前为止,我觉得可能需要添加的靠近可互动的提示有:[spoiler] 布迪可用Q键互动的地点、boss战中已经激活的大炮、布迪可用C键充能的地点等等。 [/spoiler] 2、移动bug。我发现的主要有两个。第一个是使用3键召唤布迪时,偶见召唤失败的情况,同时主角凯若发生位移,这个位移可无视地形(因此很容易卡出地图外去)。第二个是有时在电梯上会因为卡碰撞穿模的原因从电梯井直接跌下去。(其实很多3D游戏制作初期,类似的可升降电梯都会有这个问题) 3、Boss战[spoiler] (对决布迪) [/spoiler] 难度有点失衡。boss伤害过高,出招顺序随机性太强,导致有时候半天不召唤出小怪从而让凯若及时拿到蓝色能量球和血包而活生生被折磨死。此外每个小场景之间的连接的道路并不好找。 [strike]截至目前为止,我还没有通过boss战 [/strike]; 4、主线剧情的字幕相对比较全,但部分闲暇对话的字幕还有缺失。如走到一条死路,或者提示附近有可收集物等。此外,部分对话、可收集的语音也偶尔存在没有声音的情况; 5、虽然读档可以保留主角目前所在的大场景,但是每次死亡读档或者退出后再读档继续游戏后,之前收集的录音不会保存,且之前已经处理好的机关和怪物也会恢复成初始状态。 总的来说,还是很不错的游戏,但依然存在相当大可提升和优化的空间。 Firstly, SPOILER WARNING! My review below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk. Secondly, generally I like this game and recommend it. The reasons are as follows. ①Posters, character design, and animation style are all very satisfying and meet my appitite. ②Most puzzles and battles are moderately difficult [spoiler] (but not all) [/spoiler]; ③Although there are also a few some elements of platformers, it doesn't need too much technique to solve most puzzles. ④Though up to now only English is supported, the dubbing is nice, and the dialogue is relatively simple. It is not too hard to continue the game with subtitles. However, there are also quite a few problems and bugs in the game. Based on what I have found so far, they are as follows: ①In the early stage, there are tutorials such as activating some switches with C, but in the middle stage, there are too few tutorials, which makes it easy to get stuck. For example, there is a time when [spoiler] Kiro needs to control Buddy to fly up to the top of a wall to toggle the switch. However, there is a lack of tutorial to use E to control Buddy to move somewhere and use Q to toggle the switch to help solve the puzzle. [/spoiler] There is also another puzzle that requires [spoiler] Buddy to charge a red switch which is at a very high location, and then Kiro shoots it to make it activated [/spoiler], which also lacks hints and is easy to get stuck. In addition, there is a time when our protagonist Kiro and Buddy are close to some interactive objects but lacks a prompt to press a key to interact with them. I think there are some tips that may need to be added when being close to something interactive like [spoiler] the place where Buddy can interact with Q key, the items that Buddy can charge with C key, and the cannon that has been activated in the boss battle. [/spoiler] ②Movement bugs. Here are two bugs I have found. The first is, when using 3 key to summon Buddy, occasionally the summoning fails but meanwhile the protagonist Kiro is displaced for a distance, which can ignore the terrain and the wall (so can get out of the map easily). The second is that sometimes Kiro falls directly into the elevator shaft due to the collision size and model error on the elevator. (In fact, normally many 3D games in the early patches of production will meet this bug when designing similar elevators.) ③The difficulty of the boss battle [spoiler] (against Buddy) [/spoiler] is too unbelievable and imbalanced. The boss's damage is too high, and the randomness of the attack type sequence leads to the fact that sometimes he hardly summons small monsters for a long time, which makes Kiro unable to obtain the blue energy ball and green aid capsule in time and ultimately be tortured to death. Moreover, the access connecting each small scene is too hard to be found. [strike] Till now, I have not passed the boss battle; [/strike] ④The subtitles for the main plot are relatively complete, but some of the subtitles for leisure conversations are still missing. Such as walking to in a dead end, or suggesting that there are collectables nearby. In addition, there are occasional situations where there is no sound in some conversations and collectable records; ⑤Although loading the save and continuing can preserve the current big scene of the protagonist Kiro, after each death or exiting to the menu and then reading the save to continue the game, the collected recordings previously will not be saved, and processed mechanisms and monsters will also be restored to their original state. Overall, Scavenger is okay, but frankly speaking, there is still considerable room for improvement and optimization. 1.2更新后 看样子付出了点努力,但游戏还是很多bug,而且无法通关。 在之前的1.1版本中我起码还能玩到boss战,现在因为一些恶性bug导致卡关无法继续。 在解开机械峡谷的第一个谜题房间之后,走过穿越峡谷的桥梁会有卡到峡谷底部的可能。这个可以通过跳跃的方式避免接触触发bug的区域。 在机械峡谷走到中层上第一个升降梯后的一个走廊里,如果继续往通关道路方向走会卡出地图。但这个无法避免,它让我无法继续后面的关卡。 其次,我不能读取之前的存档,并且我查看了存档文件夹:Scavenger\ScavengerPatch1.2\Saved\SaveGames并不是空的。 最后就是我还不知道boss是不是还是像1.1版本那样打不过。 总之,如果愿意优化的话还是建议修了吧。不然这就是一个连结局都根本看不到的烂尾工程。 已经由“推荐”更改为“不推荐”。 After Patch 1.2 Seems that some efforts have been taken but the game is still buggy. In Patch 1.1 I could play till the boss battle, but now in 1.2 the bugs are preventing me from going on the game. After solving all the problems in the first puzzle room there is a bridge across the valley. The bug could happen if I walk straight ahead, I'll be removed to the bottom of the valley. However, it can be avoided if I jump across the trigger area on the bridge. However, after going up by the first elevator there is a hallway. When I go ahead I'm always removed out of the game map. I tried jumping to avoid touching the trigger area but I failed. Another bug is that the previous saves cannot be read and loaded if I quit the game and return to the desktop. I checked my save folder in Scavenger\ScavengerPatch1.2\Saved\SaveGames and made sure it's not empty. Last but not least, I'm still worrying that the boss is still as invincible as in Patch 1.1. In all, better to fix the bugs if the developer would like to, otherwise the game will be an abandonware which even cannot be finished at all. "NOT RECOMMENDED" rather than "RECOMMEND".
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Игра 'Scavenger' приятно удивила! Казалось бы, ещё один выживач в постапокалиптическом мире, но нет. Здесь есть своя изюминка в виде уникальной системы крафта и необходимости постоянно следить за состоянием своего персонажа. Голод, жажда, усталость - всё это влияет на геймплей. Исследование мира захватывает, хотя он и не самый большой. Находишь полезные ресурсы, сталкиваешься с враждебными существами, строишь убежище. Система боя достаточно простая, но эффективная. Главное - уметь вовремя уклоняться и использовать оружие по назначению. Отдельно стоит отметить атмосферу безысходности и одиночества, которая отлично передана в игре. Графика, конечно, не самая передовая, но она вполне соответствует общему стилю. Если любите хардкорные выживачи, где нужно думать головой и не надеяться на лёгкую прогулку, то 'Scavenger' вам точно понравится. Рекомендую к ознакомлению!
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