
Clear the couch for co-op snake. A local party game where length is your life: up to 8 players on one shared screen for PvP battles, plus a 2-player co-op campaign. Shrink your friends before they shrink you.
Modeled estimate, not a reported figure. How we estimate →
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About
Length is your life. Every hit costs you tail. Stay longer than your opponent, grind them down to nothing, and rack up +3 points per takedown.
Up to 8 players on one shared screen. No accounts, no setup, no waiting. Plug in up to 8 controllers, split the keyboard four ways (WASD, IJKL, Arrows, Numpad), or cram two players onto a single gamepad. Mix and match. Nobody sits out. Everyone joins by pressing UP.
Take on the story campaign solo or in 2-player co-op. Or bring the chaos to four battle modes: Score Battle, Timed Match, Snake Royale, Endless Classic. Tune speed, scale CPU difficulty, run teams or free-for-all, crank food spawns to Foodpocalypse, slap a custom nameplate on every snake. Your house, your rules.
Speed, acceleration, starting length, growth rate. Every snake feels distinct. Tanks wall off whole sections of the board. Speed Demons close gaps before you've finished planning. Growers start tiny and snowball into terrors. Ten serpents are yours from the start. The rest are bosses you'll meet, fight, and recruit.
An ancient war between serpents. A living darkness feeding on the conflict. The Order seeks unity. The Fangs choose separation. Where the war runs deepest, portals tear open at nightfall and The Writhing spills through.
The campaign crosses ten biomes that change the rules: forests choke your sightlines, frozen wastes starve you, swamps poison most of your food, volcanoes stay in permanent darkness. Each arc follows a different serpent, and a mystery none of them are ready for hides underneath it all.
Yes, this is a snake game. It just has more to say.
Local couch multiplayer. No internet required
Optimized for potatoes. No pricey gaming rig required
Zero microtransactions. One purchase, everything included
Transferable progress from the demo into the full game
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Greek, Hungarian, Indonesian, Japanese, Korean +15 more
Reviews
Runs perfect on Steam Deck out of the box. Bonus: one snake per thumbstick means you can do 2 player local right on the Deck itself
Amazing but simple game Kids and adults love it.
friendship ending software, worth it
[h1]3d贪吃蛇——《Scales of Silence》[/h1] 玩过贪吃蛇吗?玩过3d版贪吃蛇吗?这不,《Scales of Silence》来了。 游戏很简单,分为单人战役模式和多人游戏。 单人游戏中,有 250 关的战役模式,得分战、限时战和无尽经典模式。 就拿蛇蛇大逃杀来说,你只要成为最后存活的蛇即可以获得冠军。 而最有意思的莫过于战役模式了,每一关都不相同,同时有额外的道具可以供你使用。 就多人游戏而言,你同样可以选择以下的 5 个游戏,但是可是和别人一起同步游玩。 说实话,贪吃蛇玩过,但是 3D 版贪吃蛇玩起来还让人有些惊诧异。 同时里头道具也非常有意思,比如草莓、苹果,以及吃了就会加速的蓝莓,还有黑洞,你的头从黑洞这头进去,从那头就能出来。 还有最有意思的莫过于时空蛙,时空蛙可以让你的速度变缓,或者让对方的速度变缓,你可以更好围猎对方。 就我体验下来,这里面的 AI 都是极其聪明的,你想轻易地把它围住,可不是一件容易的事情。更在这里更考验你的技术和策略没有死亡,只有不断的缩短,你能否坚持到最后呢? [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
因为是斜视角的原因,对于目标水果的位置判断很容易产生偏差,不容易吃到水果。另外对于地型有高低差的情况,不同的地型颜色相近,不易区分。同样因为不能转视角,在高地或山体后面的格子看不到或难操作。相对于2D的面平视角,游戏位置判断难一点。 游戏AI很灵活,相对的人操作就差一些了,多人玩起来还是很欢快的。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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