
Travel across a magical kingdom with four eccentric individuals! Will you find your destiny—or will you write it for yourself? A text-based interactive fantasy novel, 600,000 words and hundreds of choices, without graphics or sound effects.
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Journey into the magical world of Therania, a place where heroism and villainy are paths of Fate that can be foreseen in one’s destiny. Join forces with four eccentric individuals with puzzling goals and fight, plan, persuade or run, as you attempt to get a grip on your own legacy!
Scales of Justice is a 600,000-word interactive novel, the first volume in a planned series by Julia Owl. It's entirely text-based–without graphics or sound effects–and fueled by the vast, unstoppable power of your imagination.
Rumours circulate the streets of Capital. Rumours of an artefact, as dangerous and powerful as one can only fear. Some claim it’s capable of twisting one’s true nature, shaping it much to the owner’s whim; others say that it can identify a soul’s essence, putting the Ritual of Fate in a tight spot for the first time in centuries. The mage who made it is unknown; whispers in shadows only talk about a labyrinth, set somewhere hidden to protect its power. Many want to get it; many others, to destroy it. You? You are none of those–you just want to live.
And yet, your (almost) safe and peaceful life as a humble adventurer is threatened by a letter with today’s date on it, written in your mother’s hand…
Play as male, female or nonbinary; gay, straight, bisexual, or asexual.
Meet four distinct characters, with stories and ideals that highly differ from one another: a runaway heir, a rogue knight, a lost alien, and a foreign leader. Romance, befriend or doom them, and watch their tales shape your own.
Choose one of the three species available and discover your own worldview and the world's view of you. What is it like to be a human, a half-elf, or a half-satyr in this vast realm?
Fight, conjure, heal, plan, or persuade–choose your path and deal with trouble in your own way.
Buy yourself a horse! You want one, don’t you?
Learn, think, doubt, conclude. This world has a pre-written destiny – will you abide by it or challenge it? Who are you, and who will you become?
Who is worthy of holding the scales?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
i just finished my first playthrough and i have to say it’s fairly meh. i always have a hard time with worlds where “adventuring” is regulated and fairly commonplace career path and this was no different. it didn’t really add anything and felt like a shorthand for the reader to recognize the character tropes rather than creating interesting characters. there’s also a fairly bizarre attempts at humor that don’t land for me. things about “elden ring” or one of the characters having a cellphone. maybe it was because i was already frustrated with other aspects of the game, but barely any of it even made me smile. i played as a “Negotiator” and i felt like it didn’t even really matter that much. situations and encounters could easily be covered by companions and there was very little tangible impact being a good speaker had on the game in my experience. romances were fine. pretty default stuff. childhood friend who’s super important, mega horny one, and a sort of generic religious character. again nothing really special or interesting about any of these.
Good
Es una amalgama de fantasía pero es bastante entretenido para ser la primera parte, me gusta como esta estructurado. Es interesante y los personajes están bastante bien.
Although it is fairly short, it was quite an enjoyable experience. I shall eagerly await the next installment of this story.
La historia es interesante en ciertos momentos, pero me temo que tiende a enrollarse demasiado en puntos que, en mi opinión, no aportan nada (entre ellas los constantes POV de los pájaros). Tampoco hay muchos momentos en los que te den a elegir acciones lo que le da un efecto menos interactivo. En conclusión, es una historia interesante y con potencial, pero hay factores en la narrativa y la jugabilidad que hacen el juego menos entretenido.
笔力很好,温柔金发小公主更是绝杀,这两每次上街都在撒致死量狗粮,甜得掉牙了。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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