
As an ex-scientist on a mission, you find yourself in a toxic and infected island, where humans are no where to be seen. Build, explore and survive.
Modeled estimate, not a reported figure. How we estimate →
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About
Apocalypse Island
Survive. Explore. Fight.
Step into the shoes of an ex-scientist thrust into a harrowing mission on a desolate land overrun by the undead. This First-Person Survival Open World adventure challenges you to fight for your life against relentless zombies while uncovering the island's dark secrets.
Key Features:
🌿 Open World Exploration: Traverse lush forests, abandoned cities, and mysterious locations filled with hidden dangers and valuable resources.
🍽️ Survival Mechanics: Manage your hunger, thirst, fatigue, and health. Scavenge for food, drinks, and supplies to stay alive.
🌲 Resource Gathering & Crafting: Loot the environment to find materials, craft essential items, and build shelters to protect yourself from both the undead and the harsh elements.
🛡️ Diverse Arsenal: Start with your trusty Hunting Hatchet and discover powerful weapons like axes, swords, and firearms as you explore deeper into the island.
🌿 Realistic Needs System: Experience the struggle of true survival—hunt wildlife, cook raw meat, gather vegetables, and secure fresh water to sustain yourself.
Are you ready to face the horrors lurking on Apocalypse Island? Your survival depends on it.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] "Apocalypse Island" is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere.[/quote] [quote][url=https://unity.com/legal/as-terms]Warning: Unity License Violation[/url][/quote] This is a collection of Synty assets, most specifically the [url=https://syntystore.com/products/polygon-city-zombies-pack]Synty Zombies Pack[/url] and a few other asset packs mangled in a blender and dumped on a basic survival game blueprint from the asset store. So, "Apocalypse Island" is partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Little, if anything in this game is the creation of the "developer". While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Apocalypse Island", and this kind of asset flipping never results in games that have quality or value for PC gamers. Because this is exclusively made up from Unity store assets, it's in violation of the [url=https://unity.com/legal/as-terms]Unity Asset Store Terms of Service and EULA[/url]. Specifically, this part: [quote]Subject to the restrictions set forth in this EULA, Licensor hereby grants to the END-USER a non-exclusive, non-transferable, worldwide, and perpetual license to the Asset solely: (a) to incorporate the Asset, together with substantial, original content not obtained through the Unity Asset Store, into an electronic application or digital media that has a purpose, features, and functions beyond the display, performance, distribution, or use of Assets (“Licensed Product”) as an embedded component of that Licensed Product, [b]such that the Asset does not comprise a substantial portion of the Licensed Product[/b][/quote] Because the developer misused Unity asset packs such that they comprise the vast majority of this "game", the developer has unethically and deliberately breached the agreement. This is a license and intellectual property violation. Why is this permitted on Steam? Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's well over 130 million gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Gamers can smell lazy asset flips from a mile away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Definitely not. This isn't worth it. I'm paraphrasing another reviewer here, but this should be a paid product... they'd have to pay people to download it. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer ADMITS, brazenly, that this is a disgusting asset flip, but this is no revelation, it's obvious Synty did all the work here. Rearranging other people's assets like a kid playing with wooden blocks and then pretending to have made all the blocks is simply plagiarism, and, like I said in my review, doesn't result in quality products, because as this garbage shows (a game template from a real developer with assets from a real developer), asset flips are always valueless, badly made junk. The developer admits they didn't hire a team of talented staff to produce the game and tried to do the whole thing on their own, instead. If that were true, it would a lot like boarding an airplane, and halfway through the flight, having the pilot come out and serve peanuts. It's going to end in disaster. It requires a team of competent people to do a complex job properly, and that's not what has happened here... another explanation for the poor quality of this game. But the developer is lying here, other people did the work, creating the game blueprint he clumsily misused, and Synty et al created all the game assets. The developers attitude here is like prompting GPT for a story and then trying to publish it in Readers Digest "because he's an author and did all the work". What an utter joke. But that's what's going on here... this guy is claiming the work of others as his own. The developer complains that they "worked very hard" to make this, therefore it cannot be a bad product. What bizarre rubbish. If I had "worked hard" for years and the result was this godawful game, I'd be utterly ashamed of my failure. Hard work doesn't mean quality work, and in this case it just highlights incompetence. This is not the flex the developer thinks it is. But once more, the developer tries to claim the work of Synty and others as if it was his own; you can see what is happening here. Plagiarism. For us gamers, for whom games are made (the developer seems to have forgotten that), it doesn't matter if GTA:V was made by one guy in a shed over the space of a weekend and Depression Quest took 1000 staff working for 5 years to make, what matters is the resultant quality of the product. You can see the intellectual dishonesty of the developer made apparent from their comments, but they already admitted to just plagiarising a bunch of Synty assets and then trying to get famous for Synty's work; this kind of morally and ethically defunct asset flipping is disgusting. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this asset flip to anyone.
I was able to get this when it was free. The sad truth is that even for $2, there's just nothing here. It should be in early access, but here's the quick rundown. Simple graphics works well. No tutorial when in the game, tutorial on the main screen, but should be displayed during the game like 7 Days to Die. No direction once you start the game. Moving items to and from your inventory is a pain. Items do not seem to have descriptions when in your inventory, you just have to figure what something looks like. Hit boxes for zombies are abysmal. Map is huge, but the content simply isn't there. As far as i can tell there is no sense of progression. It would be nice if this turned into 7 Days to Die with Legos.
O jogo tem uma premissa muito boa e um grande potencial. Ainda em aceso antecipado ele vem tendo muitas melhorias e atualizações ouvindo a comunidade a respeito dos relatos. Galera testem o jogo e se atentem que está em acesso antecipado. Entendam o que isso significa. Então não venham com cobranças como se o jogo já estivesse pronto. Aprendam a respeitar e a construir o jogo. E se atentem também a leitura. O acesso antecipado só adquire quem quer e sabendo das coisas podem acontecer nessa versão do desenvolvimento. Tem muita coisa para melhorar e vir no jogo aos poucos. Lembre-se que é um jogo de uma única pessoa e que ainda é de graça. Coisa que muitos teriam dificuldade de fazer um jogo simples de tetris kkkk Fica a dica, divirtam-se e façam parte da construção jogo, pois é muito gratificante
имба
A game with low-poly look graphics that preloads gigabytes after gigabytes like a high-polygon-count one. What a joke. It took 17 minutes to load into an extremely laggy TEXT CUTSCENE. It is trash not worth your CPU time.
The combat is too janky and there's too many inventory bugs to recommend this one. Zombie hitboxes are small, but their hurtboxes are generous. A grill I was cooking on bugged, turning chicken into steak, then destroying my stack of steaks. Everything is also just [i]very cheap[/i] feeling. Movement, menus, sounds, even the asset pack itself feel straight out of a few Unity tutorials. Don't waste your $2 here.
Zombies drop down immediately in numbers, all you have is an ineffective axe to try to kill them with and are soon overwhelmed and die. Cannot get a footing on the server, just die and repeat. There are no setting to decrease the number or frequency for zombie hoards and no safe place to get to in order to take a breather. Cannot farm anything because Zombies are right on your heels 24/7. No option to turn off the zombies to even get a feel for the rest of the game play.
While the game has potential, the controls are not very well refined, for example, when being attacked by zombies, they can hit you but you cannot hit them because they are out of reach. Additionally, for some reason, though I kept swinging the hatchet it went right through them until I died. Thought I would have liked to continue playing it just seemed pointless if I can't effectively defend myself. Additionally, when harvesting trees, they should give sticks as well as logs. This is only logical. A double click in inventory would be beneficial for using or moving items.
Пока что это не оптимизированный проект с потенциалом (надеюсь), хотелось бы в первую очередь оптимизацию и русский язык, хотя бы машинный перевод
Positive: 🏝️ Apocalypse Island offers a basic survival setup with exploration, resource management, and zombie encounters on a deserted island. Hunger, thirst, and stamina systems give some structure to the experience, and the open environment allows a bit of freedom in how you move and explore. 🧟 The game also includes Steam achievements tied to progression, exploration, and combat, giving clear objectives along the way. Negative: 🔄 Despite its ideas, the execution feels shallow and unfinished. Survival mechanics lack depth, progression is minimal, and gameplay quickly becomes repetitive with little variation in enemies, objectives, or world interaction. ⚙️ The island itself feels static, with few meaningful events or reasons to keep exploring after the initial discovery phase. Combat and crafting exist, but neither evolves enough to stay engaging over time. 🏆 Completionists & Achievement Hunters: 🎖️ Achievements are straightforward and mostly unlock through normal progression rather than challenge or mastery. ⏱️ While all achievements are obtainable, they don’t significantly enhance the experience or provide strong motivation to keep playing. Overall: Apocalypse Island has the foundation of a survival game, but it lacks the polish, depth, and progression needed to make the experience truly engaging. While functional, it doesn’t offer enough substance to justify a strong recommendation.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.