
The most intense game of "connect the dots" you'll ever play. Dodge waves of attacks while marking the points of "magic" runes to defeat 10 massive eldritch monstrosities.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
ALERT - ALERT - ALERT
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Massive, unknown, hostile, fae-type entities are coming.
To defeat a "fairy", you have to learn the rune corresponding to its name.
To defeat a fae kaiju, you write the rune across entire city blocks.
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Sayonara Sigil Sentry is a short boss rush game merging bullet hell with "connect the dots". No longer will you be able to idle in a safe spot shooting the enemy. You will have to keep moving to draw the indicated rune, while your bizarre adversaries keep evolving with every completed rune.
Positioning and quick thinking will be integral to your survival.
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Face 10 bosses with unique patterns each.
Uncover a strange analog horror-inspired story about Celtic runes, poorly-interpreted Costa Rican folklore and the evils of big tech companies.
A haunting ambient soundtrack created by Unoperator.
Unlock alternative color palettes by playing previous ApeHardware games.
All for the price of 0€.
Genres
Stats
Languages: English, Spanish - Spain, French, Galician
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun and hard! The lore is pretty cool and the aesthetics are memorable. If you like bullet hell and puzzle games, this is a good one.
Wonderful, if not quite direct criticism of the generative AI, wrapped in amazing horror desings, fun and not too hard gameplay (which CAN feel bit difficult at the end) and story which I wish was a bitt longer and more explored. The atmosphere is an absolute killer, and I'd say the title is definetly memorable. 8/10, solid would recommend!
What the ever living hell did I just play... The visual and sound design go really hard and makes me forget that this is just connect the dots.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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The story is very on the nose about how the use of AI is bad, but that's not actually a bad thing especially considering all the points the story bring up are not only points I agree with but only further serve to enhance the story. I genuinely felt disturbed and a sense of urgency to wipe out the meat-made mimics of inanimate and animate life alike. Along with this, the gameplay was incredibly engaging and simply just fun. I found myself playing the Arena mode more than once to not only beat it but to simply have more gameplay. Much like with Vertigrowl (Another game made by the developers of this game) the movement is pretty simple, but when more enemies, obstacles, and mechanics are introduced the game gets more challenging and more fun! The Final boss fight was genuinely hard but not infuriating as I felt with every hit or death I encountered was from my own incompetence or impatience. (Unlike with Vertigrowl's Final boss which I believed is complete and utter ♥♥♥♥♥♥♥, like genuinely almost made me downvote and otherwise amazing game with how ♥♥♥♥ that was.) By the end of the game I felt a genuine sense of "I have to stop this. No matter what." By the time I got to the finale boss, as the story unveiled more and more, and as the meat replicas became more grand and horrific. All I could think of was that these creatures, and the machine making them, HAVE to be destroyed. To say I got pretty invested in this game would be an understatement. It's worth your money!
Denle a este desarrollador el PIB de una comunidad autónoma para que pueda hacer un juego sin tapujos y ambicioso y lo que dicen que Kojima tiene tubos de ala alegría se quedará corto.
Игра 'Sayonara Sigil Sentry' – это удивительно увлекательная головоломка с элементами Tower Defense. Простота механики обманчива, потому что игра быстро превращается в настоящий тактический кошмар. Нужно постоянно думать на несколько ходов вперед, просчитывать действия врагов и эффективно использовать доступные ресурсы для создания защитных рун. Визуальный стиль минималистичен, но при этом очень приятен глазу. Музыкальное сопровождение отлично дополняет атмосферу загадочности и напряжения. Сложность постепенно возрастает, что заставляет постоянно искать новые стратегии и подходы. Пройти все уровни потребует немало усилий и изобретательности. Это игра для тех, кто ценит сложные, но справедливые испытания. Рекомендую всем любителям головоломок!
GENUINELY PEAK PLEASE PLAY THIS AHGSA;LKJSH
cool :steamhappy:
Worth the very short time it will take you to play through. Worth thinking about for longer than that.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.