
"里帰り | Satogaeri" is a J-horror walking simulator game set in rural Japan in the late summer of the 2000s.
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Languages: Japanese
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]都市伝説系ホラーの世界に飛びこもう[/h1] 田舎が舞台のホラーゲーム 夕闇が美しく描かれている ストアの説明にもある通り迷わなければ30分程度で終わる 実況もOK エンディングがひとつだったのが少し残念だったのと 夜になると本当に真っ暗になるので 目がちょっとしんどめに… 和ホラーが好きで短めでも良い、という人なら [code] Steamキュレーターで紹介しました 「3D酔いでもゲームがしたい」 日本語でレビューしています https://store.steampowered.com/curator/41056472/ [/code]
・暗すぎて何も見えない。(一番明るい設定にしても) ・歩く速度が極端に遅く、走るボタン押しっぱなしが大変。(歩くメリットない) ・ホラー演出は面白いが、最初のホラー演出シーンがゲーム全体に対して遅すぎるので最初になにか興味を引く演出が欲しかった。
田舎で一番怖いのは動物です。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
里帰り: 귀향 플레이타임 30분 정도의 일본풍 워킹 시뮬레이터 호러 ..지만 흔한 내용이고 연출도 별로 무섭진 않았습니다. 저화질 텍스쳐에, 걷는 속도도 느리고, 너무 어두워요. 그냥 1인 개발자를 응원하는 의미로 추천. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
風景や雰囲気がとても好みでした!プレイ時間短め。 ストーリーは怖いというより不思議。 もうちょっとなにか欲しかったなあという感じもあります。 走っても遅めなので、どちらかといえば、のんびりと浸りたい人に良い作品かと 思いました。 歩ける場所は狭いため、道的には迷うことはないです。 ただ・・・ 真っ暗(黒)な部分が多すぎて 道が見えない(特に家の中)、というのが進行の邪魔をしました。 田舎を舞台にしていますし、リアルだと本当に見えないくらい暗いのかもですが…。 恐怖よりも先にストレスを感じてしまうのがもったいない部分でした。
The atmosphere is really intense and foreboding, you can almost taste the humidity in the air, it's suffocating. The use of light and colour are very effective, creating these intense contrasts and deep shadows that play tricks with your eyes. The dread is subtle and effortless. The game does have a few spooky encounters and a vague story, both of which are passable, but they are a distraction from the immersion. If you play this game, play it slowly and explore, don't rush. Rare excellent horror game.
说实话 游戏做的很。。。 不推荐买。没什么意义。浪费时间吧。 但是还给好评吧 毕竟恐怖游戏没多少了,我也不退款了
小さい頃の一人で家に帰る時の怖い夜道を思い出させる作品でした。
里帰り | Satogaeri is a J-Horror walking simulator developed by とらんぽ(Torampo), a freelance game developer and released on Steam around late November of 2021. I don’t personally know much about this game developer as I don’t really speak Japanese or read Japanese or know…basically anything Japanese aside from the origins of a variety of my favorite media series like Yakuza, Silent Hill, Resident Evil and J-Horror movies like The Ring or The Grudge. However, what I do know is that I originally found this game through a friend of mine, Scott’s Game Asylum, wishlisting it on Steam. As someone who is into J-Horror and walking simulators, I figured I’d give it a wishlist. I bought this game around Christmas of 2023 to stream in the future for a friend of mine along with other games like Eschaton and That Which Gave Chase and then ended up playing it tonight before delving into Nightmare of Decay. I’m going to start with the gameplay here mainly because it can be summarized in one sentence: “It’s very linear, you can only pick up a few things, and the only reason you’d get confused is if you can’t read Japanese.” Literally, not understanding Japanese is the only reason why one would take more than half an hour on this game. This goes into the plot, which I had to discern from a Youtube video: [spoiler]You play as a woman named Misaki, who’s quit her job after a bout of depression and returned home (hence the translation of Satogaeri being “Returning Home” or something similar) to her parent’s house. She was moving stuff by herself while her parents went to work and woke up during the evening. After waking up, she proceeds to gather rice into a goblet before placing it on her altar as an offering. Afterwards she goes to the old playground where she used to play as a child, swinging on an old swing and contemplating her future before a strange sound erupts and a nearby gate opens up. Heading down the path, she encounters an old and abandoned shrine by a pond. After looking at an old mirror, she witnesses ghastly spirits that make her collapse as the mirror cracks. Heading home after, she picks up a notice board and puts it in a neighbor’s mailbox while witnessing strange ghosts and a small child crying next to a tree. The boy is crying over his lost toy plane, and Misaki unlocks her shed to grab a board, which she uses to knock down the toy from the tree. It’s here where she witnesses a giant ghost racing down the road at her while the boy disappears. Heading home, the phone rings and the caller is Misaki’s mom, who called because her teacher (a psychic she used to talk to) had said that Misaki was in danger. More haunted stuff happens and Mom urges her to grab some salt (which is believed to make evil spirits go away) and to make a square in her room so that she’ll be safe until the morning. Grabbing it and running upstairs, the hauntings only get worse and it ends in a spirit standing over her. She wakes up in her mother’s car the next morning and they go to the psychic teacher’s house for counsel, and it’s learned that the little boy went missing near the shrine which was later closed.[/spoiler] Overall it’s a simple plot for a walking simulator, but a simple plot that was enjoyable once I got it translated by a Youtuber but otherwise I don’t have much in the way of feelings on it. Graphically this game gives me a decent bit of retro Playstation 1 vibes but unlike other throwback games who’ve embraced it hardcore, this one seems to dial it back to where it’s a mix between somewhat realistic looking and old blocky graphics. In all honesty, the most beautiful area in the game is the small forest path that you walk when you get closer to the shrine that honestly looks like it could be in a painting, while other textures look like it was in the middle of rendering but stopped at five percent. It’s a strange mixture that honestly works kind of well, though there are times where it can get a tad darker than it should be but that’s just me. Atmospherically, the game is a very slow burn of a title, not really hitting you with constant jump scares as much as it does slowly hit you up with a small sighting here or there. This is when it’s effective but other than maybe one or two decent scares, it doesn’t really do much to actually SCARE you. I never really felt scared or nervous or frightened once, and to be fair not every game needs to do that! However, I felt like this game could’ve gone in on the scares a bit more than how it did but that’s just a personal preference. As for the sound design, you’ll hear a lot of bugs chirping through the night that adds a bit of comfort noise, but aside from opening some doors and maybe a horror sting, the game doesn’t give you much in the way of sounds to distract you from any potential tension or paranormal sighting. I also don’t really remember much in the way of music, which sucks but I’m not too surprised considering the lower budget style and the focus on atmospheric horror. Overall, 里帰り | Satogaeri is a chill half an hour horror walking simulator that showcases that Torampo has a pretty solid idea of what he’s doing in terms of how to create an effective, slow burning horror piece with its simplicity. It’s nothing too crazy really but it’s a nice start and I’m interested to see what else he could come up with. I know he would go on to release 廃村巡り | Haisonmeguri around half a year later before disappearing from the gaming scene for a while. I know at some point that I would like to try out Haisonmeguri to see what it’s like but other than that but honestly I don’t have much to say about this one other than I hope that the dev continues as well as I hope at some point that there might be more language support other than Japanese. As for is it worth playing? Well, it’s a small indie horror game that’s about three dollars or so for a half an hour’s worth of content so if you’re willing to pay the price of a bag of chips to a small indie game developer then I would say yes, go for it. Others however might prefer that this game’s free due to the small amount of content though as someone who wants indie developers to be supported and encouraged to create more games, I would say that yes, it’s worth your time; otherwise a Youtube Let’s Play works just fine. Links: https://x.com/torampo_tw https://www.youtube.com/watch?v=kabhk6u6bQc&t=1711s&ab_channel=Pixel https://torampo.com/ https://www.youtube.com/channel/UCFNcthXAXwdfi0RNRAK9Z7g https://www.youtube.com/watch?v=j7gwQMS-Kfw&t=819s&ab_channel=SHOHEIKONDO https://www.youtube.com/channel/UCFNcthXAXwdfi0RNRAK9Z7g
のんびりホラーウォーキングシュミレーター 気になった所 ・作者さんの言う通り画面は暗めに設定されていますがやっぱりちょっと暗いです。 ・移動スピードが雰囲気重視なためかやや遅く感じます。 ・途中セーブがないため一気に進めましょう! 素敵だった所 ・グラフィックがきれいで田舎の夕方が美しく表現されています! ・いわゆるビックリ音で脅かすのではなくじわじわする恐怖演出でとても良いです!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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