
Explore an island at the edge of the world, converse with Greek Gods and Goddesses, and confront monstrosity in this modern reimagining of a classic myth.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About


You have arrived at Sarpedon, a surreal island at the edge of the known world. Armed only with a bag, a sword, and your wits, you must continue your task as given:
REACH THE ISLAND
SLAY THE BEAST
RETURN WITH HER HEAD
While the island may be cloaked in an isolating fog, you certainly aren't alone. The colorful cast of characters scattered around the island anticipate your arrival, some more anxiously than others. What will they be to you, friend or foe? What will you be to them? Explore the island, discover its inhabitants, and craft your story in Sarpedon, a solo dev's love letter to his favorite myth.
Featuring
A hand-crafted, open-world island environment to explore
Unique interactions with 5+ mythical characters
Over 400+ lines of handwritten dialogue
Replayable mini-games
Discussion of grief, remorse, and the ways in which we cope


KNOWN (RARE) ISSUE FOR OLD MACHINES: If you open the game and hear sounds, but only see a black screen, that's an issue with the MSAA settings on your computer, and not fixable on my end. I apologize for the inconvenience. If you want to play, follow the instructions outlined in THIS GITHUB THREAD:
to turn your "Antialiasing - Mode" setting in the NVidia control panel from "Override any application setting" to "Application controlled".
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Unique and relaxing. It was fun wondering around the island discovering odd characters. Probably not for everyone as it is a slow game but I enjoyed it. Low 4 out of 5.
rock hard
had potential to be something cool but turned out pretty boring, you'll understand if u play
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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