
The only path left is forward. Take the reins of Elena's revolution, conjure powerful incantations with the forgotten echoes of history, and deliver the final blow to the Duchy of Monte Branco in this short (2-3h) linear turn-based RPG with plenty of room for tactical creativity.
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About
Santa Elena is a real-time turn-based RPG where you control Elena, the Ruined, in an relentless revolution against the oppressive Duke of Monte Branco.
Each battle is a marathon against hundreds of enemies, so Elena must manage her resources and keep her allies healthy to match the relentless pace of war.
Every feeling and every memory leaves data imprints floating unseen. Elena's implant lets her harvest this psychic static and weaponize it. Her Truth Made Manifest.
Through the art of Somatism, she can trace arcane symbols, tap into the stream of past whispers lingering in the air, and manifest them physically in battle, in an original magic system that favors player creativity and mastery of dozens of possible incantations.
Santa Elena is a story about the human element of a revolution. Meet the game's iconic characters as the scale of conflict reaches irredeemable proportions. What is Elena willing to sacrifice in the name of her cause?
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Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Reviews
Saint Frog, Coletivo Brejo MAN YOU'VE MADE A UNIQUE COMBAT PHASE FOR A RPG CAW CAW. HERE I THOUGHT LEGEND OF THE DRAGOON HAD A GOOD ACTION SYSTEM. BUT NO I GET TO PLAY AS BALDING GOTENKS THAT DESTROYS TENTACLE MONSTERS THAT LOOKS LIKE THEY'RE STRAIGHT FROM A NSFW SUPERHEROINE GAME CAW CAW.
I love how Santa Elena gives its own twist on the usual formula most RPGs take - battles aren't 1-3 turn bursts of actions, but rather a marathon. Facing dozens and dozens of soldiers at once, while keeping track of enemies resistances, your allies' health bars and your own resources, can and will be overwhelming at first, but becomes the crux of the game's combat system, and in a way kinda mimick Elena's journey of ceaseless marching foward towards revolution. Mad props to the kaballah system for being one of the coolest magic systems I've seen — thematically evoking an religious aspect that I wish I'd seen more in more games, and mechanically engaging enough to garnish some skill expression in higher levels of play. Highly recommend!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 31 reviews with recorded playtime.
So good it cured my depression by letting me master the mechanics of the Cabala and listen to suspiciously emotive-heavy samba and flamenco music 10/10 would cry and donate threefold to the devs again so they can keep making these gems.
Jogo que transpira criatividade e inspira intensidade, sem freio, junto e misturado. Gostei especialmente da mecânica principal, que envolve o uso da Árvore Cabalistica para utilizar certos poderes. Também achei os personagens charmosos e interessantes, até aqueles sem nome ou com nome inventado. Recomendo!
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Geriye kalan tek yol ilerlemek. Elena'nın devriminin dizginlerini elinize alın, tarihin unutulmuş yankılarıyla güçlü büyüler yaratın ve taktiksel yaratıcılığa bolca yer veren bu kısa (2-3 saatlik) doğrusal sıra tabanlı RPG'de Monte Branco kırallığı'na son darbeyi indirin.
A beautiful, captivating and involving game. The visuals and music are amazing, and really bring you into the narrative and into the action, coupled with a great fighting style the leaves even the skill challenge satisfied, this game really ticks the boxes for me! I cannot emphasize enough how beautiful the whole game is!! All of its parts combined create an appealing, delightful experience, props to the creator
The combat system is really fun. When I saw the first wave of enemies I thought "bruh there's no way the game will make me fight all that". But it did, all while doing awesome magic on that weird evangelion-like mystical tree.
Brilhante. Que venham mais jogos no futuro !!
Definitivamente vale a pena gastar algumas horinhas conhecendo o universo e o sistema de combate por runas de Santa Elena. A atmosfera do jogo é bastante cativante e criativa. A união de diferentes culturas e elementos exotéricos, de alguma forma, fazem com que você se conecte com a história e com os propósitos de cada personagem. As pitadas de humor e naturalidade nos diálogos também eliminam qualquer monotonicidade em acompanhar a história de Lena. A beleza visual é bastante cativante. Parabéns pelas escolhas na caracterização! As músicas trazem uma imersão diferenciada, e casam com a "correria caótica" que se instala logo no início. De cara, já me peguei tentando entender o sistema de runas enquanto Elena recupera a mana, e ao mesmo tempo pensando nas possibilidades de combos, e enquanto isso também percebendo que meus aliados podem morrer, e, vendo que inimigos começaram a utilizar ecos, enfim... É um caos... Mas a recompensa é muito satisfatória quando você consegue sincronizar tudo isso. No início você se pergunta se realmente é pra combater todas as waves além de cuidar dos seus aliados, mas com poucos minutos de jogo você já se pega planejando o que fazer nas próximas 3 ou 4 waves. Mesmo finalizando a campanha, ainda resta aquele gostinho de tentar usar a spell menos utilizada, ou de experimentar os bônus de todas as Projeções da forma mais eficaz possível. Adorei 10/10 e superou as expectativas!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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