
A unified turn-based and real-time battle system in a world with unstable gravity. Weave between combat types by exploiting weaknesses in gravity. Attacking measures nearby gravity.
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About
Do you like the idea of tactics games, but find yourself getting bored? Tactics Weaver breaks up tactical turn-based combat with chaotic real-time combat. You will alternate between the two combat systems, where in turn-based you gain tactical advantages that you will leverage (along with your skill) to win quick real-time battles.
Overview
The world is ending. Gravity has become unstable. And yet you still fight.
Battle in both tactical turn-based and chaotic real-time combat. Weave between combat types by exploiting weaknesses in gravity. Attacking measures nearby gravity.

Story
The planet is slowly imploding, and thus surface gravity is becoming stronger by the day. You play as Thomas, a former archaeologist who wants to become a comedian before gravity stops all life. However, to do so, you must fight both human and supernatural forces.
A Unified Turn-Based and Real-Time Battle System
Strong gravity has hindered movement, forcing slow turn-based movement. However, gravity is uneven. If you measure gravity, you will find weak-points, allowing you to move quickly in real-time.
Character attacks alter the grid by measuring nearby gravity. Each character starts in turn-based mode and in Obscured Gravity. The first time a character attacks, they enter Crude Gravity; the grid becomes more refined, and the character can move farther during their turn. The second time a character attacks, the grid is refined fully to Real Gravity. After 8 turns, all characters in Real and Crude Gravity will fight in real-time for a short time. After the battle, all characters return to turn-based mode.
The turn-based and real-time phases are not isolated; they are interconnected. In turn-based, you will accumulate tactical advantages that will be leveraged in real-time combat. When you attack in turn-based, you build up "Real Time". A character can only stay in real-time combat while they have "Real Time", which is constantly ticking down. So accumulating more "Real Time" than your opponents before the real-time battle starts is a major advantage.
Features
A unified turn-based and real-time battle system
10 playable characters each with unique abilities for each gravity state
13 story missions
Genres
Stats
Languages: English
Reviews
Dengesiz yerçekimine sahip bir dünyada, birleşik sıra tabanlı ve gerçek zamanlı savaş sistemi. Yerçekimindeki zayıflıkları kullanarak savaş türleri arasında geçiş yapın. Saldırılar, yakındaki yerçekimiyle ölçülür.
Made with Unity” as a mark of quality. I can imagine the developer waking up and thinking, “Hmm, what kind of random nonsense should I throw together and upload to Steam today?
Why are you giving me instructions if you won't let me follow them?!! I close the game. I reopen it. Click 'Continue'. And wow... IT WORKS! Finally! I'm playing! This is great!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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