
A class based survival horror RPG. You have been activated by the Felsat Organization, forced to recover their sensitive data in marked facilities—building your character while maintaining your sanity. Your mind can be more dangerous than the entities that lurk in the shadows.
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About

Beginning with a broadcast sent directly to your mind, you're then forced into a sinister world full of monsters that hide as shadows on the walls, while your mind melts and the world changes around you. Suit up, its going to be a long week.


Select your class and build your character - Choose between 4 unique classes with unique abilities and stats then build your character as you play
Brute - Strength and Power - Smash your way through hallways and let nothing stop you
Thief - Relying on speed and agility, with a powerful Dash that can move through objects in your way
Haggler - This worlds take on a Mage - Remotely accessing the shop anytime provides a major upper hand
Journeyman - Jack of all trades and master of none - The perfect class to carve out the playstyle you seem fitting
The monsters in this world prefer to not be seen. They hide as shadows on the wall, watching and following you. Some hide as a stool, a box, a statue, and they only move closer when you dont notice them. Some monsters cannot be seen by the naked eye, only be using an old mostly broken camera can you spot where they are when you hear them growling in your ear. And well... one likes to be seen, and will make its presence known.... relentlessly.

Your mind may be the biggest threat of all... Keep your sanity meter full before the world warps around you. The further your sanity meter descends, you will see and hear things that may or may not be there, let it drain completely and you'll question everything you see.

Grind your stats and you will have every advantage - speed, strength, money, mental fortitude... But don't forget these entities don't abide by the laws of physics.
Every run is a desperate descent into procedurally generated dungeons where nothing stays the same for long. Time is limited—you have only five days to complete your objective. As you run out of resources, and the entities who have occupied these facilities seem to enjoy
Failure is inevitable, but not meaningless. Death, madness, and repetition feed into a larger cycle of growth. Survive, adapt, and carve your own path forward—if you can keep your grip on reality.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[i]Sanity Break[/i] is a psychological horror roguelike that puts you in control of one of four power suits as you navigate abandoned maze-like facilities. Your goal is to recover sensitive data, managing a limited inventory that includes a flashlight, a photocamera, a videocamera, and an axe. The game emphasises tension and resource management; your sanity slowly decreases, enemies roam unpredictably, and some cannot be defeated by conventional means, if they are even real, that is. Vending machines offer items like sanity-restoring pills, flashlight batteries, and upgrades, but careful planning is essential as some enemies can steal your money and certain events further impact your mental state. Featuring low-poly, PSX-style graphics and flashing lights, the atmosphere is unique, unsettling, and visually striking. Early performance issues, like stutter when switching gear, have been addressed in recent updates, making the experience smoother. A must-see for fans of tense, maze-based horror with strategic survival elements.
I read an interview with the developer of this game before purchasing it. Apparently it's their first effort and I think with some more experience the positive qualities this game has could be turned into something good. Unfortunately, Sanity Break amounts to a Slender/Lethal Company clone with neither the atmosphere to sustain a single-player horror experience and none of the goofing off with friends that might have made this work in the absence of genuine scares. Gameplay amounts to walking around as a severely short-sighted abductee in a suit while you are assailed and stalked by: - Pup Pups: marionettes that instakill you on contact and can only be seen through the video camera which strangely also seems to suffer from myopia. - Slips: a low res JPEG that screams at you and then instakills you on contact - Mimics: as far as I can tell they just pickpocket you for 700 dollars which you don't have - Dave: I don't know if Dave is a joke or actually appears in the game because I didn't make it that long None of these enemies offer any particularly interesting mechanical interaction since they either instakill you on contact or make surviving particularly long impossible - 700 dollars is an insane penalty for doing nothing except not spotting a mimic in time and this will completely ruin your run. If the game killed you quickly after a full sanity break, fail states might approach a level of fear, but such as it is, it seems that the only thing that changes is the screen freaks out while you wander around waiting to get instakilled.
Yo this game is awesome! Super creepy and love the overall style. Def recommend
First, a huge thank you to Piemaster37 for sending me an early copy to try out. The retro VHS horror style immediately stands out—grainy visuals, tense atmosphere, and a strong sense of dread throughout. There are four playable classes, each with their own unique skills, giving variety to every run. The in-game help system is excellent, clearly explaining character traits, objectives, items, and the shop. It makes onboarding simple and intuitive, something many indie horror titles overlook. Gameplay is straightforward: you have five days to collect five keys, allowing only two failures. The loop of scavenging, surviving, and advancing is rewarding, though I did encounter some technical frustrations. The battery life drains too quickly, forcing near-constant resupplies. The font, while thematically fitting, can be hard to read, and the item-swapping lag (1–4 keys) causes noticeable frame drops. These issues break immersion but feel solvable with polish. With minor adjustments to control responsiveness, readability, and lighting, this game could become a standout in its niche. It’s already good—just a few refinements away from great. – The Ember Archives https://store.steampowered.com/curator/45601239/
Sanity Break is a single player rogue-like, class based, Lethal Company style horror game. You enter a structure in search of TAPEs as well as collecting money in order to purchase upgrades, and gaining xp to level up and increase your survival odds. I really wanted to like this game. The pictures on the page looked very cool and the concept seemed interesting. However there are some major issues that i can't overlook. 1 - The flashlight! It runs out of battery in about 15 seconds. I found myself playing a game of find enough money to be able to purchase enough battery to see long enough to find enough money to be able to purchase enough battery to see long enough to... 2 - It's very dark and very cluttered. There is stuff EVERYWHERE! Boxes, trashcans, shelves, pillars, tables, chairs, pipes etc every step. Mixed with the extremely short flashlight battery and darkness i was constantly stuck behind things. 3 - Visual clarity! Visual clarity is a HUGE deal for me. I hate difficulty being tied to being unable to see what the hell is going on. The aforementioned darkness, lack of flashlight, clutter, pixelated filter, low texture resolution, invisible enemies, effects when you start losing sanity, the shop menu, the pause menu, the camera, everything has a glitch filter applied to it. 4 - Enemies. The enemies from what i could tell when i can actually see them consist of Mimics which steal ALL your money Invisible guys which can only be seen through the video camera, which add another layer of glitch effects, that one shot you And something that just kind of kills you. It gave me a ??? when i died. Overall i think that it's a take on a solo Lethal Company style game that didn't quite hit the mark. For the Devs, i hope that they can learn a lot from this game and i hope they make something really special one day. https://youtu.be/PA9aVwNmZfA
Sick RPG horror!
perfect mix of survival horror and rpg mechanics!
Overall I think the concept of this game is very cool and unique. I can’t say I’ve seen anyone combine a randomly generated rpg style game with survival horror before. And I could see the gameplay loop being fairly fun. However I do think the game needs some nerfing or balancing first. The enemies are invisible and also one shot you, there is no combat that I found either. And the flashlight dies too quickly to be helpful, and is expensive to refill. Top that with other enemies that take all your money in one go, and it’s very difficult. I totally admit this could be a skill issue but I think at least for the first or second in game day should be balanced a bit more to let the player upgrade some things and get some good kit going to give the player a chance at success
(ノ◕ヮ◕)ノ*:・゚✧ https://youtu.be/ctMrpg84Uck
Good game and great graphics!
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