
Sandwalkers is a roguelike turn-based strategy game. Convoy goods to neighboring tribes, build relationships, survive hostile creatures, and discover a new world. Inspired by great games like Wartales, Curious Expedition, or For The King.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
操作不方便
还蛮多bug的,地图上经常卡死,打怪出来一个没模型的怪,轮到他直接卡死,游戏很好玩,赶紧优化
할줄 알면 쉬움
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
☀️
Good.
крутая но жалко что сломана
There seems to be potential for a great game somewhere in here, but it's unplayable in its current state. Clearly, time has been spent crafting the world, the story, the lore... it's just a shame it's all presented in a way that is unintuitive, cumbersome and frustrating to the point where I couldn't be bothered struggling with it beyond an hour or so. The game needs a major UX overhaul.
Quite good atmosphere and style, lore not bad too. Optimisation terrific. I have no idea why pixel-art turn-base game uses 50% of i5-4460 and 70% of GTX 1650 while idle. Lots of <missing object name strig> not helps too. If full game is of same quality there is no reason to buy it.
Заслуживает внимания, но требует доработки в деталях
游戏难度90%在于食物的获取上
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.