
You are a mine worker, stuck deep in an underground cave system. All you have are your hi-tech mining tools. In order to get out of the caves, you will have to shape the dynamic environment to your advantage. You can also create force fields for different purposes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sandmason is an older game from 2015. It's a venerable 10 years old at the time of this review. It's a unique concept, leaning heavily on destructible terrain mechanics most popular in games like Deep Rock Galactic and Red Faction. The idea is that you're a space miner, and you use mining tools to destroy terrain and harvest material, which you can then use to build structure... and that core element of gameplay is required to solve the various puzzle levels, thus completing the game loop. One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience. This feels like both a game before it's time, and yet for 2015, feels dated out of the box (remember, 2015 gave us games like The Witcher 3, Cities Skylines and Just Cause 3... this is not at all in the same league). I think if this had a lot more polish and much higher production value it could have been a great success. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 12 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? Unfortunately Steam reviewers aren't presented with a "Maybe" option... if they did, that's what I'd choose. This isn't a completely bad game, but it's also not one of the best. As always, if you read my review and you can overlook the negatives I've called out, or they just aren't important to you, then by all means go ahead and buy this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Verdict: 1/10[/h1] [i]Sandmason[/i] promises a lot, but delivers very little. At its core, it’s a puzzle game, but puzzles and mechanics very soon become obscure and unintuitive. In game progression is greatly hindered by this. In my book, it must be a pass. [h1]PrivateJoh’s personal (re)view:[/h1] As you fire [i]Sandmason[/i] the first impression is actually quite good. First minutes act as a kind of tutorial, and core mechanics are introduced. However, soon enough this first impression desserts you. Puzzle mechanics are poorly described, and are even more difficult to implement. At this point, the game completely lost its appeal to me. I just gave up playing because it became too frustrating. I do not know whether it’s my fault or the game’s, but that is the final result. [b]In summary:[/b] a game that promised a lot, but soon turned out to be more frustrating and aggravating than anything. Some people might like it, but it’s definitely not for me. A bit of a disappointment. [table] [table] [tr] [tr] [th] [th]For more PrivateJoh’s personal (re)views you can check [url=http://store.steampowered.com/curator/32042143-PrivateJoh%27s-personal-%28re%29views/] HERE [/url]. [/th] [/th] [/tr] [/tr] [/table] [/table]
보기보다 아기 자기한 맛이 있기는 한데... 정이 가진 않는 인터페이스라고 해야하나? 뭔가 2%부족합니다. 얼마하지는 않았지만.. 앞으로도 하지 않을것 같습니다 물론 저는 쓰레기가 아니라면 모든 게임을 추천합니다.
Tags: Adventure - WS - Creative Walker Additional Tags: Delete Local Content & Remove from Library TLDR: Gets a bit disorienting with cramped levels, no minimap, clunky abilities and make your own maze type progression. Sandmason has you place 3 beacons to make a triangle ramp, or absorb dirt. Problem is when the time comes to build with the dirt, the amount collected is nowhere near what you take from the environment. That means that you cannot easily brute force your way around the environment. Have to use smaller brush. Take loads of material to build bridges in sections and go back to dig more. The game is sort of object routing, navigation oriented. With getting from point A to point B being the core mechanic. Having to use abilities to bypass obstacles. Undiggable stone walls are fairly common place. Building with the dirt feels clunky and imprecise. Making a valid forcefield shape can get finnicky as well. Conclusion: Feels both shallow and limiting and at the same time, overwhelming, and disorienting. Just not a good overall experience. Removed for decluttter.
Hiç zevkli değil resimlerine aldanmayın arkadaşımla biz resimlerini gördük beraber oynamak için aldık ama berbat.
ince bir half life havası veriyor başlangıçta sonra tırt olduğunu hemen anlıyorsun
[h1][u][b]Sandmason[/b][/u][/h1] I played the first level expecting this game to SUCK but it wasn't to bad at all, also it's cheap! It is a fun little puzzel-sandbox that I might put some more time into, but for now I'm gona watch some youtube. [i]Good bye...
funny :P
Is okay.
It's definetly more fun than i thought. Sometimes you have to be really creative to pass the checkpoints. Plus awesome in game beats. I would recommend with no doubt.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.7K | 79% | $12.99 | |
| $88.9K | 853 | 48% | $3.99 | |
| $355.3K | 1.2K | 74% | $9.99 | |
| $19.9K | 231 | 90% | $5.99 | |
| $11.5K | 32 | 72% | $10.99 | |
| $6.4K | 24 | 62% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9K | 95 | 78% | $2.99 | |
| $4.9K | 79 | 67% | $4.99 | |
| $4.9K | 74 | 53% | $5.99 | |
| $5K | 56 | 89% | $3.99 | |
| $4.9K | 59 | 81% | $4.99 | |
| $4.9K | 58 | 55% | $2.99 |