
Command vast armies across the surface of a star-encompassing Dyson Sphere in this next-gen RTS. Shatter the map itself with superweapons, freeze oceans to create new invasion routes, and control hundreds of units in your quest to dominate humanity's greatest megastructure.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
This is a free demo of the next-gen RTS - Sanctuary: Shattered Sun! This demo contains a few single player scenarios to give you a taste of the game. The full release will have multiplayer, an epic single player campaign, a full suite of land, air and naval units. And much more!
Sanctuary will feature a campaign, multiplayer, base building, a flow-based economy, kingpiece commander units, as well as land, sea and air combat.
Every projectile is simulated. Nukes level bases and energy shield generators hold the line against long-range artillery strikes. Sanctuary has a core focus on strategic decision-making over fast-paced micromanagement.

When conventional weapons aren't enough, deploy superweapons that literally break the map.
Watch as your enemies' bases plummet into the sun below when you destroy the structural supports of the Dyson Sphere itself, crumbling the ground from under them.

Seize control of Sanctuary's climate systems to reshape the battlefield. Watch as your enemies' fleets become trapped in ice while your armies advance across the frozen wastes.

Few players will muster the enormous resources needed to build a Titan, but even fewer will survive fighting one.

Destroy the enemy commander and you win, but be careful because if your own commander falls ... it's game over.

Scale matters: wage war across massive 40km x 40km battlefields with up to 10,000 units under your control.
Watch as physically simulated projectiles create unexpected moments of warfare - like missiles striking aircraft in mid-flight instead of their intended targets.

The year is 2758, and humanity's greatest achievement encircles the sun - Sanctuary, a Dyson Sphere housing over a trillion lives. But this marvel of engineering has become a battlefield, its gleaming cities reduced to rubble, its surfaces scarred by endless war. The dreams of paradise have given way to a brutal struggle for survival.
Choose your allegiance among three distinct factions: the pragmatic EDA, the futuristic Chosen, or the enigmatic Guard. Each brings unique strategies, technologies, and units to the fight for control of humanity's greatest creation.

Powered by cutting-edge DOTS technology, Sanctuary: Shattered Sun delivers smooth performance even in the largest battles.
Every explosion, every unit, and every tactical decision comes together in a seamless experience that pushes the boundaries of what's possible in strategy gaming. Watch thousands of units clash without your PC slowing to a crawl.
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Languages: English
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Reviews
Themes across 429 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
demo shows that the game has great potential to be not only a good supreme commander successor but also a great modern RTS. i'm excited to see what comes in the future!
After playing the demo, I can confidently say that Sanctuary: Shattered Sun is the true Supreme Commander 2—and no, we don’t talk about that other version. This feels like the real successor to both Supreme Commander and Total Annihilation: enormous armies, massive maps, strategic depth, satisfying base-building, and battles that escalate into absolute chaos. It captures the scale and ambition that made those classics legendary while pushing the formula forward. For anyone who has been waiting years for a true large-scale RTS experience, this is it. Sanctuary: Shattered Sun is shaping up to be the ultimate RTS.
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Hours played at review time, across 429 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In much better shape than I was expecting. Lots of units and content in this demo. Surprised there are 3 factions in this demo.
Goated RTS something I haven't experienced since SC 1 and 2
Следил я за проектом ещё с момента регистрации сервера в дискорд и был впечатлён тогдашними заявлениями. Хочу сказать, что 90% обещанного выполнено, но... Очень требуется шлифовка почти каждой механики и в случае стратегического комфорта - механики управления войсками. Они очень отзывчивые, но кроме как А+Клик ни один юнит не имеет отличий друг от друга, кто-то бьёт дальше, кто-то больнее, кто-то против воздуха а кто-то ходит под-над водой. В зависимости от подвижности и возможностей - хочется больше "мяса" внутри болванчиков, дело которых только наносить урон. И ещё юниты крайне малы и незначительны, даже т3 и экспериментальные - и тут я говорю за общий визуальный ряд и соотношение приближения камеры+соразмерность эффектов. Остальные "моменты" будут рано или поздно исправлены или доделаны, ждём. Поиграть на несколько часов контента - хватит.
Great game, the demo is just 1 mision but lots of fun give it a try! Its like supcom but better graphics, i backed this masterpiece on kickstarter afther playing this great demo!
is good the demo showcases the high potential of this very well sure, there are things that are buggy or not done or completely missing, but it is still worth checking out if youre into RTS games
아직 덜 만든것 같은 부분은 제외하고 평가하겠습니다. 1. 특별한 이유가 있는게 아니라면 커맨더를 이족보행 로봇으로 디자인해주십시오. 공식적인 발표는 아니겠지만 이 게임을 플레이하는 사람은 대부분 Total annhilation, Supreme commander와 유사한 게임을 찾다가 유입되었을 겁니다. 대단히 거슬립니다. 2족보행형 로봇 커맨더를 원합니다. 2. 전반적인 UI의 시인성이 매우 떨어집니다. 예쁘게 만드는 데만 치중하고 눈에 띄게 만드는 데는 신경쓰지 않은것 같습니다. 3. 레이더 및 방어포탑의 커버 범위를 건설 전에 미리 알 수 없습니다. 표시해주십시오. 4. Chosen을 제외한 나머지 두 팩션의 디자인은 거의 흡사합니다. 좀더 차별성을 주세요.
It runs extremely great, and is fun as is despite being a rough technical demo. A very solid foundation to build a supcom successor upon.
Active players
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