
Command vast armies across the surface of a star-encompassing Dyson Sphere in this next-gen RTS. Shatter the map itself with superweapons, freeze oceans to create new invasion routes, and control hundreds of units in your quest to dominate humanity's greatest megastructure.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
This is a free demo of the next-gen RTS - Sanctuary: Shattered Sun! This demo contains a few single player scenarios to give you a taste of the game. The full release will have multiplayer, an epic single player campaign, a full suite of land, air and naval units. And much more!
Sanctuary will feature a campaign, multiplayer, base building, a flow-based economy, kingpiece commander units, as well as land, sea and air combat.
Every projectile is simulated. Nukes level bases and energy shield generators hold the line against long-range artillery strikes. Sanctuary has a core focus on strategic decision-making over fast-paced micromanagement.

When conventional weapons aren't enough, deploy superweapons that literally break the map.
Watch as your enemies' bases plummet into the sun below when you destroy the structural supports of the Dyson Sphere itself, crumbling the ground from under them.

Seize control of Sanctuary's climate systems to reshape the battlefield. Watch as your enemies' fleets become trapped in ice while your armies advance across the frozen wastes.

Few players will muster the enormous resources needed to build a Titan, but even fewer will survive fighting one.

Destroy the enemy commander and you win, but be careful because if your own commander falls ... it's game over.

Scale matters: wage war across massive 40km x 40km battlefields with up to 10,000 units under your control.
Watch as physically simulated projectiles create unexpected moments of warfare - like missiles striking aircraft in mid-flight instead of their intended targets.

The year is 2758, and humanity's greatest achievement encircles the sun - Sanctuary, a Dyson Sphere housing over a trillion lives. But this marvel of engineering has become a battlefield, its gleaming cities reduced to rubble, its surfaces scarred by endless war. The dreams of paradise have given way to a brutal struggle for survival.
Choose your allegiance among three distinct factions: the pragmatic EDA, the futuristic Chosen, or the enigmatic Guard. Each brings unique strategies, technologies, and units to the fight for control of humanity's greatest creation.

Powered by cutting-edge DOTS technology, Sanctuary: Shattered Sun delivers smooth performance even in the largest battles.
Every explosion, every unit, and every tactical decision comes together in a seamless experience that pushes the boundaries of what's possible in strategy gaming. Watch thousands of units clash without your PC slowing to a crawl.
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Languages: English
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Reviews
Themes across 428 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me ha gustado lo que he visto. Necesita trabajo de refinamiento. Una mejora gráfica y una mejora de interfaz es necesaria. Sigo jugando la demo porque me gusta, eso significa algo... Ánimo desarrolladores, podéis hacer un grandísimo juego!!!
Being an old veteran of forged alliance I couldnt be more happy with his one, great sequel with a lot of potential.
Великолепная игра ! главное что бы оптимизация была хорошей, иначе вся красота раствориться
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Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A true spiritual successor to the Sup Com we all grew up loving
Выглядит как хорошая игра. Но еще надо доделывать. Интерфейс делает больно)
Очень хорошо!
Worth giving them too much money in a Kickstarter moment of weakness. I really can't wait for more to be added - even with 2/3rds of just the ground roster available, it's already becoming a good time. Supreme Commander again, indeed.
Woke storyline turned me off.
Очень перспективно. Очень круто, эпично и масштабно. Жду полноценного релиза)
Looks good, plays good and from what I have played feels very much like SUPCOM right now. Only gripes I have are most likely because it's a demo and the early Alpha so I expect changes and things to be moved around. As an example, for the mission I'm not a fan of having all tech unlocked from the first mission, removes a lot of the growing into a top commander, trying new tech in new scenarios etc etc. But with what happens there is no way in hell you could do this with T1 units. I can see ways around it but I am talking about a demo so, I'm assuming something will change in that regard. Survival mode is brutal, even on lower difficulities out of the like, 8 to pick from. I am not an amazing RTS player, but by Turn 10 there are several T3 units knocking your door in and currently there are no T3 ground defences and T2 takes 10+ shots to beat 1 tank (I only looked at the GDA and the Mech ones) so your only option is T3 units of your own. This mixed with only 2 minutes between each wave spawning, while you're fighting the previous wave feels a little bit insane. But as I have said, I'm no expert and this is a demo. I see this becomming much better in the future and I hope it does. Because it has big shoes to fill that have gone unfilled for far too long and I can only replay SUPCOM and SUPCOM:FA so many times.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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