
Command vast armies across the surface of a star-encompassing Dyson Sphere in this next-gen RTS. Shatter the map itself with superweapons, freeze oceans to create new invasion routes, and control hundreds of units in your quest to dominate humanity's greatest megastructure.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
This is a free demo of the next-gen RTS - Sanctuary: Shattered Sun! This demo contains a few single player scenarios to give you a taste of the game. The full release will have multiplayer, an epic single player campaign, a full suite of land, air and naval units. And much more!
Sanctuary will feature a campaign, multiplayer, base building, a flow-based economy, kingpiece commander units, as well as land, sea and air combat.
Every projectile is simulated. Nukes level bases and energy shield generators hold the line against long-range artillery strikes. Sanctuary has a core focus on strategic decision-making over fast-paced micromanagement.

When conventional weapons aren't enough, deploy superweapons that literally break the map.
Watch as your enemies' bases plummet into the sun below when you destroy the structural supports of the Dyson Sphere itself, crumbling the ground from under them.

Seize control of Sanctuary's climate systems to reshape the battlefield. Watch as your enemies' fleets become trapped in ice while your armies advance across the frozen wastes.

Few players will muster the enormous resources needed to build a Titan, but even fewer will survive fighting one.

Destroy the enemy commander and you win, but be careful because if your own commander falls ... it's game over.

Scale matters: wage war across massive 40km x 40km battlefields with up to 10,000 units under your control.
Watch as physically simulated projectiles create unexpected moments of warfare - like missiles striking aircraft in mid-flight instead of their intended targets.

The year is 2758, and humanity's greatest achievement encircles the sun - Sanctuary, a Dyson Sphere housing over a trillion lives. But this marvel of engineering has become a battlefield, its gleaming cities reduced to rubble, its surfaces scarred by endless war. The dreams of paradise have given way to a brutal struggle for survival.
Choose your allegiance among three distinct factions: the pragmatic EDA, the futuristic Chosen, or the enigmatic Guard. Each brings unique strategies, technologies, and units to the fight for control of humanity's greatest creation.

Powered by cutting-edge DOTS technology, Sanctuary: Shattered Sun delivers smooth performance even in the largest battles.
Every explosion, every unit, and every tactical decision comes together in a seamless experience that pushes the boundaries of what's possible in strategy gaming. Watch thousands of units clash without your PC slowing to a crawl.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 428 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Please survive the Early Access and be the successor to SupCom we are all waiting for!
This Is one of the best RTS games i've played in a while i can't wait for full release this is going to be a blast. They can leave multiplayer out and it concentrate on campaign and sandbox and the game will still be among the best RTS on the market.
its decent
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 428 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
perfecto simplemente perfecto, para ser una demo parece que no falta nada, solo detalles a acatar que espero los desarrolladores vean, las unidades no humanas enemigas (al menos por parte de los escogidos) que tienen unidades mas como elegantes deberían tener mas efecto muñeco, en cuanto a su destrucción, también unidades t4 deberían tener un pequeño efecto de mini explosiones antes de el gran boom, así como especificaciones de facción, ejemplo unidades con ruedas mas rápidas, unidades con patas mecánicas capas de saltarse algunas barreras como laderas o montañas dependiendo de el tamaño claro, o por ejemplo tanques al ser destruidos explote la parte superior, o en cuanto a unidades t4 que al explotar generen onda expansiva que destosa unidades aliadas como enemigas haciéndolas fuertes pero a la ves una ventaja como desventaja cuando no quede mucha salud ya que puede ser caballo de trolla por así decirlo, por otro lado el comandante de los humanos de la demo es un cuadrado enserio creo q una remodelada para hacerlo algo mas imponente estaría bien, en de los robots como tal al ser un hexápodo se ve estupendo, de los elegidos pues se ve muy robótico espero que ambos brazos sean cañones como multipropósito de construcción de igual manera el movimiento de unidades robóticas sea mas natural como también el efecto de armas, si son de riel pueden atravesar objetivos haciendo daño de 50% contra segundo o tercer objetivo en trayectoria, las armas de energía son casi todas del mismo color azul falta diversidad en armas y y también un adicional como efecto plasma que hace daño en el tiempo o armas mas de cañón de pulso que seria mas arma de luz o energía láser que hace mas daño a escudos ejemplo, pero las armas cinéticas o físicas hagan mas daño a blindajes, cosas así que haga q cada facción tenga si pro su contra y su lado de combate claro equilibrar en cosas pero dejando ese pequeño plus por facción, por lo demás es un juego de primera me encantaría jugarlo pero ya
If you like supreme commander, you will love this.
Finally, a worthy succsessor for Supreme commander. And don't listen to guys saying that 4 years development time is too long, this is a huge and difficult project, after all. Works perfectly fine on my PC also
it is a supreme commander game , really wasting time . just a new form, nothing else makes sense
The demo was a bit alpha-y as expected, but it could be a pretty interesting RTS if they lean into some of the more unique points a bit more. The concept of terrain transformation could end up really fun. Right now, I would just go play BAR, but they are definitely cooking something here.
im so psyched
Cant wait for 1.0!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 14.4K | 97% | $12.99 | |
| — | 0 | — | — | |
| $11.4M | 14.7K | 84% | $29.99 | |
| $4.9M | 13K | 88% | $12.99 | |
| $1.2M | 16K | 73% | $4.49 | |
| $1.2M | 3.2K | 89% | $12.99 |