
"Samurai war era Hunter" is a mini-game in the process of making a simulation game during the Warring States period in Japan.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Japanese**languages with full audio support
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Play here: https://youtu.be/xuGgYHnIxCY This is just my preference, but to me feel this felt like one of the slowest games I've played in terms of a gathering/base building game. It takes forever to gather materials and when you finally get your first rice paddy field you only net about 10 rice profit for the whole 4 season cycle and you need 40 to build a peasant and you HAVE to keep 60 so you can replant. I made the treacherous mistake of destroying my field on accident one time which used too much of my rice to rebuild and then a second time I didn't notice the green bar timer to build peasants which made me build 2 instead of 1 and I couldn't find a way to cancel the second peasant so both things completely ended my rice farming adventure. The music is okay and the game plays in the background while you do something more fun while your peasants auto gather, but I honestly would rather just not play the game to be honest in its current state.
Might be the slowest RTS ever made. Instead of waiting 2 hours to gather enough resources to build 3 workers and 2 farms in this game, just go work at McDonald's for 2 hours, buy AOE 2 and play that instead. This game needs to give you more workers from the start, or maybe give you a button to fast forward time.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
AoEのようなRTS なのだが[strike]一時停止はあるもののゲームスピードを増減させる機能が無く[/strike]資源が貯まるまで放置したいところだが 農民も資源収集を継続してくれないので作業が終わるたびに指示を与える必要がある さらに水田は建設しただけでは使えず種まきを春に行わなければ収穫もできないので注意 農民も狼を狩ることが出来ますが収穫されるのは肉 水田と農民、猟師で消費するのは米 きのこを収穫しても肉扱いになるので(少量米に変換)効率が悪くマップ端にあるきのこを収穫しても 途中で引っかかったり狼に襲われて農民が食われます つまり効率を上げようとして水田で米を増やさないうちに農民を二人にするとその時点で積みます ちなみに狼を倒して放置するとカラスに食われて無くなります 農民が倒れた場合は来ない ストーリーを追うにも資源を回収して建物を建てて行かないといけないようなので資源[strike]か速度回り[/strike]が改善されれば……と思う とはいえ初代AoEみたいな雰囲気好きです 曲も 2022/1/17 速度調整アップデートのため修正
Controls are bad and too many bugs. Sometimes the farmer stops auto harvesting. Sometimes the rice field stops working and you can't harvest rice. Sometimes the farmers get stuck. Too many bugs ruined this game at the moment.
i have played the game and it was fun. but i encounter a bug on the game. which causes the game not progressing. in this case like the peasent farmer does not finish his job. like they do cultivation. they just plow one time then he stop. same goes with building, it just hit the hammer once then stop. no progression seen. as if the game bugged. i restart at first it worked just fine. but later after several circle same problem occurs. the hunter not gather the dead meat from the animal as well.
Please continue to improve this game, thanks
不小心搜尋到,稍微玩一下...... 見鬼的東西。 沒做完,遊戲基本上開場就叫你拔蘑菇、伐木、採石 蓋了田地後三月耕種九月收成,然後農閒去伐木採石蓋更多建築 獵手採集回來的肉跟蘑菇一樣會優先消耗.....喂多做一個啦 兩種單位的自動回總部的計算射程短到只有一個畫面大 字超級小,右鍵選取夠隨便了,左鍵下命令又跟捲動視窗卡指令 更不用說選建築拉人出來超麻煩,還要回家才能補血... 除了只有一張圖碎碎念了一堆,還有做全員餓死的回應不知道躲在哪裡的村娘外,這遊戲連關掉都會當機不能重開 噢還是掛上Early acess吧
Totally broken.
"Samuray savaş dönemi Avcısı", Japonya'da Savaşan Devletler döneminde bir simülasyon oyunu yapma sürecinde olan bir mini oyundur.
Due to this game is free and Even though it has a lot of bug and unclear User interface and what the goal in this game is. This is really unity prototype game that not piss me of or not. Still It's playable PS I really need Function which can turn off and on about music and sound
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.