
Unify Japanese History! A Timeline Strategy Game Where History Itself Becomes the Battlefield.
Modeled estimate, not a reported figure. How we estimate →
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About
Rewrite history across Japan’s past.
Samurai Conqueror is a historical timeline strategy game where you lead legendary figures from the Kofun to the Meiji era, uniting the islands through diplomacy, war, and innovation.
Choose a legendary leader to command your faction, expand your influence across eras, and bring the entirety of Japanese history under your rule.

Relive and rewrite history through decisive events such as the Taika Reform, the Genpei War, the Ōnin War, the Battle of Sekigahara, and the Meiji Restoration.

Key Features
Chrono Strategy: Lead factions across the entire timeline of Japan — from the Kofun to the Meiji era — and experience how politics, warfare, and technology evolve through the ages.
Legendary Leaders: Assign historical heroes to govern regions, command armies, and shape the destiny of their eras.
Alternate History: Rewrite Japan’s past by changing the outcomes of decisive events such as the Taika Reform, Battle of Sekigahara, and Meiji Restoration.
Cultural Power: Strengthen your nation through culture, diplomacy, and innovation to unlock new achievements and reforms.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
まったく時間泥棒め…気づけば朝だよ 知らない日本史の人物にも詳しくなって人物紹介読んでるだけでも楽しい 一つだけ注文をつけるとしたら人材登用したときの初期配置は実在の年代にしてもらえた方がいいかな?その方が宝珠の少ない初期は能力よりも近い年代の人物が増えてスリリングになると思うな
This is a strategy game built around having samurai heroes, from across the eras of Japanese history, You fight to control the timeline as the faction you choose. You assemble forces, conduct diplomacy, and unlock events in order to unify and restore the timeline as someone, or something, has attempted to erase the history of Japan. It includes eras ranging from the Kofun through Meiji. It's fairly simple and has been quite a bit of fun.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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