
Samurai Bringer is a roguelite action game with levels which change with every playthrough, where you cut down hordes of Samurai and Demons to collect combat techniques and polish your fighting style in order to defeat Yamata-no-Orochi, the eight-headed dragon of Japanese mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 1.1Kreviews | 87% | — | $220.8K |
| $9.99 | 268ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best Mosou
第一次挂掉之后,天照会让你站起来,然后你选否,会直接退到标题画面,前面打的内容全部丢失。 无法想象在2020年代存在这种设计。 还是退款了。
It's okay
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pikan
Loved It!
画面胡 无全屏 无聊
great game, very customizable, make your own movesets!
Retro(8-16bit) vibe meets unreal engine. Satisfying gameplay. Decent space for experiments with weapons & skills. Some combinations barely make difference, others turn your gameplay upside down. Personally, sticked to presets that I copied from fallen enemies. Modified them to my needs. My favorite so far is a tornado-mirage-blade-train(you run, tornado pull enemies to your 2x8 blades). Second option: spamming auto-aiming-wind-bullets (you shoot 10 bullets, which seek enemies, prevent them from escaping, and keep hitting after initial impact 8 more times). I also accidentally combined that bullet spam with dark attribute and it ended up becoming some sort of purple tesla coil which wipes entire screen. Summarizing: Plot: nominal. Like, 8-15 text lines in total. You're a God. You become mortal. Gf got kidnapped. You kill samurais, demons and legendary 8-headed snake. Gameplay: very satisfying. First run might feel a bit clumsy and slightly overwhelming (skills, sequences, combinations, inventory, weapons, second set of weapons, shop, inn, blacksmith, temple trials, time progression, demon portal, arsenal. There is more than that, but I've mentioned only unavoidable tutorials). After inevitably dying on your first run you'll find yourself in the arsenal with dozens of mannequins containing skills presets from enemies you have slain. Literally everything from garbage to killing machine. You will know what I mean. Also, there are puzzle-like trials. Unexpectedly various and solid. Rewarding too. Issues: There are a few bugs here and there, but nothing that I can particularly remember. I.e. minor things. Sometimes camera isn't fitting well into things that happen on screen. Even though I killed final boss twice and know his all attacks, the best strategy is to overdamage him. All previous bosses demanded some level of skill, so it was unexpected to find final boss demanding bunch of resists and particular skills (there is a bug that breaks autoaim on your missiles once boss has 2 heads left). Overall, highly recommended. I have no idea who made this game since they preferred to keep their names in Japanese in the titles : )
とても面白かった
Good gaem
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $589.9K | 1.2K | 88% | $13.99 | |
| $21.1K | 372 | 70% | $3.59 | |
| $6.6K | 134 | 79% | $2.79 | |
| $1.9K | 11 | 100% | $6.99 | |
| $1.4K | 16 | 94% | $3.99 | |
| $909 | 10 | 100% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $220.8K | 2.5K | 97% | $4.99 | |
| $220.8K | 761 | 83% | $14.99 | |
| $220.8K | 1.3K | 77% | $8.74 | |
| $220.7K | 1.3K | 63% | $8.99 | |
| $220.7K | 694 | 81% | $12.99 | |
| $221K | 410 | 73% | $14.99 |