
Samurai Bringer is a roguelite action game with levels which change with every playthrough, where you cut down hordes of Samurai and Demons to collect combat techniques and polish your fighting style in order to defeat Yamata-no-Orochi, the eight-headed dragon of Japanese mythology.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
とても面白かった
画面胡 无全屏 无聊
好玩 可以依不同武器組合多種技能
Autismo simulator
Excelente juego. Entre por que de vista se parecia al Brave Fencer Musashi, me quede por que en estilo es un Ni-oh con Rogue-like. las 20 horas de gameplay se me pasaron volando
10/10
This game absolutely rips
A neat little roguelike which allows you to customize your combos. Pros + You can customize your moveset or “barrage” by combining attacks you got from defeating enemies + You unlock a “technique” by combining attacks. For example: You combine 1 Jump and 1 Slice Up, it gives you an upward slice attack technique. + You can change the button mapping in the action builder. If you like A button as your jump button instead of B, you can change it. If you like all of the face buttons as attacks, and you have no mobility actions, you can do that as well. + The minimum amount to combine 2 level 1 equipments is 200 coins. If you have below 200 and you speak to the blacksmith, it already says you don’t have enough gold and doesn’t even let you select equipments to combine. Its a neat little feature that already blocks you from doing stuff that you can’t. Both Pro and Con = Achievements are a bit grindy; but with the right combination of attacks, you can achieve it easily. Cons - Sometimes when you enter a stage, you cannot do any attacks. You can jump or dash. You need to wait for a minute I think before you attack. I think this is a bug as it is random and I don’t see any game mechanics that has this function. - You cannot combine elemental attacks. If you combine Poison and Ice, you expect ice attacks with poison damage, but it doesn’t work like that. You attack can only accept 1 elemental attribute. - On some stages, there’s an entrance to your base so you can save your current build for next time. Inside your base, you cannot change your build. That means you have to edit the build you want to save first before entering your base. This is quite annoying as if you forgot to change your build and you already entered your base, that means you have to exit your base and hope for the next stage to have another entrance to your base. - Sometimes, controller icons are replaced with keyboard icons mid game, but the controller button press are still detected normally. Example: It shows Esc in game but when you press Menu button in the controller, it still works. Verdict: Its a good roguelike with unique combo builder mechanics. Although it is a bit limited compared to other games that I’ve played, it is still fun. I give it 8/10.
Samurai Bringer foi uma grata surpresa, gostei do conceito de jogar com Guerreiros históricos do Japão nesse rogue-like isométrico com gráficos em voxels. Cheguei até ele por ouvir falar bem da sua jogabilidade, e de fato o game entrega uma qualidade interessante no seu gameplay, especialmente variedade é surreal o tanto de tipos de armas, habilidades e mecânicas que os devs conseguiram implementar. Entender seus sistemas e subsistemas, enquanto vai liberando mais personagens é um processo bem divertido, me vi completamente envolvido nesse processo... cada personagem traz algum elemento para torná-lo intrigante, claro vide a quantidade absurda de bonecos jogáveis acredito que cada um terá seus favoritos de acordo com seu gosto. Achei que o jogo equilibra bem desafios e recompensas, me senti sempre instigado a aprender, evoluir e experimentar até conseguir fechar o jogo. Até hoje me pego pensando em voltar para jogar mais umas runs. Recomendo demais. Minha ressalva fica para a similaridade exagerada de alguns personagens, poderíamos ter uma lista menor visto que alguns arquétipos se repetem muito.
Loved It!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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