
Samurai Bringer is a roguelite action game with levels which change with every playthrough, where you cut down hordes of Samurai and Demons to collect combat techniques and polish your fighting style in order to defeat Yamata-no-Orochi, the eight-headed dragon of Japanese mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 1.1Kreviews | 87% | — | $220.8K |
| $9.99 | 268ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is such a fun time. Learning how to go from basic slashes to complex 3 or 4 chain combos is super satisfying and the variety you can give movesets makes it always fun to start a new run. I've got a couple of issues with the game, but overall it's well worth the asking price if you're a fan of warriors-style games. That said, the main 3 bugbears I have are: It's not very intuitive to rebind your buttons, since it will change every context for that button. There's no way to swap say... which button is basic attack without also swapping the button to confirm in menus. I'd recommend playing this with a controller because of that, But even then if you've got say a nintendo switch controller it'll feel weird with the default layout The game could do with some sort of training room where you can test combinations out for all the kinds of weapons you've found. When adding a second level of thrust can completely change what your move is doing, you should be able to lab out moves without starting a run and finding the weapon you want. Lastly, I think the game could use some kind of ascending/heat to modify the starting difficulty of runs once you've beaten it once. In my ~8 hours, I've completed 2 runs and it seems like that's the game. There's still tons of fun in just making a new moveset and going nuts, but I wish there was a way to increase the challenge from the get-go. Maybe by limiting my options or buffing enemies. Honestly maybe there is a way for this that I just haven't come across yet. Still, for the price the game's super deep and really fun to play. Absolutely worth it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
メタルブリンガーは全実績解除までやり込んだくらいにはハマった作品だったので、こっちも期待していたのだが……まぁ結論から言うとカス。何が面白いのか全然分からん。 メタルブリンガーの時みたいに集める楽しみみたいのが全然無く、武将を倒せないと永久に装備が集まらない。その上ディスクの時はたくさんあった選択肢がこっちだと自分で組み合わせてねってしてるせいで数が激減してる。というかメタルブリンガーの時は出来てた複数属性被せると全部発動するみたいのがなく、属性は1つしか発動しないのも納得いかない。(火と氷で敵を凍らせながら燃やすみたいのが出来ない。)しかも氷属性使えば確実に凍らせられるわけではなく、確率で凍らせるだけなのもウザい。まぁ一番ウザいのはSPとかいう制限のせいで攻撃してると一々息切れするとこなんだが。 武将の武具が一番重要なのに、フィールドで死ぬと全ロスして集め直しに。それを集めようとして武将と戦うと死ぬの繰り返しで何も楽しくない。遠距離武器の攻撃力が低すぎて遠距離武器を使う意味が死んでる。ターゲットロックの精度も悪く、ちょっとでも段差で高低差が出来てると誘導つけててもヒットしない。何なら誘導つけてると近くのてきとうな敵を勝手にロックして目の前にいる敵を無視しだすからね。 メタルブリンガーが傑作過ぎて期待し過ぎたってのはあるが、ちょっとこれは酷い。まぁメタルブリンガーの前身って考えると、このカスの悪かった部分が改善したのがメタルブリンガーであるとも言えるのでコイツやるくらいならメタルブリンガーやるのをオススメします。
Roguelite super divertido
割草游戏为什么搞精力限制?
I nemici muoiono con un colpo, mentre alcuni boss ti bloccano con i loro attacchi e ti uccidono senza che puoi fare niente anche perché la schivata non serve a niente.
面白いとは思えるが... 武将に即殺されるわ、リスタート時にはビルドを0から組みなおしだわ SP/戦技が増えたところで、武将が4人も出てこれば嵌め殺しをされると... 1体目の大妖怪にすらたどり着けず、ただひたすら苦痛... ビルドの最適解をわかってないと何も変わらないと思う。 追記 軍配/鉄砲+誘導の壊れに気づけければ、あっさりと4体目まで撃破 ステ:戦技22
Autismo simulator
A câmera do jogo e o sistema que eles têm me fizeram passar mal
10/10
Pikan
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $589.9K | 1.2K | 88% | $13.99 | |
| $21.1K | 372 | 70% | $3.59 | |
| $6.6K | 134 | 79% | $2.79 | |
| $1.9K | 11 | 100% | $6.99 | |
| $1.4K | 16 | 94% | $3.99 | |
| $909 | 10 | 100% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $220.9K | 718 | 35% | $9.99 | |
| $220.8K | 761 | 83% | $14.99 | |
| $220.8K | 1.3K | 77% | $8.74 | |
| $220.7K | 1.3K | 63% | $8.99 | |
| $221K | 851 | 57% | $13.99 | |
| $220.7K | 694 | 81% | $12.99 |