
A murder-mystery visual novel about a young man who inherits a charming English hotel. Some would say he’s fortunate, but with a growing list of unexplained disasters and murder, has his luck finally run out?
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About
Immerse yourself in a thrilling murder mystery at the Penby Inn! A luxurious hotel set in the endearing English countryside, Penby Inn is coming under a lot of fire (literally) from mind-boggling mishaps, ghoulish noises, rumours of hauntings and gruesome murder!
To add to the confusion, the rich new owner Samuel Sage, who has conveniently inherited the hotel, is completely clueless about the incendiary incidents, the drama ensuing behind its glamourous doors and the dark secrets it holds!
Will Samuel triumph over the increasingly insurmountable odds, or will he succumb to defeat? Will he shatter under the weight of the heavy burden, or will the sweet refuge of a budding romance see him through the turmoil?
During the course of the game, you will play as Samuel Sage and talk to customers, contractors, and employees of the hotel. You will visit locations in the hotel, examine reports of strange phenomena, collect artefacts, and gather evidence to help unravel the events that have plagued the hotel.



You will also examine computer logs and CCTV footage to gather evidence that can exonerate an innocent person accused of murder and determine the identity of the real criminal and motives behind the crime. To take your mind off the grave and increasingly mysterious incidents, you will indulge in a bit of spirited romance!
The game is a visual novel and comes with convenient features such as a log for re-examining saved evidence and studying artefacts gathered during exploration of the hotel.
Notes:
The game is available in English, Simplified Chinese, and Japanese.
Support for Spanish and Russian will be added in the coming months.
Visit our discord server for tips on completing some of the exploration sections of the game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
998篇评测!做得很老实但是并未可取之处的游戏。各方面都让人有点无语得想笑。上来十多个g的大小就已经让我对这个看评论不到两小时的游戏感到有些不详了。进去之后说实话看到角色会动还是挺新奇的,但这就是你十多个g的原因吗。3d搜现场倒是不错不过有时候找不到也没什么具体提示。但是多点点也能找到就不说什么了。 这个剧本是真的很离谱。先不谈别的什么的,全篇都充满了非常死板的译制腔风格和完全不好笑的英美式笑话be like我奶奶烤糊的苹果派和我要拿靴子狠狠踢你的屁股。然后这个剧本更是离谱。警察无能到出了杀人案这么大的案子不多了解一下直接带走了因抽同款香烟和血迹指向的嫌疑人(甚至还不是一个具体的名字),无能到需要主角调监控帮忙破案。而且翻译不知道是机翻还是找了好几个,能看是能看但是很劣质,光男主的名字就前后换了好几个。 最后美术形象虽然我可能是第一次或者很少接触这种有点类似于真人建模说话会动的这种不过女主真的很不符合演员的气质 (虽然不太想评判什么外貌之类的事情就是觉得风格有点对不上甚至不如保洁更好一点)剩下的男的基本都傻里傻气的。 本来想宽容一下但总之就是这么一个流程也很短,全程也没有什么可取之处的游戏。不建议买。另外这个评测本来该一周前就写来的,该死的手机版steam我一换行给我点到新闻结果没保留,这个怨念打到我在梦里都写了一回关于本作的评测。那就当把怒火一起承受了吧。 哦对了我忘了说了还有感情线。写得跟这个推理线不相上下的差玩着玩着就笑了。
Samuel Sage: The Mystery at Penby Inn begins with a classic hook: a young man unexpectedly inherits a luxury countryside hotel from an uncle he barely knew. What should have been a pleasant windfall quickly unravels into suspicion as small incidents—strange noises, unexplained accidents, unsettling rumors from the staff—suggest that something is deeply wrong within the inn’s ornate walls. From the outset, the game establishes an atmospheric tension that blends cozy mystery with a hint of the supernatural. You are thrust into this world as Samuel, both the bewildered new owner and the reluctant investigator who must navigate a web of secrets hidden beneath the hotel’s polished exterior. The gameplay unfolds as a visual novel-style mystery, focusing on reading, dialogue choices, light exploration, and the gathering of clues. As Samuel, you speak with employees, interact with guests, examine CCTV logs, uncover physical evidence, and assemble a timeline of events surrounding a sudden death that occurs shortly after your arrival. The inn itself acts as the central stage—its dim hallways, locked rooms, neglected corners, and lavish guest suites all serve as small mysteries waiting to be examined. While the game’s structure is intentionally straightforward, it builds a sense of place effectively, allowing you to feel the weight of the inn’s history and the unease behind its polite façade. Narratively, the game presents a mix of family legacy, personal discovery, and a murder case that Samuel must piece together with limited experience and growing pressure. The story moves briskly, introducing new characters and suspicious behavior at a steady pace. Each conversation adds a new perspective—some characters trustworthy, others shifty, and all of them entangled in the life of the inn in ways that aren’t immediately clear. The mystery leans more toward atmospheric intrigue than elaborate puzzle-solving. Instead of complex logic challenges or branching investigative systems, the game relies on its dialogue and steady progression to lead the player through its narrative threads. However, the brisk pacing is both a strength and a weakness. On one hand, the story never drags; it maintains forward momentum and remains easy to finish in a sitting or two. On the other hand, the brevity limits how deeply the narrative can explore its themes or characters. Several promising threads—family tensions, staff relationships, the inn’s previous tragedies—receive only brief attention before the plot pushes onward. Players who enjoy fully realized character arcs, multiple endings, or twist-heavy mysteries may find themselves wishing for a more expansive structure. The mystery resolves cleanly, but the journey feels more like a novella than a layered detective experience. Presentation also plays a major role in shaping the game’s identity. The combination of 3D environments and illustrated character portraits gives Penby Inn an identity that is inviting yet slightly uncanny, echoing the story’s tone. While the art direction captures atmosphere well, the technical execution can feel modest. Limited display settings, constrained UI options, and minor visual inconsistencies remind you that this is a small-scale production. The sound design, while simple, does support the tension with faint environmental cues and subtle music that underline the hotel’s uneasy stillness. Despite its limitations, Samuel Sage: The Mystery at Penby Inn succeeds as a compact, mood-driven visual novel. Its charm lies in its setting and its commitment to delivering a self-contained mystery wrapped in the aesthetics of an old English manor shadowed by tragedy. It is best enjoyed as a short detective tale—lightly interactive, easy to follow, and focused on atmosphere over mechanical complexity. Players who appreciate narrative-driven games with mystery elements and a touch of the eerie will find something enjoyable in its quiet corridors and surprising revelations. Those seeking deeper gameplay systems or a more expansive storyline may find it slight, but for its scale and intentions, it offers a pleasant, engaging glimpse into a haunted inheritance and the secrets it carries. Rating: 6/10
Its a decent game especially if you remember the initial CD-ROM era and still like point and click adventures / detective games from their heyday. The only problem is that it's a hotspot hunter only, you never have to deduce anything like newer games force you to do which make the more satisfying and still would have been possible under the engine's capabilities if the game design was better. Maybe a lesson learned for the devs now that they have the "engine" done for the next game. One thing to be aware of is that the game only about 2 hrs long and needs to be priced accordingly. This could be a good thing for busy people / "forced adulting" gamers
Una aventura de misterio entretenida y bien hecha. El problema es que es extremadamente corta (1.5 horas), muy lineal, sin decisiones ninguna. Si lo pillas en un bundle barato como en Fanatical, vale la pena.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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