
In Salvagers, you command a small crew of greedy explorers that land on abandoned space stations that litter the galaxy, and it's your job to loot them for anything worth a credit. Scrap tech, lost weapons, forgotten treasures - everything has a price.
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About
In Salvagers, you command a small crew of greedy explorers that land on abandoned space stations that litter the galaxy, and it's your job to loot them for anything worth a credit. Scrap tech, lost weapons, forgotten treasures because everything has a price.
Travel from system to system, upgrading your gear and expanding your crew. But beware - each station hides its own dangers. Face off against aliens, zombies, rogue AIs, and Federation agents.
With randomized station layouts, loot and weapon upgrade system each run becomes unique! Customize your arsenal, manage your resources, and prepare for the final battle at the Federation Main Station (F.M.S.).
Features:
Randomized space stations with unique themes and threat
Weapon upgrade and modification system
Dynamic encounters: aliens, zombies, rogue AI, and more
Roguelike progression system
Each sector contains a unique boss associated with its general theme
Stats
Languages: English, French, Polish, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game in its current state is just a blast. And for free? Can't beat that. It definitely scratches an itch that nothing else quite does. It certainly needs some love, but it's getting that love through *daily* updates. Sometimes multiple updates a day. This dev just cares about making a good game, and has already done so in many ways. If you like tense, high-risk raiding scenarios and strategic resource management, as well as a game that doesn't take itself too seriously, this one's for you. It's like Among Us meets Tarkov. Part of me wishes for a little bit of meta-progression, anything that sticks around between runs...but honestly? Maybe that's not what this game is about, and maybe it can just be a classic roguelike. I would much rather see the fundamental mechanics and core gameplay features get *super* dialed in before trying to add in complex progression systems anyway. Sometimes it's buggy. Sometimes it's unfair. And in space, no one can hear your game crash. But the dev is banging out bug fixes and QoL improvements daily. If you can be utterly unattached to your doomed mercenaries, this game is a gem.
Хе, прикольный такой пиксельный рогалик, правда уж совсем пиксельный, но по началу даже захватывает. В обучении правда обязательно надо было бы указать, что после отсчета таймера все умирают, а не покидают уровень Играется даже на калькуляторах, играется быстро, если надо скоротать пол часа, то отлично заходит ЗЫ Вроде как дошел до финального боса - А рогалик то зубастый оказался! Ошибок не прощает вообще, потому "под пиво" в него играть не получится. Каждый прыжок в базу может оказаться последний. и очередная попытка закончится. Автор явно вдохновлялся FTL при разработке
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why is this free? Had loads of fun, love it that i can pick it up at any point and play a short session. I feel like i owe the dev some money for the key! Yes, it has some issues like pathing, yes i think it would be better to control with KB rather than mouse. That being said the game if free.99, you can forgive a lot. Even if it was a few bucks i would have said the same. Good job dev, curious to see where it goes from here.
I don't think I've played anything like this before. Very fun, so many weapons and enemies!
it has great potential, but it is just too broken. I could easly open the console tab and do dev stuff in the game. needs a lot of fixes but still cool.
The gameplay loop is similar to Faster Than Light, but instead of it being about ship-to-ship combat, its all about the boarding. You still navigate your way though unforgiving situations, and hope the RNG blesses you with just the right loot to get you to the next zone. Maps seem to be randomly generated, so you might have a lucky start or a very difficult one. Would be nice if there were some sandbox options, so we can tweek some numbers on specific things. But for now we just have a difficulty slider.
fun little game. I find myself coming back to play more rounds. Controls are a bit clunky but if you can get past it, it's a neat game
Too rough to be actually playable. Get rid of Juice it is too annoying of a mechanic. Needs lots of work in all areas to make it more polished.
очередной клон экономика кривая - рейд стоит 100 сока денег за рейд 100-130 пополнить 100 сока стоит 150-250 ты всегда в минусе 1 рейд ты проходишь, на 2 еле собираешь, на 3 уже денег нет - гейм овер
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.