
In Salvagers, you command a small crew of greedy explorers that land on abandoned space stations that litter the galaxy, and it's your job to loot them for anything worth a credit. Scrap tech, lost weapons, forgotten treasures - everything has a price.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
In Salvagers, you command a small crew of greedy explorers that land on abandoned space stations that litter the galaxy, and it's your job to loot them for anything worth a credit. Scrap tech, lost weapons, forgotten treasures because everything has a price.
Travel from system to system, upgrading your gear and expanding your crew. But beware - each station hides its own dangers. Face off against aliens, zombies, rogue AIs, and Federation agents.
With randomized station layouts, loot and weapon upgrade system each run becomes unique! Customize your arsenal, manage your resources, and prepare for the final battle at the Federation Main Station (F.M.S.).
Features:
Randomized space stations with unique themes and threat
Weapon upgrade and modification system
Dynamic encounters: aliens, zombies, rogue AI, and more
Roguelike progression system
Each sector contains a unique boss associated with its general theme
Genres
Stats
Languages: English, French, Polish, Russian
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
очередной клон экономика кривая - рейд стоит 100 сока денег за рейд 100-130 пополнить 100 сока стоит 150-250 ты всегда в минусе 1 рейд ты проходишь, на 2 еле собираешь, на 3 уже денег нет - гейм овер
免费 有成就 没中文 《拾荒者》(Salvagers) 在《拾荒者》中,你将指挥一队贪婪的探险家,登陆遍布银河的废弃空间站。你的任务是搜刮一切值钱的东西:废弃科技部件、遗失的武器、被遗忘的宝藏 —— 毕竟万物皆有其价。 穿梭于不同星系之间,升级装备、扩充队伍。但需警惕 —— 每个空间站都暗藏独特危险。你将与外星生物、僵尸、失控人工智能(AI)以及联邦特工正面交锋。 随机生成的空间站布局、战利品与武器升级系统,让每一局游戏都独一无二!定制你的武器库、管理资源,为联邦主空间站(F.M.S.)的最终决战做好准备。 游戏特色 随机生成的空间站,各具独特主题与威胁 武器升级与改装系统 动态遭遇战:外星生物、僵尸、失控 AI 等多种敌人 类 rogue(Roguelike) progression 系统 每个星区都有与主题匹配的独特 Boss
The initial gameloop and infinite enemies had me ragequit about 5 times until I got a good run where i could finally upgrade the pickaxe to swing faster and onehit anything, only then could i kite effectively. Game clearly had a long way and still has a long way to go, but i actually hope it becomes better and the dev keeps working on it. There's a lot of fun to be had, but there's a lot of balancing to be done and some of the players have seen this development before with FTL, where one fix just causes more quality of life issues one after another. The game does not need to be perfect, but it needs to be beatable on normal and right now weird shooting angles and swarming enemies and controls that hate the player everything makes any burst damage boss a micromanaging hell with a cursed UI that does not explain a lot. (i have an accuracy augment, i installed it, but does my megagun just miss on purpose and 200% accuracy will never make it beam? And what does the larva organ do???) Still, it feels like there's a lot of heart in this and i hope for the best and would love to give this a try again.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Salvagers is a game I really enjoyed because it gives the usual space scavenging idea a much more dangerous edge. I command a small crew of explorers who travel to abandoned space stations looking for anything valuable, and I liked how every expedition feels like a balance between greed and survival. The stations are full of useful equipment, but there is always the possibility that something nasty is waiting around the next corner. The roguelike structure works really well here. Each station has randomized layouts, loot and threats, so I cannot simply memorize a route and repeat it. I have to explore carefully, decide what is worth taking and think about how much danger I am willing to accept before leaving. I enjoyed that because finding something valuable is only useful if I can actually get out with it. The combat is another strong point. Aliens, zombies, rogue artificial intelligence and hostile agents all create different problems, and I have to adapt depending on what I encounter. Weapon upgrades and modifications also give me a good reason to experiment with my equipment. I liked that the crew gradually becomes more capable without completely removing the danger. Managing the crew adds another layer that I found especially interesting. I am not just controlling a single hero wandering through a station. I have a small group to look after, and my success depends on making good use of what they can do. Travelling between systems and preparing for the larger fights also gives the adventure a nice sense of progression. My biggest issue is that the interface and systems can feel a little overwhelming at first. There is quite a lot to keep track of between equipment, crew, resources and exploration, and the game does not always make every detail immediately obvious. The visual style is attractive in a retro way, but some encounters can also become visually cluttered when several threats appear at once. Still, I really like how well the different systems support the central scavenging theme. Every decision feels connected to the question of how much I can take before I put my crew in too much danger. The randomized stations give the game plenty of replay value, and the sector bosses give longer runs a clear goal. Overall, Salvagers is a very enjoyable space roguelike that combines exploration, strategy and combat in a satisfying way. I liked searching abandoned stations, upgrading my crew and deciding when greed had gone far enough. There are some rough edges and a learning curve to overcome, but the core scavenging loop is strong enough to keep me coming back. Rating: 7/10
Pretty good, though don't expect more than a few hours of gameplay out of this. Decent gameplay loop of taking your recruits down into some area, killing enemies, looting stuff, then going to a shop or another area, upgrading your recruits and guns with randomised stat upgrades, and working your way through connected stages. Controlling the recruits are part of the challenge. They only shoot or reload when standing still, some guns fire slowly so sometimes they just stand there while getting eaten by zombies, clicking on enemies just makes your recruits run head-first into them. So that takes some getting used to, but once you're used to it, it works fine. There are buttons to make your recruits stop moving and to slow down time, which are very helpful, though there's probably a lot of room for improvement. There are a fair number of guns, but one or two of them seem a lot better than others (and may be practically required), and a few of them are close to being just worse versions of other guns. If a recruit dies in a mission, they're permanently dead. For most of the game, you only have like 2-4 recruits, so losing any of them is quite the handicap. It's possible that it'd be better if it weren't a roguelike (e.g. just roll back to before you started the mission when you die). It doesn't feel like there's much build variety, a lot of the build choices seem fairly obvious, the combat isn't that exciting. It's fun for like two runs, but doesn't have the magic to keep me playing beyond that (even if I didn't win). But I might also have roguelike fatigue, and I don't generally play strategy or squad-based games. I'd recommend to players to turn off the "juice" mechanic, unless you want an especially hardcore experience. It's a timer that's shared across all levels, and resources are already scarce enough when you have all the time in the world to full loot a map. I have a terrible sense of direction, and there's no map - you can only see your immediate surroundings (and the exit), so I was struggling to keep track of where I've already been. I got at least a few dozen error messages - it throws an error any time you click on a container without having a recruit selected, for example. But nothing that caused any issues beyond the message, nor crashes.
Salvagers — научно‑фантастический симулятор выживания с элементами стратегии и крафта. Игрок берёт на себя роль сборщика ресурсов на заброшенных космических станциях и кораблях. Нужно исследовать локации, собирать детали, ремонтировать оборудование, избегать опасностей (утечки радиации, неисправные системы, враждебные дроны) и управлять ограниченным запасом кислорода и энергии. Игра сочетает исследование, менеджмент ресурсов и тактическое планирование. Поддерживает русский язык, включает достижения в Steam. Плюсы: атмосферный научно‑фантастический сеттинг с детализированными локациями; глубокий крафт и система ремонта — можно создавать инструменты и улучшать снаряжение; реалистичный менеджмент ресурсов (кислород, энергия, вес инвентаря); процедурно генерируемые станции и корабли — повышают реиграбельность; тактические элементы: нужно продумывать маршрут и приоритеты при исследовании; напряжённая атмосфера изоляции и опасности в открытом космосе; поддержка русского языка; достижения в Steam; интуитивное управление и понятный интерфейс. Минусы: высокая сложность — новичкам может быть трудно разобраться в механиках; медленный старт: первые часы посвящены освоению базовых процессов; ограниченная боевая система — противостояние с дронами сводится к уклонению или примитивным действиям; иногда встречаются баги с физикой объектов (предметы застревают в текстурах); монотонность сбора ресурсов может наскучить при долгом прохождении; визуальная схожесть некоторых локаций — сложно ориентироваться без тщательного изучения карты. Итог Salvagers подойдёт поклонникам симуляторов выживания, НФ‑сеттингов и игр с глубоким крафтом и менеджментом ресурсов. Игра впечатляет атмосферой космического одиночества и глубиной систем управления, но из‑за сложности освоения, монотонности рутинных задач и технических недочётов может не заинтересовать тех, кто ищет динамичный экшен, линейный сюжет или казуальный геймплей. Хороший выбор для ценителей неторопливого исследования и стратегического планирования в условиях ограниченного времени и ресурсов.
Хе, прикольный такой пиксельный рогалик, правда уж совсем пиксельный, но по началу даже захватывает. В обучении правда обязательно надо было бы указать, что после отсчета таймера все умирают, а не покидают уровень Играется даже на калькуляторах, играется быстро, если надо скоротать пол часа, то отлично заходит ЗЫ Вроде как дошел до финального боса - А рогалик то зубастый оказался! Ошибок не прощает вообще, потому "под пиво" в него играть не получится. Каждый прыжок в базу может оказаться последний. и очередная попытка закончится. Автор явно вдохновлялся FTL при разработке
Can't really complain for a free. It's a pretty simple game, kinda like mixing FTL with a dungeon crawler.
I hate it, it's great. Can be difficult at first not knowing how things works and you may die a fair bit at the start but you'll slowly adapt to the game even with the minor stressful inconvenience that exists, like having to manage two different type of resources. Fuel; which lets you travel across the nodes and Juice; which increases the timer you're allowed to be docked at a node before reaching 0 and slowly dealing damage to you. There's no Easy, Medium or Hard difficulty but a slider to change the % of it in settings which 40% is the default There's a flamethrower in the game, quite fun if you're a lone crew member, scary when you're two from the fear of doing friendly fire and make them burn. It's free to play, try it if you feel like it. Stuff will be changed and new things added eventually.
it has great potential, but it is just too broken. I could easly open the console tab and do dev stuff in the game. needs a lot of fixes but still cool.
Players by region
Where this game's players are, estimated from review languages.
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