
In Salvagers, you command a small crew of greedy explorers that land on abandoned space stations that litter the galaxy, and it's your job to loot them for anything worth a credit. Scrap tech, lost weapons, forgotten treasures - everything has a price.
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About
In Salvagers, you command a small crew of greedy explorers that land on abandoned space stations that litter the galaxy, and it's your job to loot them for anything worth a credit. Scrap tech, lost weapons, forgotten treasures because everything has a price.
Travel from system to system, upgrading your gear and expanding your crew. But beware - each station hides its own dangers. Face off against aliens, zombies, rogue AIs, and Federation agents.
With randomized station layouts, loot and weapon upgrade system each run becomes unique! Customize your arsenal, manage your resources, and prepare for the final battle at the Federation Main Station (F.M.S.).
Features:
Randomized space stations with unique themes and threat
Weapon upgrade and modification system
Dynamic encounters: aliens, zombies, rogue AI, and more
Roguelike progression system
Each sector contains a unique boss associated with its general theme
Stats
Languages: English, French, Polish, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+
It seems pretty solid, not my type of thing - would much prefer if it didnt have the timer going on. But if your into that its pretty neat
Arbitrary mission timers and limitlessly spawning enemies.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I definitely didn't feel like a SPACE salvager in this game but more like a hobo in a zombie apocalypse, basically you have very little time before your enemies spawn in enormous quantities and swarm you, killing your whole crew. This game is about taking just a small amount of garbage from the spaceship you board and legging it. Which makes absolutely no sense if you think about it... Why would anyone space travel just to grab some garbage from someone else's drawer to sell later? And why would any space merchant want to buy said garbage? This game fails at making you feel like a space salvager and fails at making the game challenging in a non-boring and non-annoying way.
"Salvagers" is an overambitious top down action game where you manage a crew of sci-fi space scrappers and salvage wrecks. Sounds like a great idea but the implementation here is utter garbage tier. It's 2025, for crying out loud. What do you do in the game? It's an RNG heavy game where you do "runs", manage your crew, upgrade your gear and so on... the concept is appealing, the implementation is a massive deterrent. Despite not being in Early Access, it's obvious this is an incomplete product. Developers have an obligation to deliver complete, not partially done products to gamers, that shouldn't be controversial. Whatever the excuses may be, it does no service to gamers for incomplete products polluting Steam like this. It makes it harder for gamers to find complete games, and it makes it harder for ethical developers who do the right thing to find their audience. The graphics here are particularly awful, hideously lazy, badly done pixelcrap "art" and lazy text menus that make this look like a 1990's Flash game, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
DOSKONAŁA GRA Z OKROPNYM STEROWANIEM Chciałbym, żeby była opcja neutralna. Ta gra jest tak dobra i ma tak duży potencjał, że potrzebuje tylko przerobionego sterowania i ścieżki. Wasze komputery zazwyczaj nie robią tego, co powinny i idą w przeciwnym kierunku niż kliknięto albo nie zatrzymują się w miejscu kliknięcia i wpadają na wrogów. 75% moich zgonów wynika z błędów sterowania/ścieżki i nie mogę zrobić większych postępów, dopóki nie naprawią tego problemu. Ale wydaje się świetna, tylko wymaga troski. Trochę droga, ale całkiem dobra gra. Potrzebne jest też przesuwanie krawędzi.
Good concept with poor delivery. movement in this game is the defining factor that will get you killed 100% of the time. Not to mention your players simply refuse to shoot, not sure if they just surrendered or if its a game mechanic.
nice
Juste un BANGER ! Au début le jeux à l'air impossible, mais en prenant les bonne décision on fini par grapiller des ressources et mieux controler son avidité, qui mene généralement à la mort de l'équipage. Dans son état actuel le jeux à besoins d'un meilleur niveau de fin. Mis à part ça, et le hacking qui est inutile c'est mon truc.
Играем за космических мусорщиков, которые лутают заброшенные станции. Приключения по глобальной представляют собой несколько точек, связанных между собой. Одна - движение на следующую зона, а остальные - торгаши, события или зачистка. Для того, чтоб нельзя было сразу лететь дальше - каждой перемещение между точками тратит топливо, а чтоб не закупиться впрок у одного торгаша - каждая последующая еденица стоит больше. Для зачистки выбираем добровольцев, выдаем им инструмент и сгружаем на станцию с ценностями и врагами. Каждая пешка может заниматься только одним делом одновременно, причем так увлеченно, что даже защищаться в это время не будет. Ну и делать это надо в темпе, тк воздух может кончиться(покупается за бабосик), а без него как-то плоховато. За убийство врагов дают опыт, за уровень можно выбрать 1 из 3ех улучшений(2 из которых предложат на следующем уровне). Позднее на станция будет появляться "блокировка", для снятия которой и успешной эвакцации надо будет почикать вражеских солдатиков. А можно вообще не лезть туда. Собственно нужно балансировать ресурсы, тк без топлива или без экипажа будет не хэпи энд.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.