
Grab your trusty revolver and blast away outlaws in this fast-paced shooter. You'll need to use the wide arsenal of weapons, your razor-sharp reflexes, and an itchy trigger finger to bring order to the lawless western frontier. It's Saloonery time!
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About

Explore the frontier lands.
Venture through dusty desert bluffs, snow-capped mountains, and the shadowy ruins of ancient cult hideouts. Battle ruthless outlaws in campaign missions, high-stakes elimination contracts, and relentless wave-based survival challenges. But the outlaws aren’t the only danger—a mysterious cult faction lurks beneath the surface. Unlock new weapons through use in combat, and customize your experience with four selectable difficulty levels.
Choose the weaponry that suits you.
Whether you prefer the accuracy of a rifle, the close-range power of a shotgun, or the speed of sidearms, your weapons shape how you fight. Each class has multiple variants to suit different approaches. From the solid hit of a crossbow to the sheer volume of a Gatling gun, you'll have plenty of hot lead dispensers to choose from. You can even dual-wield sidearms if you want to trade precision for raw firepower.
The outlaws' bullets are fast, but you’re faster.
Use bullet time to line up your shots. Sprint and dash to stay mobile, keeping pressure where it hurts. Swap weapons on the fly to always have the right tool for the job. During a reload, mashing the reload key speeds it up, and every second counts when you’re under fire. You’re equipped for the fight. The rest is up to you.
9 Main Missions, about 1:00 - 1:30 hours in total
7 Side Missions, each about 5 minutes long
16 Weapons: 7 Rifles, 4 Shotguns, 5 Sidearms
2 Bosses
4 Difficulties
19 Achievements
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Thank you, Mr. Hoss, very nice
I have had a blast playing through Saloonery's first few levels! Primarily being a shooter, Saloonery brings a satisfying and unique arcade-style feel to gunplay. While each gun has a unique feel, some do seem more powerful than others - I particularly like the Coyote Carbine and Harmonica Pistols. I have been impressed by the variety of maps and game modes available giving each level significant replayability. I am looking forward to playing through the new maps! The skill tree is very achievable, and the UI brings a unique feel that compliments the game's retro aesthetic. Overall, I think Saloonery is well worth the $10 asking price - I have quite enjoyed it so far am looking forward to finishing the game!
Doom 2016 + Call of Juarez: Gunslinger = Saloonery. This is a game not for your executive functions, but for your reflexes and instincts. Saloonery knows this and delivers a pure shooting-gallery experience, complete with charming wooden cutout-style character design. The breakneck pace and recharging bullet-time mechanic create an oscillating push and pull, offense and defense dynamic. You'll be clicking heads and taking names one second and scrambling to shake off twenty bandits the next. Saloonery's ending [spoiler] is phenomenal. I lied before: Doom 2016 + CoJ:G + Devil Daggers = Saloonery. The final boss is jarring in the best way; it's basically a jumpscare. It's a fantastic culmination for a game that wears its FPS influences on its sleeve. Before all that, the second to last level has the most creative visual design in the whole game. [/spoiler] I recommend Saloonery for an afternoon of pure twitchy cowboy-gothic fun.
I enjoyed the game! Not enough stamina tbh, and I don't get enough stars per level, even on hard mode to actually feel any upgrades. There wasn't any real indication that we could upgrade either. No melee feels kinda off, that would've been nice. The bosses... could've had more variety in their attacks, especially last one. Looping it around itself while holding left click for a minute is not very exciting. The movement felt nice, and the weapon selection was good. It's a good quick game designed for speed running and fits nicely in that category. Definitely a hidden gem worth checking out. It needs a few tweaks. Sprint-crouch into slide would help the movement feel more smoother. That carrying acceleration should also help boost next jump. Very cool game.
I really like the art style. How enemies are defeated is fun and it has cool particle effects.
....Nope. not for that price. It's not even about the lenght: I've seen better gameplay loop in doom mods than this one, not even considering that the junky-ness (which at the start is even entertaining, but gets annoying really fast. try dashing in uneven terrain, and you'll reach hyperspace). So... you could buy, but only after a [b]Heavy[/b] discount.
Short but fun, nice variety of weapons and a handful of upgrades. Couple weird moments on the wave based parts (was missing an enemy in 1, melee based enemies attacking you through walls before they see you) but nothing too annoying. First issue was solved by just resetting the level. Movement and gunplay feel great. The Stormbreaker is incredible and maybe op but I'm fine with it. Looking forward to more
Fun, little buggy, needs a ingame timer/leaderboard, needs more incentive to kill enemies
Played it, Love it. It good. It is like if Doom was given a nice HD coat of Western paint and given some Ultrakill style movement.
How far can a shooter go on gamefeel alone? Saloonery isn't exactly ambitious in terms of scope, and even then some aspects like the hub and skill upgrades feel threadbare. I'm still recommending it, because the feeling of seeing a bullet leave the barrel, and still dodging at the last moment hit like little else (even in games with bullet time). I'm still recommending it because it is quick, snappy, and easily readable in a way that feels close to perfect, even in an age increasingly crowded in retro-styled shooters. Also it's cheap. That never hurts.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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