
Grab your trusty revolver and blast away outlaws in this fast-paced shooter. You'll need to use the wide arsenal of weapons, your razor-sharp reflexes, and an itchy trigger finger to bring order to the lawless western frontier. It's Saloonery time!
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About

Explore the frontier lands.
Venture through dusty desert bluffs, snow-capped mountains, and the shadowy ruins of ancient cult hideouts. Battle ruthless outlaws in campaign missions, high-stakes elimination contracts, and relentless wave-based survival challenges. But the outlaws aren’t the only danger—a mysterious cult faction lurks beneath the surface. Unlock new weapons through use in combat, and customize your experience with four selectable difficulty levels.
Choose the weaponry that suits you.
Whether you prefer the accuracy of a rifle, the close-range power of a shotgun, or the speed of sidearms, your weapons shape how you fight. Each class has multiple variants to suit different approaches. From the solid hit of a crossbow to the sheer volume of a Gatling gun, you'll have plenty of hot lead dispensers to choose from. You can even dual-wield sidearms if you want to trade precision for raw firepower.
The outlaws' bullets are fast, but you’re faster.
Use bullet time to line up your shots. Sprint and dash to stay mobile, keeping pressure where it hurts. Swap weapons on the fly to always have the right tool for the job. During a reload, mashing the reload key speeds it up, and every second counts when you’re under fire. You’re equipped for the fight. The rest is up to you.
9 Main Missions, about 1:00 - 1:30 hours in total
7 Side Missions, each about 5 minutes long
16 Weapons: 7 Rifles, 4 Shotguns, 5 Sidearms
2 Bosses
4 Difficulties
19 Achievements
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
genuinely great game to play the guns felt amazing. there was a couple times where the enemies just run off the map but that wasnt too often. the boss fights felt a little short but they were still great to play in the moment
A very fun shooter, albeit a bit short. Well worth the price for the level of enjoyment I got out of it, and glad I bought the full game after playing the demo.
Absolutely rootin and tootin. Such a good time. Well paced, gun play feels excellent, enemies are fun to shoot. Great price seals the deal. Would Hoss again.
One of the most charming games I've ever played. The art style is really amazing, using both pixel art and 3D and graphics to create some really beautiful scenes. Combined with some really fun gunplay, its a game I couldn't recommend enough! Also I like Mr. Hoss.
all around great game, fun movement, enticing levels, powerful weapons and its fun game to play and i cannot wait until further updates to release even more levels, weapons and challenges.
The game is fun but it could have been a bit longer. I managed to complete the main campaign in less than an hour. After the first half of the game the game transitioned from the classic spaghetti western theme into something about a cult. Which I found a bit odd. I would recommend this game if you like games such as Outlaws by LucasArts and Call of Juarez: Gunslinger.
A fun little game that is quick and easy on lower difficulty, making it great for a casual gamer, while being challenging on high difficulties making it good for a slightly more serious gamer. There are a good variety of weapons split between shotguns, pistols and rifles, all with a different reason to use them. Each level you can go in with 3 but swap them out as you go through. There is also now a melee weapon but I've not actually used it. The enemies are interesting, with a decent variety though there is some similarity between some of the enemies. There are some bugs but the dev is great and has actively been listening to feedback to fix them which I think is admirable.
The “boomer shooter” genre has always been kind of funny to me. Like, just take a look at the most recent [b]Call of Duty[/b] game. The guns and graphics are so detailed that [i]half the time[/i] it looks [b]live action[/b] (at least with screenshots). There’s a full campaign mode and several multiplayer modes, promising hundreds of hours of content. [i]heck[/i], the customization options [i]alone[/i] are just [b]insane[/b]….[b]and yet, everyone rightfully hates the game; probably because Activision [i]sucks.[/i] [/b] And then we get games like [b]Saloonery[/b], dropping out of nowhere on Steam, and people are all like [b]oh my gosh this is so awesome!!![/b] [i]I sure do wonder why that is![/i] Perhaps it’s because it doesn’t cost like $120 on launch day, or that the game is so big that it takes up like 90% of your computer, or [i]that half the game is locked behind DLC paywall, or all the embarrassingly obvious AI usage[/i], or the [b]wildly out of place Beavis and Butt-Head crossover, [i]or that---[/i]you get the point.[/b] But you know what’s the most important thing? [b]It’s fun.[/b] It might not be groundbreaking, but [b]Saloonery is a lot of fun, y’all.[/b] As you can guess with a name like [i]that[/i], [b]Saloonery[/b] is a Wild West themed FPS game that plays things [i]a little loose.[/i] You’re a nameless cowboy assassin dude, [i]ready to clean up the streets by introducing people [b]to your bullets.[/b] And when you’re finished killing thousands of people who may or may not have been completely[/i] [b]“bad guys”, [i]our town will finally have peace.[/i] [/b] …. yeah, I didn’t play this for the plot. [b]I played it to shoot stuff![/b] The controls should feel familiar right away, as they’re more or less the same [i]for every PC shooter game.[/i] [b]Aim and point with the mouse. Left click to shoot. R to reload. WASD. [i]More letters of the alphabet in a somewhat comprehensive order. [/i] [/b] The guns feel pretty good. You’ve got three classes: one-handed revolvers (which you can carry two at the same time), shotguns, and rifles; [i]all doing exactly what you’d expect[/i], but [b]they’re still rock solid.[/b] And [i]of course[/i], you’ve gotta have some bad guys to target practice on, and the enemies here do [i]more than enough[/i] for that. I was honestly pretty surprised at how smart the enemy Al was; foes duck and jump for cover, and actually try sneaking closer to you for a better shot. Some guards even just stay behind doorways and [i]do a cheap shot to the back.[/i] [b]They’re so annoying…[i]but also complete geniuses.[/i] [/b] While I’ve stated that [b]Saloonery[/b] is just playing the classic FPS hits, [i]I don’t want you to go thinking that it doesn’t have anything of its own.[/i] The fact that you can casually take [i]any[/i] dead man’s weapon is pretty cool; the [b]Matrix-style [i]bullet time[/i] [/b] slowdown mode is really slick; and [i]shooting people’s bullets out of the air is [b]freakin’ awesome.[/b] [/i] But you know what [i]isn’t[/i] awesome? [b]Call of Duty.[/b] (low hanging fruit. sorry) and [i]also these issues here.[/i] The Al is [i]pretty darn smart….[b]except when it isn’t.[/b] [/i] I’ve seen dudes get stuck in walls, jump off cliffs, even a few guys who [i]would just refuse to acknowledge me.[/i] I’d just stand there, face to face with some robber, wait five seconds or so, and then [b]point-blank shotgun his face.[/b] While most of the guns are pretty fun, the most shocking loser of the bunch was the [b]BFG, Big Frontier Gun[/b], which is like [i]some old west style minigun or something.[/i] It...[b]doesn’t feel like it works properly[/b], and just feels unsatisfying. [b]I could mow down fools better with my starter pistol.[/b] Speaking of that, the [b]Triple Tapper[/b] is [i]crazy overpowered.[/i] It’s ridiculously fast and strong, and since it’s a single-hand gun, [i]you can carry two at once and [b]they have unlimited ammo.[/b] [/i] I beat like half the game [i]using only[/i] [b]that.[/b] It’s also pretty odd how the game makes a big deal of its money system and how you can earn money from getting good scores in levels, but then there’s like [i]nothing to buy with said money.[/i] [b]There’s just one shop in town, and [i]it only has two things in stock.[/i] [/b] Final thing to mention, [b]this game is pretty short.[/b] I beat the whole campaign with all achievements in like [b]two days.[/b] sure, [i]it was super fun[/i], but there’s not much else once the credits roll. On the production values side, [b]Saloonery[/b] is going [i]old school[/i]; looking a lot like an N64 or a DS game, and despite that, or more likely [b]because of that, [i]it looks amazing.[/i] [/b] The environments look both charmingly dated, [i]with blocky textures and sharp corners[/i], but still have some impressive [i]“modern”[/i] effects, like with the dynamic lighting, occasional thunderstorm, or [i]just how big the world looks.[/i] We also have a pretty nice variety in terms of locations; we’ve got the expected desert levels, and then we’ve got things like [i]shooting up a base out in the swamp, dueling in a ghost town[/i], or [b]destroying an entire fortress full of cult members.[/b] And if you [i]don’t[/i] like all the action, you can just hang out in the game’s hub; a cute little open-world Western town, complete with NPCs to talk to and get quests from. The character designs remind me a lot of a [i]very specific meme[/i]: [b]Don Bluth only knew how to draw one man, but [i]darn it[/i], he wasn’t gonna let that stop him.[/b] ...well, [i]actually[/i], he knew how to draw [i]two.[/i] Along those lines, there are only really two kinds of enemy classes here; [i]cowboys and cultists.[/i] And the enemies [i]within[/i] those ranks [b]all tend to look identical.[/b] It’s [i]very[/i] convenient that every person in the game is either wearing a bandanna or a mask; [i]don’t have to draw a single unique face![/i] oh, I forgot to mention, every single character is drawn like a [b]3D[/b] [i]2D[/i] sprite, so they [i]look[/i] flat, but once you kill them, they flop around like a wet cardboard cutout. [b]It’s honestly hilarious.[/b] And the music is [i]awesome[/i], good enough that I might actually listen to the soundtrack by itself. Not everything is at such a high level, as [i]I kind of wish these next things were done a bit better.[/i] The reload animations are pretty wimpy. [i]See[/i], the hands and guns are 2D sprites too, and the reloading is basically just done [i]off screen[/i]; like, the hand just moves down for a second. That feels… [b]rather lazy.[/b] The interior deco leaves a lot to be desired, as nine out of ten buildings typically hold nothing more than [i]the same barrel copy and pasted to infinity.[/i] The “voice acting”, [i]characters just saying [b]yeehaw[/b] over and over again[/i], is funny for like [b]thirty seconds. [i]tops.[/i] [/b] And for a game that’s pretty much only [b]nine levels long[/b], did we really need TWO snowy mountain levels? Sure, one’s fighting bandits and the other cult dudes, but [i]visually[/i], the landscapes feel pretty familiar. Still, [b]the game looks real good[/b], and emulates its inspirations [i]perfectly.[/i] I haven’t played a “Triple A” game since like 2022’s [b]The Quarry[/b], and while I can respect the effort put into them (if they’re genuinely good), big budget modern games [i]just don’t interest me.[/i] I’m not all that impressed with fancy real graphics. I don’t care about how many celebrities are in the cast. [b]I don’t give a frick about paid cosmetics. [i]And I don’t have the money to pay $80 to $100 every time there’s a new release.[/i] [/b] That’s why I love games like [b]Saloonery.[/b] Mid 2000s, DS and Wii times, where [i]-in my kind of biased opinion-[/i] [b]gaming reached its peak, in terms of pretty much [i]everything.[/i] [/b] It’s my forever all time favorite gaming era, and [b]Saloonery[/b] just hits all the right notes and fits in [i]so well.[/i] [b]Absolute GGs.[/b]
Pure fun! Great game-play. I love the graphics and music too.
I really like the art style. How enemies are defeated is fun and it has cool particle effects.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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