Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Delve into an unsettling adventure following a boy with a prosthetic face, as he uses his handheld video game system to speak with the dead and learn their stories. After a string of mysterious murders, Sal and his three friends discover something truly sinister casting shadows over their small town. FEATURES * Speak with ghosts using the Gear Boy * Inspired by 1990s cartoons and personal nightmares * Handcrafted by a solo dev (including art, design and music) * Challenging optional puzzles reveal new narrative threads * Bizarre characters, ponies, headbanging and more
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Audience
How many people have installed this game, as the storefront reports it. This number is worldwide — unlike the price, the same package answers with the same install count in every market we asked — so it carries no country. Each source below is a different kind of number and they are never drawn on one axis.
Aug 18, 2026 — Sep 17, 2026 · 31 readings
Google Play shows “10,000+” on the store page.
Play publishes a precise install counter alongside the rounded step users see on the store page. This is that counter, worldwide, as it stood each day we asked.
Of the eight storefronts we track, only Google Play publishes an install count we can read. Where a store publishes nothing of the kind, this panel shows nothing rather than a zero.
About
Delve into an unsettling adventure following a boy with a prosthetic face, as he uses his handheld video game system to speak with the dead and learn their stories. After a string of mysterious murders, Sal and his three friends discover something truly sinister casting shadows over their small town. FEATURES * Speak with ghosts using the Gear Boy * Inspired by 1990s cartoons and personal nightmares * Handcrafted by a solo dev (including art, design and music) * Challenging optional puzzles reveal new narrative threads * Bizarre characters, ponies, headbanging and more
Stats
Sums Google Play only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
Google PlayYou are here | $9.99 | 609ratings | 96% | #48 | $129.3K |
| $14.99 | 878ratings | 98% | — | not modelled | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale1 answered “not sold”1 we did not ask
The 1 “not sold” market is read from the Google Play price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 1 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #7, worst PL #74 · 8 markets collected
US · last 30 days
No United States chart position — it charts only in the markets below.
| $14.99 |
| 74ratings |
| 84% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $129.2K | 2.8K | 89% | Free | |
| $129.2K | 8.8K | 94% | Free | |
| $129.2K | 68 | 78% | Free | |
| $129.1K | 1.1K | 87% | Free | |
| $129.1K | 1.3K | 81% | $5.99 | |
| $128.9K | 369 | 79% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5B | 52.2M | 84% | Free | |
| $845.6M | 15.4M | 71% | Free | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $544.1M | 6.4M | 94% | Free | |
| $521.8M | 2.2M | 88% | Free | |
| $469.3M | 439.9K | 94% | $59.99 |