
A block-pushing adventure-puzzle game with surreal places and weirdo characters. A DREAMYQUEER experience. Meet a gay leather-mouse (faux leather), magical furry boyfriends, a computer who fears Y2K, and more!
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About
Salad Fields is a DREAMYQUEER experience.
In this block-pushing adventure-puzzle game, you explore surreal lands and meet strange folks...

Folks include:
-=- Yippie the gay leather-mouse who bakes doughnuts using vegetables
-=- Kizzy the computer who fears Y2K
-=- Myrtyl the anti-cop queer skater punk
-=- Fancy Andy the ampersand-shaped butler and wannabe beekeeper
-=- 3 "dudebirds" (dudebro + bird)

Two gameplay modes for flexible playstyles:
-=- "Puzzle mode" provides challenge
-=- "Exploration mode" lets you walk right through the puzzles, making the game's various bizarre worlds accessible to anyone (...anyone weird enough to play this game)

*informercial voice* But how big is this game, you ask?! It's pretty goshdarn big. :O
-=- Over 100 (ONE HUNDRED) puzzles!
-=- 30 music tracks, or over an hour of music!
-=- A whole bunch'a locations and characters and things!

The devs:
Resni is the creator of the unofficial cult-classic "Mibibli's Quest", and jars received their MFA and likes puzzles.
We are also queer furries and a couple. Salad Fields might seem very silly (and it is) but we feel it reflects our truths as strange misfits in various ways. We hope that you find something in it you resonate with. :3
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
absolute vibe of a game, love the trippy visuals and dialogue, the puzzles are also pretty well done and interesting, and skippable if you just wanna enjoy the rest of the experience too!
A little unpolished, but weird, queer, and fun.
I like weird, and if you like cool things, you will too
If you like sokoban games, even a little, I strongly recommend you try this game. The puzzle design is really fantastic, and satisfying. As for everything else, well, I really liked it initially. I fricking love the bondage bird, how they turned this puzzle mechanic into a character. And I also love the story for why the pumpkins explode, it's so quirky and bizarre, but it helps to explain how things work. I wish they gave personalities to more of the puzzle mechanics. Like the death stare birds who kill you by looking at you. It would have been so awesome if you somehow offended them to explain why they are always giving you the death stare. I really loved the writing initially, but after a while, the dialogue gets a little tedious. Most of the characters feel like the same person. There's a lot of boring small talk later on. The game felt like it was going for a surreal vibe but, for me, the dialogue made it soon start to feel very mundane. Regardless, this game is great where it counts. The puzzles are fantastic.
A neat Sokoban game that is beatable for novices at the genre, but has more for those seeking a challenge. There's no undo key unfortunately, but the game has fast and responsive controls (arguably too responsive considering the no undo). The real charm to me is the world of Salad Fields. Described as a DREAMYQUEER experience, The game has a simplistic 3D style for the story only in-between levels and eyecatching 2D spritework for the puzzle maps & gameplay elements, plus the magical boyfriends who grant you the power to engage with said elements. The story is primarily based around character interactions. A few standout characters to me are as follows: A snake who hates people leaving them Someone who destroyed an offensive and problematic bush that got attacked by that bush's fans. A bird who really likes sports. A furry (who's also an animal) that overexplains his hybrid fursona & the 18+ art he commissions of them An ampersand with a moustache which houses it's own moustache who's tired of being a butler and wants to become a beekeeper and way more! Engaging and interacting with the few characters you see every few levels was my main motivation to keep playing, as well as honestly liking the puzzle design quite a bit! Not every puzzle was amazing nor did I get close to solving it all, but many felt clever to solve no matter how simple or complex.
Amazing and fun puzzle game with an awesome soundtrack! Rare treat
It's a pretty great game, all of the puzzles are amazingly thought out and had a great time with the dialogue. I do kinda feel bad to not be able to solve some of the puzzles it has though, but it's fascinating with how they're challenging. One thing I must say though, I technically was ending the game and midway through a few dialogue boxes turned into pure black, then it crashed, which I'm not sure if that's meant to happen or something the devs have overlooked in the final part. Still, doesn't mean the rest of the game's affected by these, 's actually a breeze to walk through the worlds, I do wonder if another world starts to get a bit of lag from particle effects piling up, dunno myself but it happens. Also, the art and 3D models are silly yet very unique, pretty memorable I'd say so yeah, had a great time and would recommend it!
i dont know if im smart enough to finish this game but its really fun!! very interesting block pushing puzzler. most puzzles feel like there is a unique twist while still only using a few different types of blocks. wow!!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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